Description



Some of you might not know what a Release Something! Day (RS!D) is. Basically, it's a day where you release something - anything! - in order to get feedback from the community.

Release Something! Days used to be a regularly occurring events back when the community had a problem with releasing stuff. It was created as a way to encourage sharing, collaboration, feedback, and content in the community. The aim is to truly try to capture the spirit of releasing something.

It is not about prepping a major release, or making something in a fury to have something new to show for the event. It is about showing your works-in-progress, getting feedback, and checking out what other people are working on. Like a snapshot of RMN's development community.


WHATTA RELEASING?
Music, tiles, sprites, graphics of any type, gameplay (videos of gameplay tests are good), tech demos, demos - even completed games (but don't strive for a finished product; that's not the point of RS!D).


GOTTA HAVE RULES
- To 'Release Something' just upload it straight to this event page. Sign in/up, then hit 'Submit' in the top right corner of the page and browse until you find the file you want to 'Release'. Voila~
- You can release more than one thing, but try to make sure it's something you've been working on at least recently (say, in the last month or so). Keep it relevant!
- Release all through the weekend.
- DO NOT steal the things you see here, if someone wants feedback on a resource or script. I doubt we have to say it, but it's worth saying just in case someone uses the 'but you never said...' shit to justify being a fuckwit.
- To give feedback, use @username and then hide tags (depending on length and amount of feedbacks in post. So, for example:

@Liberty
[hide]this page is pretty awesome but hey, I think you need to work on your logo making abilities because holy shit giiiiirl[/hide]



GOTTA GET GOODIES
There will be a badge worth 10 MS for releasing something. One per person.
Best feedback givers will also get a badge worth 20 MS. Because the feedback is what counts most!


Just to re-iterate: You are releasing something :ANYTHING: that you have done on your project over the last month or two. It can be a screenshot, a face image, planned dialogue, a script snippit, a resource, a demo (if you have one on hand) or a video of a system or anything like that. It does not have to be something that you whip up over this weekend - in fact, it's HIGHLY ENCOURAGED that you NOT do that! Just dump something in! Or a few somethings!


GO GO GO GO GO GO GOTTA GO FASTER!!!!

Details

  • 01/15/2016 11:59 PM
  • 01/18/2016 11:59 PM

Achievements

Registration

You must be logged in to sign up for Release Something: Gotta Go Fast!!!.

Participants Entries
BadLuck
Craze
J-Man
Dudesoft
Ocean
UPRC
Archeia_Nessiah
Liberty
bahlete442456234996
eplipswich
slash
JosephSeraph
Ratty524
WolfCoder
Deltree
polarcactus
Dyhalto
Rhyme
MakioKuta
InfectionFiles
Hasvers
Rose_Guardian
Seiromem
Ljink
Gourd_Clae
Luiishu535
Someoneman
Sgt M
mjshi
Irog
SunflowerGames
Addit
Roden
Novalux
LorSquirrel
Vaccaria
Red_Nova
Subzero_Dragon
Lucy_Fox
Housekeeping
unity
Sooz
pianotm
Zeigfried_McBacon
charblar
dinkledaberry
Zephire98
Kylaila
karins_soulkeeper
AubreyTheBard
zDS
Frogge
Zero3D
KrimsonKatt
Donut
CYBERLOUS
AceOfAces
BerryRMN
pooperflooper
Punkitt
Thunder176
kr0x

Posts

You guys have no idea how long it has been since my notices reached this high...

@SgtMettool
It's really neat! Reminds me a lot of those awesome games I played in the gbc. Good times :)

@InfectionFiles
It's a bit too flat for me. In the first screen, the player's chara doesn't stand out enough. But that might just be me :/

@Luchino
The battler on the left, the one holding a... shovel? or is that a double-headed axe? A-Anyway, his pose looks too static, lacking energy if you ask me.

Also, wouldn't the jelly be hard to see without a (darker) outline? During an actual battle I mean.

The first ship image's bottom part looks flat, but I guess you've yet to put in the details? It *is* marked as a WIP.

Aside, the maps are gorgeous! I'm especially digging that ship. Though its anchor's rope looks too flimsy for the job its supposed to do.

@mjshi
The rooms are... okay, I guess. A bit on the empty side, but functional nonetheless. Though it wouldn't hurt to add a shelf or two.

@BerryRMN
The map's too empty (and unnecessarily large)! I suggest you either make it smaller, or fill it with more stuff


Since the deadline's not yet up, I might as well add more stuff that I made last year month!

