Description



Some of you might not know what a Release Something! Day (RS!D) is. Basically, it's a day where you release something - anything! - in order to get feedback from the community.

Release Something! Days used to be a regularly occurring events back when the community had a problem with releasing stuff. It was created as a way to encourage sharing, collaboration, feedback, and content in the community. The aim is to truly try to capture the spirit of releasing something.

It is not about prepping a major release, or making something in a fury to have something new to show for the event. It is about showing your works-in-progress, getting feedback, and checking out what other people are working on. Like a snapshot of RMN's development community.


WHATTA RELEASING?
Music, tiles, sprites, graphics of any type, gameplay (videos of gameplay tests are good), tech demos, demos - even completed games (but don't strive for a finished product; that's not the point of RS!D).


GOTTA HAVE RULES
- To 'Release Something' just upload it straight to this event page. Sign in/up, then hit 'Submit' in the top right corner of the page and browse until you find the file you want to 'Release'. Voila~
- You can release more than one thing, but try to make sure it's something you've been working on at least recently (say, in the last month or so). Keep it relevant!
- Release all through the weekend.
- DO NOT steal the things you see here, if someone wants feedback on a resource or script. I doubt we have to say it, but it's worth saying just in case someone uses the 'but you never said...' shit to justify being a fuckwit.
- To give feedback, use @username and then hide tags (depending on length and amount of feedbacks in post. So, for example:

@Liberty
[hide]this page is pretty awesome but hey, I think you need to work on your logo making abilities because holy shit giiiiirl[/hide]



GOTTA GET GOODIES
There will be a badge worth 10 MS for releasing something. One per person.
Best feedback givers will also get a badge worth 20 MS. Because the feedback is what counts most!


Just to re-iterate: You are releasing something :ANYTHING: that you have done on your project over the last month or two. It can be a screenshot, a face image, planned dialogue, a script snippit, a resource, a demo (if you have one on hand) or a video of a system or anything like that. It does not have to be something that you whip up over this weekend - in fact, it's HIGHLY ENCOURAGED that you NOT do that! Just dump something in! Or a few somethings!


GO GO GO GO GO GO GOTTA GO FASTER!!!!

Details

  • 01/15/2016 11:59 PM
  • 01/18/2016 11:59 PM

Achievements

Registration

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Participants Entries
BadLuck
Craze
J-Man
Dudesoft
Ocean
UPRC
Archeia_Nessiah
Liberty
bahlete442456234996
eplipswich
slash
JosephSeraph
Ratty524
WolfCoder
Deltree
polarcactus
Dyhalto
Rhyme
MakioKuta
InfectionFiles
Hasvers
Rose_Guardian
Seiromem
Ljink
Gourd_Clae
Luiishu535
Someoneman
Sgt M
mjshi
Irog
SunflowerGames
Addit
Roden
Novalux
LorSquirrel
Vaccaria
Red_Nova
Subzero_Dragon
Lucy_Fox
Housekeeping
unity
Sooz
pianotm
Zeigfried_McBacon
charblar
dinkledaberry
Zephire98
Kylaila
karins_soulkeeper
AubreyTheBard
zDS
Frogge
Zero3D
KrimsonKatt
Donut
CYBERLOUS
AceOfAces
BerryRMN
pooperflooper
Punkitt
Thunder176
kr0x

Posts

pianotm
The TM is for Totally Magical.
32388
I'll deal with giving feedback first and responding to feedback second.

@Deltree
This looks so awesome. I love how the hit points get knocked off of the screen. Interestingly, my attention seems overtly drawn to the girl panting in the background. Is there a reason she's making such an unnecessary show of it?


@Luchino
As usual, I love your artwork. Battlers have some issues with their hands. Hands are something I notice because I'm very bad at drawing them and am extremely self-conscious about this particularly weakness. I adore the inlay on the ship and how you textured the red portion to make it look like a mahogany veneer (or are you going for rosewood? If you are, rosewood has a much tighter grain, and while it's still red, has a bit of a darker, purplish hue.), although that texture should probably be extended to the very end of the bow. The detail in your town is stunning.