Edit: Woo Page Breakrrrr \(>w<)/
mjshi
Jack of Most Trades
6414
author=pianotm
@mjshi Well, this is an RM2K RTP map made with the ship tileset.
Indeed it is. I had quite a bit of trouble deciding what the "wall" bits are, though. Ship tilesets in particular are rather incomprehensible >_< I still have no idea what 90% of the tiles are supposed to be in that 2k3 RTP xD

edit @karins_soulkeeper: Now that you mention it, the walls do look rather empty. Perhaps I'll throw in a couple paintings (not sure if there are shelves in the ship RTP... I need to check, later).
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
I'm so jealous the hide tags are working fr everyone else :|

@Krox
Wow! Those monsters look super creepy :O Are they from the same game as the last two gifs? If so I'm expecting some Pony Island-ness here(you know, it starts out cute and then things hit the fan).


@Lucy Fox
Those look great! Your mapping has such a great amount of detail!


@mjshi
Nice use of RTP there! I think the only thing that stands out a little too much is the windows. There's too many. Maybe leave some spaces between them?


@Luiishuu
That's pretty interesting :) My tip would be oilifying the text a little. Go into gimp, select the text, right click and go to filters and then artistic. Choose oilify. Tbh I prefer it over anti-alising :P
Oh, man, for some reason I didn't see this event until just now; I'll make sure to look through everyone's stuff soon, but I went ahead and uploaded a little animation and a song I did for Jimmy and the Pulsating Mass within the past week. Now I'm going to bed!
@Frogge
Ohnono, A Simple Story and Face Inside are two totally different games! Though SS does get a "cutesy" scene but its art style stays the same haha
Feedback time!

@UPRC
The fangame to end all fangames is here. And it's canon. There's going to be a lot of happy FF fans out there.

@Luchino
Custom art! I really like the port town. Really comes together Why do those battler poses look so familiar? Is it just me?

@MakioKuta
It's always easy to tell you've done the artwork. You've got a unique style that's all your own. And it's fantastic-o! Guessing this is either an expansion or sequel of sorts to April was a Fool? Great stuff.

@luiishu535
Kill the Clown? Well yeah, who's gonna miss them? Interesting choice of game you have there.

@mjshi
Oh wow. That takes me back. Always had a soft spot in my heart for the OG RTP. So simple. So clean. Cool little ship you have there.

@lrog
Hexagonal war strategy game. Reminds me of this old boardgame we had growing up. Looks like some complicated stuff you've got going there. Hope it turns out how you want it.

@Addit
Dice game of some kind. Or wait is that monopoly? Are you programming that yourself? Impressive if so I must say.

@KatanaHiroshi
Hmm. Is this a futuristic school setting with a monster? I like the holographic stands all about. The hallways are pretty bare though. Could use some variety to spruce them up. Windows, posters, cracks, etc. Floors too. Interesting project though!

@Lucy_Fox
Good lord that's some pretty backgrounds. Is that for Erayu? I'll have to check that game out sometime. I tend to try to only play games that are complete usually but good lord that is some spritework.

@Housekeeping
Wow. I think that's my favorite music from you yet right there! Good to see you plugging away towards completing JatPM! That blob is all kinds of adorable.

@Zephire98
Well, that's a swordsman alright. Looks like he's ready for some adventuring.

@kr0x
0_0 Those characters are unnerving! I like them. I love the logo for that game you posted too. Very well done. Your stuff is very interesting.


Woo. That's a lot. I'll respond to the feedback left for me later. For now sleep awaits.
AceOfAces
Engineering to infinity!
2138
@mjinshi, Nice pixel graphics. I wonder what's the premise of the game...
@Iorg, Unfortunately, I cannot play the demo you submitted here. At least the maps are ok...
Thanks for all the feedback so far <3
These screens aren't playable. Just for a cutscene :D
(Might explain some things xD)

@dinkledaberry:
Yes these are for Erayu. If you want to play it, wait a bit longer.
I got the translation already and am now buissy to transfer it into the game.
So the game will be completed soon.
Your screens are very cute. °O°
I really like this simple style you are using.
I just think the color of the menu doesn't mach the style. I
t is too dark compared to the rest.