@LorSquirrel
This is an incredibly charming game, and is a lot of fun. I love the graphics you're using as well as the text font. A lot of work went into this. There are quiet a few features on display in this demo. My only issue is that the way the camera follows the PC makes me a little queasy.


@KatanaHiroshi
That is some very nice pixel work, but did you have to put the corridor onto a single map? Couldn't you have broken it up into sections?


@Lucy_Fox
This is extremely colorful. Blue leaves on trees are certainly an interesting idea.


@Zephire98
Well again, here's a case of just not knowing what to say except it's a very nice sprite.


@Frogge
An updated Tic Tac Toe seems like an interesting idea. It'll be interesting to see how it turns out. I just worry that you might be overthinking things.


@BerryRMN
I love those sprites. The one in front looks like the love child of Star Wars' Master Yoda and Burt from Sesame Street.


Now...

@CYBERLOUS, Thank you for your feedback, and I'm glad you like my music! But don't put your own music down. Outside of a scene, I might find it hard to listen to, but in a video game, context is everything. I simply find it difficult to understand, but I've heard plenty of music like it in scenes that it fit quite nicely.

@Frogge And thank you!
@pianotm:
Thanks for the positive comment! Also, I haven't listened to any of your sound pieces yet, but I will soon. Expect some feedback soon!

EDIT:
@Frogge: It's is a recolor in a way, but I did do some editing to the sprite itself. It's not really noticeable where some edits are.

Thanks for the comment, by the way, Punmaster Frogge.
author=pianotm
@CYBERLOUS, Thank you for your feedback, and I'm glad you like my music! But don't put your own music down. Outside of a scene, I might find it hard to listen to, but in a video game, context is everything. I simply find it difficult to understand, but I've heard plenty of music like it in scenes that it fit quite nicely.

Thank you, that's so kind!
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I'm just gonna mimic piano here.
@Zephire, that's a nice looking sprite. Is that a recolor btw?
@dinkledaberry: The missing knobs are making it hard to see that they are body lockers.

@AceOfAces: I think the breasts are a tad pointy.
AceOfAces
Engineering to infinity!
2138
author=luiishu535
@AceOfAces: I think the breasts are a tad pointy.
Oh. Maybe you've mistaken them for the upper part (close to the neck) on the outfits.
@Deltree
author=pianotm
Interestingly, my attention seems overtly drawn to the girl panting in the background.
Same here, it looks more like she is doing a Miley Cyrus impression while her right arm inflates and deflates periodically. Other than that, UI effects are fantastically juicy!
I'm away this weekend, so I just tossed up a couple of screenshots with two new backgrounds for AwaF! Now--- so take a look at some of these entries in between hanging out with friends o3o
@Ace: So they're wearing breastplates/some kind of protection? Fair enough then.
You know, I think I'm going to pass on this... I didn't thought there would be a lot of stuff to give feedback to so quickly... XD
@Ocean:
Those Overworld Icons are so cute~~ The forest one though the green and the brown from the tree trunks look very similar in colour and the details don't pop as well to me as some of the others.


@Liberty:
Loving the tall sprite~ The colour balance on the dark room screenshot looks great. Not a huge fan of the wall colour in the regular shot, but I'm not really sure what else to suggest.


@Deltree:
Great animation~ I love the way the numbers fly~~


@Luchino:
This is a neat new style. I love the decals on the boat!


@InfectionFiles:
These maps look really neat and I love the greyscale, but when you're working with greyscale it's REALLY impotant to pay attention to your values. A lot of the details are getting lost because the shades are really close together. The details could pop a lot better with better use of light and dark.


@luiishu535:
Is that clown wearing a boxing glove? I like minimalistic title screens~


@SgtMettool:
Oh man! Those expressions are so cute~!!


@kory_toombs:
That first sreenshot the character blends into the stone path, but other than that everything else is looking good. And, grats on getting a game page out~ That's always a great feeling.


@Pizza:
Very cute style~ And that finished artwork looks great. It's always interesting to see how people work hats with ears.


@KatanaHiroshi:
That is a HUGE room :S You might consider making it smaller (unless your sprites are bigger than normal??) The hologram display looks great tho~~


(more later, I should stop being antisocial now)
Ratty524
The 524 is for 524 Stone Crabs
12986
Guys, stop it. You're murdering my notice feed.