Some random feedback incoming:

@Punkitt:
Looks interesting! O:
This mix of plain 2D looking stuff together with these 2d looking shapes...
Gives an interesting touch. I also like such simple stiles. And the protagonist thingy is cute :D


@Addit:
Wow, these are many things to customize! I like the look of the menu. Just the second screen looks a bit pixelish(is that a word? o.O) But this might be just the screens. :D


@unity:
Whoa, creepy! D:
But very cool as well.
Would love to see these animations in action. (Just by looking at them I can't really say something :D)


@Kylaila:
Damn! Even these sketchy things are looking way better than everything I can draw xD
This winged pair of legs is somehow creepy D:


@zDS:
Uh, I love such oldschooly looking stuff <3
The monsters and characters look very cool.
I just think that the black ground on the first screen looks a bit strange and somehow unfinished. (imo)


@KatanaHiroshi:
The holographic panel is really great. I like the color scheme and the overall look of it.
The map looks waaaay to big imo. (It of course depends on for what purpose it is :D)
The sprite lloks great. Really creepy.
@Frogge You usually can't see what is hidden under the hide when you just edited, posted or preview something. This is normal. Refresh the page and it will be fine.
Of course, it could also be that you are using something like /spoiler instead of hide which other sites use. But you figured it out either way.

Moar feedback

@mjishi:
Ohh. Boats. Simple n pretty. But why is the framed map on the ground?
Lots of windows.. make for an interesting look tho. Boat tiles seem so difficult to identify looking at the RTP.


@Irog
Hoh, strategy stuff. With how detailed all those fighters are, the one-color block shield stands out a lot. I was first thinking it might be an icon or a status. I think if it was a lil toned down or just a cross or something on it to break it up it would stand a lot less out.
Looks like a solid concept gameplay-wise!


@kory toombs
so a gritty-looking game. The mapping is solid and more functional than pretty. The green light color of the arrows really disrupt this atmosphere, tho. Especially since the doors and stairs shown here are in plain view and a natural focus. Is that for a tutorial? I would go in there whatever it was. Is that a story-progress-related pointer? If so it would prolly awesome if there was the option to turn it off.
The battle-screen blends in really nicely. Works well to integrate the battles well into the environments. Ohh.. you can move around. Very nice. So it is more of a tactical rpg/hybrid. Neato.


@Addit
is this the .. rumored .. MONOPOLY? The icons look very very nice! So clean and simple. The blue might be a shade darker to have a similar contrast as have the other two. Kool that you can adjust taxes and other things to your leisure. Will allow to change the pace. Keep it up! You shall finish this!


@Pizza
Is it me or does the tileset look a lil more detailed than the last oens you used? It's gorgeous! It strikes a really good balanced between detailed and simplistic look. Plus animal character and a portrait! Whee! You're getting better and better, keep it up!


@KatanaHiroshi
The holographic something looks really really nice! Great clean sci-fi look. The map is really really large tho. Plus very uniform. Is hard to tell with just the big size, but I guess if you stood at the northern portion you couldn't tell which of these same-looking doors you are facing unless you walked left and right. Unless it's meant to be intentionally disorientating and confusing, do add some doodads and other markers so you can know where you are just by standing where you are (once you got to know the environment). Keep in mind you only ever see a tiny portion of it at once, that can be really really frustrating. All that said, it's nowhere near as confusion as it could be, so it may pan out alright.
Is there some sort of garden area in the middle or why are there only two doors at the top leading to it? Seems like a huge area cut-off.


@Red Nova
So there is a shop. I like having values displayed. The icon for the sheathe is strange tho *g*


@Lucy Fox
This is so spoiler-territoriy : D for me who knows anyway. The bridge is a lil out there but it's all sooo pretty! And the funeral. Yeah, I think this will turn out really great. I suppose there are a few more snippets of dialogue coming for that one, aren't there?

And ohh! Thank you! :) You wound me if the winged pair of legs is the only creepy thing haha, but really, glad you like 'em!


@Housekeeping
Ohh, so neat. Is that a slime-transporation secret pathway kind of system? Or a fancy spawn animation? It has a healthy green like my avatar, so it has to be a friendly slime.
The castle theme is really laid-back but still got that majestic vibe with the trumpets going. Very nice!


@Zephire98
Is this an edit or made from scratch? Looks very decent and will surely make a nice addition.


@zDs
Other people already said it .. but yeah, the black patches look odd. Some very dark tiles instead would make it look really nice! Otherwise good solid job. Kinda old-school in all the good ways.


@Frogge
Gonna be interesting to see how the variations actually work. Always find it hard to see it work on paper. And then I hope these extra abilities and power-ups also work really smoothly. The "fun" aspect of XOX is its sheer simplicity. I don't really like it as a game, but it's a simple way to spend some time.. sometimes. I rather like the 4-row variation where you drop it down ... god it has a name too, lol. It's the same core idea, but makes for longer build-ups and more strategy involved.. so just more fun.
ANYHOW. Gonna be interesting to see how you make this work


@Zero3D
Some foresty screens. Kool. The forest looks natural!
But the dialogue, this barely hits the mark, but.. I urge you to NEVER let your character say what is happening is their biggest fear - when that very same fear is triggered. Careful. It kills the impact. Any impact.
There are a couple of aspects to this - it requires a sort of introspection and reflection to even identify and acknowledge that we have fears, nevermind strong ones. Admitting you have them is already the first step to possibly alleviate them.
This sort of calm and level of introspection you may have during a calm dialogue (like, a really intimate moment of sharing and caring) you cannot have when you under extreme stress. Fear triggers a sense of urgency and danger - fight or flight. Calm, relaxed with a good introspective is the polar opposites of that, making these notions completely crash.
It is also due to this that when it is phrased like that, the sense of fear is very very diminished.