Anyway, I just completed Neo Retro Super Mario Bros and uploaded the current release to the event page as my "Something" to release!

Just an fyi, you guys are going to need to get SMBX to play it, so if you don't have it, you can download it here: http://www.supermariobrosx.org/
Jesus, f**k! So many notices and new submissions uploaded since I was gone… Well, I guess it’s time to do some feedback on some of them, since you never know where I might disappear to next:

Oshun’s Cream
(Ocean's Dream)

OverworldIconsRawr.png
Hmmm…looks pretty good, actually. It almost looks like island locales taken straight from something like Golden Sun or another one of those GBA type of games. Very nice… But seriously, what’s up with you and island themes, huh!?

RubiSpriteTall.png
Ah – I remember Rubi! I guess she’s making a comeback, huh?

The sprite looks pretty nice, actually; is it going to be used as a faceset or something along the lines of a character portrait? Either way, looks pretty good.


Statue Of Tipping Liberty
(Liberty)

walls_and_door.png
Hmmm…I see walls and doors, alright, lol.

milla3.png
Hey – I didn’t know that you could sprite! Not bad. I mean, there’s not much here, but it’s a nice promising start.

milla_test.png
Hmmm…with everything now meshed together, it actually complements itself quite well.

milla_test_2.png
Ooo – spooky!

...What are you up to, anyway, Liberty?


I Planted A “What” (Del)Tree?
(Deltree)

minty.gif
This is f**king insane… Soooo many numbers…


El-Luchino
(Luchino)

Battlers_1.png
Is that guy on the left attacking with a shovel? Pfft, lol. Those guys both look drunk and high as hell.

Also, is that a slime monster plus a jellyfish monster or are you not sure what to do with it yet? Either way, I like the jellyfish one better. The world needs more floating jellyfish monsters, anyway.


Ship_Bridge_WIP.png
I’m getting a bit of a Final Fantasy IV sort of vibe by looking at this. (God bless those red wings…)

Not bad, I’m guessing it still needs a bit more work still.


Ship_1.png
Oooo – that looks good! Although the background is a bit out of place with everything else and the outer side looks a bit small in scope compared to the front, everything looks pretty good. I’d probably just update the background myself and leave it as it is.

Port_Town.png
Ooo, a town! Niccceee!

I will say, Luchi, you’re mapping skills and custom tilesets are looking better with each day. Continue to keep up the good work! It will all pay off someday.

(Now’s where my Siglud and Cillian sequal?)


Dyhalt-Another Day
(Dyhalto)

INTRO_03.PNG, INTRO_04.PNG, INTRO_05.PNG
Hmmm…these are all for Valor Emblem, right?

Is this finally the year that Valor Emblem finally gets completed? Come on, you have to! You’re the only one who makes RPG Maker 95 games still, and I really wanna play one!


Makio “Make Me A Sandwich” Kuta
(MakioKuta)

Screenshot_20160113_130013.png
Yaaay – more April Was A Fool stuff! Erwin has never looked more greedier than ever...

Screenshot_20160113_125854.png
Pfft – omg, those shorts, lol. I thought they were a dress.

Erwin, man, you really do need to change your style up…


InfectedFiles
(InfectionFiles)

releasesomething1.png
Ooo – scary!

I’m guessing that the screen has that little T.V. static effect thing with that heavy breathing sound that something’s lurking in the bushes waiting to eat you is here, right?


WeDroveThemOverTheCliffs.png
Ooo – I like this! This looks pretty cool.

Are these both from the same game or different games? Either way, me likey.


I’ll comment on the rest of them later and get my entry up sometime tonight. In the meantime, GOTTA GO FHAST! GOTTA GO FHAST! GOTTA GO FHAST!!! :D
Deltree
doesn't live here anymore
4556
Jeesh, 30 notification alerts later! Thanks for the comments, y'all!

The other two characters are "resting" for the turn, and I think the girl's panting animation is going too fast because I captured the GIF at a different framerate from the actual game (which runs at like 200 fps on this computer). She is a princess, on the other hand, and does like to make a big show of things.

And now I shall pay it forward, in reverse order!

@kr0x

Those character sprites are really good! Kama/Ananta seem especially inspired, and Amna reminds me of Sissel! I hope the animation comes across well with just four frames per sprite; the way they seem to move and swirl, it might be worthwhile to find a script to allow more frames of animation for walk cycles, so you can guarantee they'll look stunning.


@Thunder176
Maps look nice and organized! In #4, I can't tell if the character is in the water or in midair; that's probably due to MV leaving shadows off characters. Something that could be worth adding to the sprites, if you have the means!


@Punkitt
I think I prefer the "better" geometry! I like the flat shading; it makes things seem tactile. I hope the shapes can be interacted with!


@BerryRMN
I like the character designs! And one appears to be a lizardman! Are they original?
@Frogge: If by 'ages ago' you mean about two weeks ago, then yeah. And yes, it's little Emillana (Emi) all grown up! Good guess! As for 'style clash', maybe a little, but how would you make a sprite to go with those graphics? They're going to be three colours at most.

@luiishu: Her eyes are supposed to stand out but I'll probably redo the hair a bit so her second eye stands out a little more (and change it to a lighter blue). Lack of a nose can't be helped when dealing with the size and lack of details I'm using, but I'll see if I can't at least suggest a nose with colour variation. I don't want to get too detailed, though. And the neck line thing is supposed to be a shadow, because using the same colour made it look flat as a board. You gotta have a neck - it looked really weird without one. >.<;

@zDs: Thanks! I'll have to recolour the other eye so it also pops out a bit more, too, and I guess I'll have to work a little more on the shading for the sprite so it's a little closer in style.

@MakioKuta: Thanks for your feedback! Yeah, I'm not a fan of vomitation yellow either, but it works okay in darker settings. I will be changing the wall colours, though, to make them a lot less ew (though considering they're supposed to be for a cheap and nasty old motel, they kinda fit when the tint is applied). Also, I realised that the sprite is taller than the door tile. I am going to have to either cut down the sprite a bit or make the maps a little taller. I'm leaning towards extra growth using a ceiling tile.

@Addit: ^.^~ Shhhh~ Don't tell, but a mystery game is on the works with grown-up Emillana (Emi) as a supernatural journalist trying to find a teenage run-away. XP Thanks~
Punkitt
notorious rpgmaker 2k3 shill
3341
@Kr0x
J0e.png, Coach_Imani.png, Art_Teachers_Kama_Ananta.png, Music_Teacher_Amna.png
Holy crap, I love these crazy designs. Perhaps the movement frames for some are too direct, like (standing still, then having the arm swing waayyy out there, then come back in). I'm worried that'll make the animation look too stiff.

Auughhh I explained that horribly sorry

clip0010.gif
Gorgeous colors, nice scroll, good logo. Can't see anything wrong with it.

clip0003.gif
The shading on the hair is a little weird and the outline of the PC is kinda dark compared to some of the background items, but that's probably just stylistic choice. Mostly looks fine to me! (Awesome text bubble, by the way. Looks great!)


@zDS

Hehe, I love the overworld stuff. Looks like an NES screenshot with more shading and slightly muted colors.

For the battle screen though, the eyeball looks slightly rectangular. Try making the eye more circular and maybe make the tentacles go crazier, since right now they look kind of stiff.
The (druid?) character looks pretty decent, but I'd suggest elongating the arms or making the hands a little bigger. The ghastly looking thing on the far left needs some revision, since it looks like it bends at a 90 degree angle.
pianotm
The TM is for Totally Magical.
32388
Into the Expanse I just finished this one for my next entry in the Summoner of Sounds event and I figured "Why not share it here, too?"
Whew, time for stuff!

@Dreamie
Well, I've seen it beforehand, so it's kind of moot, but the icons are indeed absolutely lovely, vibrant and cute! The char, too, altho I really would've liked to see the variations up there, too :)


@Piano
More songs! They're really kool. The battle-track is again simple, but the build-up later makes it really fun. The chorus-esque effect makes it seem epic.
The other song is quite drawn out with some interesting variations, very decent. Really feels more like a journey, which seems to be like the end of a journey? So that is very appropriate.
I like that you reuse themes, it is a great way to build up suspense during your game. Nier for example has a magnificent soundtrack, and there are so many variations of one.