How to fix this is really just by minor tweaks. The realization it's her fear should be shown in action and expression indirectly, or it can be added as a realization or just dialogue later. "Thank you for saving me. I .. I really .. I really am scared of policemen. ...it ..it's like I will be rotting in a dark cold cell without fail." -- stuff like that
During the scene, however, don't spill it out. Just scrapping the "it's my biggest fear part" and replacing it with something displaying her FEAR and STRESS in that situation is what you want to do. No calm introspection. STRESS. Experiencing something you fear is a huge huge strain on body and mind.

You get something like this:
"I'm going to get ARRESTED?! But, but .. Noo I DIDN'T DO ANYTHING PLEASE DON'T TOUCH ME GET AWAY!"

I hope that makes sense! I see something like this happening a LOT, hence my focus on it. It is a very easy twist to do! The idea works! Just be wary of this pitfall and you'll be good to go.
@Kylaila
No, you've done all text :D
These are just scenes without text. :3
The funeral even only appears during the ending credits. And there not even the whole image :(
But it would be mean to put the screen on the gamepage xD


I'll try to finish my trailer today.... Though it will be only in german first xD
So it is! That makes sense *g* Just in case. And you're doing a trailer? Kool!
Vaccaria
You'd think MZ would use a dictionary for switches/variables by now?
4936
author=Kylaila
@KatanaHiroshi
The holographic something looks really really nice! Great clean sci-fi look. The map is really really large tho. Plus very uniform. Is hard to tell with just the big size, but I guess if you stood at the northern portion you couldn't tell which of these same-looking doors you are facing unless you walked left and right. Unless it's meant to be intentionally disorientating and confusing, do add some doodads and other markers so you can know where you are just by standing where you are (once you got to know the environment). Keep in mind you only ever see a tiny portion of it at once, that can be really really frustrating. All that said, it's nowhere near as confusion as it could be, so it may pan out alright.
Is there some sort of garden area in the middle or why are there only two doors at the top leading to it? Seems like a huge area cut-off.


The middle part is actually the quadrangle, which is originally the basketball area in the game's lore. The map is actually based off from my school and it is very hard just to imitate the dimensions and proportions. I wanted to have an elevator but meh, the students need some exercise.
Gotcha. Just make sure you have some stuff in the hallways so you have some markers to orientate yourself with. Like having one of these holographic things left instead of right of the door, so it's not completely symmetrical. Just as a pointer.
But as I said, it's hard to say how it will be split up for me looking at the big thing. You probably already checked this during test play, so it'll be fine. I'm quite nitpicky :)
@kr0x
Your character designs man!!! So good. I CAN'T WAIT TO SEE MORE MAPS

@Punkitt
Ah, I had a feeling you'd be working on a game with your avatar as the protag!! Also I spy that familiar looking bird- is this going to be a monument valley spin-off/fangame?? Because if so I CANNOT WAIT MAN I LOVED MONUMENT VALLEY SO MUCH

@Kylaila
The shapes in your sketches and the movement of the lines are SO NICE
I wish my sketches had that much.. fluidness? If that's the word? ALSO BUTTHEART IS BEAUTIFUL
Vaccaria
You'd think MZ would use a dictionary for switches/variables by now?
4936
author=Kylaila
Gotcha. Just make sure you have some stuff in the hallways so you have some markers to orientate yourself with. Like having one of these holographic things left instead of right of the door, so it's not completely symmetrical. Just as a pointer.
But as I said, it's hard to say how it will be split up for me looking at the big thing. You probably already checked this during test play, so it'll be fine. I'm quite nitpicky :)


Got it, Kylaila. I also uploaded some new pictures as well. You might consider giving feedback.
I guess I'll respond on some of the criticisms here then.

author=luiishu535
@BerryRMN:
That kitchen counter is insane! Man, is there a reason for it being so long? Your map could be reduced in overall size a little as well; make the room smaller.

author=karins_soulkeeper
@BerryRMN
The map's too empty (and unnecessarily large)! I suggest you either make it smaller, or fill it with more stuff

author=Irog
@BerryRMN
The three characters looks very funny. Are they custom? The room is too large and empty. Reduce the room size or add furniture and accessories. The sink table is way too long.