@Cyberlouis
I like the Secrets theme. It has a very comfortably homey feeling to it mixed with seeking and searching? Seems like a great theme for dialogue, but also cut-scenes. Or the beginning of sth.
The Infiltration is a weird mix and kiinda reminded me a bit in its oddity of Mushroom Men which is a great thing. It is a little bit out there, but makes for an sense of switching between uncertainty urgency, tension and the comfort of routine. I can imagine it really well for the purpose. I don't really like the opening portion, but I really like shift at 0:33 and buildup.
A future feeling I find hard to like with its dissonant main beats and random effects .. I can't really find anything for it. A dream sequence, maybe?

So .. character art and some spriting + animation for the protagonist? Is she wearing a shirt or a short dress? Seems like the being imprisoned and escaping type at first glance. The sillhoute is very light on the white background, but all looks decent and simple.
The usual skimpy looking females and a slim guy, alright! Looking solid.


@Liberty
The walltiles do look a little off, mainly due to there being a lot of light-effect on it (since it's all one solid paper, isn't it?) - seems like it'd look better if there were just effects on the top portion and not on the bottom, since that should be fairly well-lit given the doors n floortiles.
Now the floor-tiles are kept very simple. I think they tiles would be fine by themselves but coming together it seems off.
The sprite kicks ass tho! Strong beautiful and two different-colored eyes making for a little maniacal suspicion! I'm just hoping.


@Deltree
Uhhhhh...! So pretty! The background as well! And animal and critters and wheee!
The rain of numbers reminds me of Disgaea a little bit. It is a little bit much, but it makes for a fun addition and something you can just roll with. What does the status messages of the bottom two mean? They are out of battle naturally, seems like one is simple gone and one dead? Or is that just a random play on words or are they supportive ..? Really hard to tell with the messages alone. Kool! Keep it up!


@Luchino
I love the battlers! The axe-dude is just awesome. What is the left guy holding tho? A shovel? Then the handles too thick.. It looks like it has a blade when it really should not. It could be a club if not for the metal part. Of made into a mace..really weird-looking tho.
And pretty pretty maps. I especially like the port-town, has a nice balance of highly details and just soft space. You've got a highly detailed style, it can be a little too much buzz for my eyes, like the boat windows. Nevertheless, very very pretty!


@Dyhalto
I love journal-pages-styles. I think the green-ish highlight disrupts the overall clean look of it tho. If there were any rips or old hints of being used, they would likely be darker. The fact that it is the same for any page make it seem odd, too. Unless it was light? Which then would be odd for the right portion. I'm nitpicking here, tho. Looks very good and the introduction seems nice n concise if it is that :)


@MakioKuta
More Erwin! So .. there will be a larger portion on his town? Kool. That part looks a lot more varied and less super-luxurious bare that marmor looking building.
I see salami in that inn scene... or is that ham?! And the right stack could be crackers altho they can't be. And then bread.
MEAT AND BREAD! I AM PLEASED.


@luuishu
So that is the upcoming dungeoncrawler. Light and simple as opposed to the usual dark and foreboding images most people use. Kool. I hope you can pull of the twists well!


@Infectionfiles
So a house, simple n neat. The cliff one tho looks so .. so amazingly gorgeously beautiful. Brutal and slightly unnerving too, but the armors are really well-done, and the soft rocks came out really well.


@unity
Very kool stuff! Not sure if I like the more detailed dirty-looking animations more or the really simple but pretty ones. I really like the ring ones on the second sheet. And cute-creepy critters! They suit the tone so well, great job on that mixture! Not to mention that the UFO is just funny and stylish.


@DinkleDaBerry
A cutesy looking detective game? Looks awesome so far, only the battle screen is a little bit out there for I have no idea how it is works, and there are a lot of different styles coming together (drawn portrait, background, then sprites and pixel-door) viewed .. from afar? Looks a little bit messy as it is.
The rest is pretty cool and solid tho. Not to mention that the christmas game Frogge did for me had your main character as me, and that just makes it so much more awesome looking at it! Really like the areas you have so far. All seem natural.
@Punkitt
The animation is "ok", not jerky but not smooth either (I was just sorta counting on the viewer's eye to make up phantom frames. I think some animation studios do that too...not that it really works on the big screen haha). As @Deltree suggested I could find a script to increase the frames to make it run smoother!! (Though I'm not really sure if those exist for XP...or if I know how to plug the script in bc I never tried orz)

And no no, you explained that just fine!! Thank you (And you too Deltree) 'v'

As for Face Inside, I really didn't know what color pallettes to use for the game overall. @-@ I wanted a distinction between the black/white/reds of Simple Story (the ones with the sprites we're talking about from above!) and this game's.

Thank you again for the commentary. :> I'll keep these notes in mind!!
Ratty524
The 524 is for 524 Stone Crabs
12986
LIBERTY:
-The graphics themselves are fine by my eyes, but mixing pixel resolutions is a horrible thing that needs to be purged. For a game, you should pick a single pixel resolution and stay with it.


DELTREE:
-Looks solid to me!


LUCHINO:
-Are the lines on the shovel-wielding battler suppose to be scars? You might want to pick a different color because it's kind of misconstruing your details. I'm also confused as to which of his legs is forward and which is back, due to the seemingly confused light source.

The rest of the battlers are okay, though you could probably make it better by giving that axe-wielder a thumb on his right (from my perspective) hand.

- I like the details. I guess the fact the bottom portions of that ship looks incomplete is the reason it's WIP. Something about that pole is bothering me a bit, though. I think it's the fact that it has such a pastell, low-saturated color palette compared to the dark colors of everything else?

- That front end of the ship (with the swirly decorations) could probably use a bit more detail, just so that it looks a bit more in place with everything else going on here.

- Lookin' good!



MAKIOKUTA:
- Awwww yesss something for April was a Fool? A sequel!? Anyway, your character does get a teeeeensy bit lost in such a detailed background. It might help to avoid using pure blacks in the outlines of your backgrounds, just so that this entire composition doesn't look so "busy".

- This screen doesn't really have the same problem since everything is dark compared to the character. Still, I'd play around with this a bit.


LUIISHU535:
-Bright red on a white background with super-light details is the best way to murder someone's eyes. What's the tone of your game? I think if you lower the saturation of that BRIGHT RED and choose an actual background, this would at least be passable.


IROG:
- The three screens are interesting...? I'm not really a fan of this style, but it does kind of look like a DOS game? I'm not sure on the photo-realistic grasses placed alongside pixel art, also your soldiers have some aspects of lighting on their graphics, so why not have it on the walls as well?

- I'll comment on the download later.


KORY-TOOMBS:
- These are nice screens overall, though you may want to edit some of the RTP assets, like the chest and the blue doors, to fit the darker tone of everything else. They're colors look a bit too bright by comparison to the rest of the tileset.


KATANAHIROSHI:
- Can't say much on the hologram tile other than it's okay. It's one of those things I have to see in context.

- ... Okay, now I have that context! You might want to subdue those details on the floor tiles to match the limited style of your walls and doors. Is your character going to be walking fast by default? If not, then you need to make your hallways less long. It feels as if there is a lot of unused space going on, and it's not that interesting to look at as a result.

- This charset looks blurry on my screen. It's imposing, but I hope it doesn't turn out that way in the game. Always keep your pixel sizes consistent unless you have a very particular case where it's warranted.


RED_NOVA:
- Looks solid to me. Then again UI design is something I'm not familiar with.


LUCY_FOX:
- Ooooh! I love that color palette on your tiles! Part of me maybe wants to see it without that generic sun streak effect, but I think it works here.

- Again, good use of color. I'm not sure what the white specs are in this image, though.


UNITY:
- Both battle animation sheets look nice, but it's hard for me to judge without actually seeing them animate.

- Those battlers are nice and freaky as well! Is that UFO a reference to Earthbound's Starmen? I think the pink/purple worm creature (2nd one from the bottom left) could do without the lame gradient shading. Watch your line consistency as well, In some parts I see some white artifacts over the lines of these enemies.


... I haven't even got past all these images yet! You guys are relentless (though this is having a good turnout so far!)