For these comments, I'll just say that I've posted a new version to criticize. With more details, reduced size and reformatted areas. Also, yes. I am the one who made the character assets. I tried to replicate the RTP format, but it does look offputting and funny. But considering that you questioned it, I'll assume that you thought that this is RTP or something? XD Maybe it did the job?

------

author=pianotm
@BerryRMN
I love those sprites. The one in front looks like the love child of Star Wars' Master Yoda and Burt from Sesame Street.


Oh. A different comment. LOL. X3

XD Thank you. Though I'm surprised that you actually thought its a big mashup of both Yoda and Burt. XD ROFL.

- This goblin is actually inspired by one of Aekashics' gunblins. I can't specify.. but I looked it up and I was blown away. While it took a lot of reiterations (to differentiate it and remove all the guns, capes and glasses), I did try to look up some other concepts like from Skylanders, Pathfinder, Clash of Clans (Yeah, I have quite the reference library to choose from.)

author=Deltree
@BerryRMN
I like the character designs! And one appears to be a lizardman! Are they original?

XO <falls down><thinks really really hard><having a moment of silence>
....
...He just said my character designs look good...
..
..
.

!!!!!!!!! :O <Mouth is open agape for a little while..>


THANK YOU SO MUCH! <gasp><wheeze><shock a little><Ahahaha...Oh man..I just. I'm speechless..>

Anyways, over-the-top reactions and hyperbole's and all...

To answer your question... Yeah. I designed all the concept art for the main cast and the supporting cast. They're mostly original. Though I did took inspirations from games and shows alike. I noticed that there isn't much non-human playable cast, and I ended up making the entire cast for this game mostly non-human in appearance.

I'll look over some more entries later. I'm tired since I just got back from a trip.. and I'm pooped. (-_-)
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
author=BerryRMN
XO <falls down><thinks really really hard><having a moment of silence>
....
...He just said my character designs look good...
..
..
.

!!!!!!!!! :O <Mouth is open agape for a little while..>
THANK YOU SO MUCH! <gasp><wheeze><shock a little><Ahahaha...Oh man..I just. I'm speechless..>


Senpai noticed you!

@pooperflooper
That looks really cute! Although everything except the character seems to have a black border, which causes a bit of clash. I would recommend adding a border to the character too ^^
author=Frogge
author=BerryRMN
XO <falls down><thinks really really hard><having a moment of silence>
....
...He just said my character designs look good...
..
..
.

!!!!!!!!! :O <Mouth is open agape for a little while..>
THANK YOU SO MUCH! <gasp><wheeze><shock a little><Ahahaha...Oh man..I just. I'm speechless..>
Senpai noticed you!


HAHA!! Senpai did notice me, Rena Frogge.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Holy crap I'm away from RMN for one day and I'm drowning in notices! Which is not a bad thing, mind you. I'll respond to some feedback first before sending off more:

@Kylaila:
Haha. Yes, that is in fact a shop menu! The icon is there because it's a character-specific icon, but you're right in that it probably looks weird. I'm thinking about making my own icons as well.


@BerryRMN:
Aw, thanks! I'm glad you liked the demo too! Most of the UI work was done with the Luna Engine though, so I can't take all the credit! I ought to try coding scenes from the ground up every now and then though.


@Ratty524:
Yeah, I'm not the best at designing interfaces either! Most of what you see is the result of feedback!


@zDS:
Good point. I'll tweak it to look more organized.


@Karins_Soulkeeper:
Oh wow you're right. They were aligned originally, but I moved the Drives window a bit and forgot to adjust the cash window accordingly. Good catch!


@dinkledaberry:
Yep. That is indeed a shop menu for PotF. I'd be thrilled to hear what you think of the game itself!


@Pizza:
Just move the Drives window up more, right? I can certainly do that. Thanks! And I'll make sure to adjust the window size for the cash as well.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
author=BerryRMN
author=Frogge
author=BerryRMN
XO <falls down><thinks really really hard><having a moment of silence>
....
...He just said my character designs look good...
..
..
.

!!!!!!!!! :O <Mouth is open agape for a little while..>
THANK YOU SO MUCH! <gasp><wheeze><shock a little><Ahahaha...Oh man..I just. I'm speechless..>
Senpai noticed you!
HAHA!! Senpai did notice me, Rena Frogge.

The Rena hype is real :O
On the other hand, I'm probably gonna change it soon :P