Description

Hey, Pisanos! In honor of RMN’s official Mario Month, We're bringing back the Mario-making spirit in the form of a level-design contest in the Super Mario Bros. X engine!

… Come again? You heard me right! We’re not really making a collaborative game this time around. This is a CONTEST to see who can make the best level in SMBX! The winner will receive lucrative prize of ANY GAME OF YOUR CHOICE ON STEAM UNDER $20.00, in addition to a nice achievement and makerscore!

Regardless of placement, each level submitted will be compiled into a custom-made SMBX game where everyone will be able to play and view feedback from our four judges: Isrieri, Deckiller, Halibabica, and your host, Ratty 524!

OKIE-DOKIE! WHAT ARE THE DETAILS?
As mentioned before, this is a CONTEST to see who can create the best mario-focused level, using any style of your choice. In light of this, we do have a few ground rules:

  • Hopefully this is a given for most of you, but the level you submit must be made in Super Mario Bros. X, either version 1.3 or 1.3.0.1 (The only differences are in some graphic edits and sound). You can download the latest version of the engine HERE.



  • Each participant is allowed to submit ONE level for the contest. No more, no less. You CAN submit a replacement to your submission, however, but you must indicate which level is the one to be judged somehow.



  • Your level should be built around the vanilla version of SMBX. This means NO HACKS/LUA CODE to modify your level beyond what the engine is already capable of. We want to keep this a fair competition, after all, and trust me, we'll know a hacked level when we see it.



  • Your levels must be built around Mario and Luigi ONLY. Yes, we’re aware that Peach, Toad, and even Link are playable characters in the engine, but it makes the judge’s job easier to compare levels that are built around characters with similar mechanics, so there we go! This also means that the character blocks (the ones that allow you to switch between characters in a single level) are banned.



  • With that said, all the other NPCs, exits, tiles and whatnot are NOT BANNED! Go ham! Keep in mind, however, that your use of these elements will be judged, and that some NPCs are known to be buggy (such as the SMW Bowser Statue) or bring unwelcome challenges to them (SMW Dry Bones for its hitbox, and SMB3 Lakitu for its spamming of homing spikeballs). Depending on how severe their impact is, your level CAN be docked points for its abuse of poorly-functioning NPCs. You've been warned.



  • Please make sure that all the files needed to make your level function are included with your submission, if applicable, before the deadline. If you plan on using custom graphics or audio, for instance, include that in your submission. In addition, we expect that all your sound/graphic paths to be correct. Getting a level that doesn’t play its music right won’t get you disqualified, but it may cost you a chance at winning.



  • Failure to abide by these guidelines may result in your level being disqualified or docked in points.



POINTS, EH!? WHAT-A-POINTS?
Glad you asked! We judges will use a 1-10 rating system for judging each level in this contest; a score of "1" in any category will be the lowest, representing an area your level functions poorly in, and "10" is the highest, showing an area the level does well in. Here is the criteria you should be considering for your submission, It’ll also be the criteria we judges will use to rate your levels:

  • DESIGN:
    - How deliberate does the level feel with its choices, such as platform or pipe placements?
    - What is the theme or overall concept of this level, and do the level’s elements work well with it?
  • AESTHETICS:
    - How cohesive/nice are the graphics used in the level? What visual themes contribute to creating a distinctive atmosphere in the level, and do they work well?
    - Is the audio used in the level appropriate, and how well does that contribute to creating an atmosphere/emotion in the level?
  • PLAYABILITY:
    - Does the level contain bugs or poor design decisions that hinder the way a player can play the level?
    - Is the level’s difficulty challenging in a way that is fair and not obtuse. Could the level, hypothetically, be beatable on the player’s first try, without the reliance on trial-and-error?


The final score of a level will be averaged between judges, with your final score being a total of the ratings in each category. The level with the highest total, obviously, will win. Aim for 10/10 levels in all categories, folks!

PASTA PRIZES
1st Place Golden Mario Achievement; 75 MS + 1 Steam game under $20 of your choice
2nd Place Silver Luigi Achievement; 60 MS
3rd Place Bronze Peach Achievement; 55 MS
Participated – Toad Achievement; 15 MS

HELPFUL LINKS
Not sure how to use SMBX or need help in making a quality level? Check out some of these plumber-approved tutorials and design articles to help you out!

RMN's Super Mario Bros. X Tutorial Portal - Contains many helpful articles that cover both working with the engine itself and performing some nifty tricks like making the Ball n' Chain obstacle from Super Mario World.

Anatomy of Super Mario Bros part 10, part 11, part 12, so on..., and so forth... - This is an comprehensive series of articles that dissects every level from Super Mario Bros, revealing a lot of deliberate and thoughtful design choices the game designers made at the time. I highly recommend you check these out if you want to create some really well-designed levels.

SMBX Graphics Portal - Check out these featured graphic packs on the SMBX forums for your custom asset needs!

All set? Then LET'S-A-GO!

Details

Achievements

Registration

You must be logged in to sign up for Super Mario Bros. Super Contest.

Posts

halibabica
RMN's Official Reviewmonger
16903
A pipe maze could work if the pipes aren't all the same color or connect together in some logical fashion. Having a room full of pipes that lead to each other willy-nilly is a recipe for disaster every time. Nobody likes random teleports. Nobody.
Seiromem
I would have more makerscore If I did things.
6375
I have my entry! It was fun to dip back into SMBX.

Tell me what you guys think!
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Seiromem
I have my entry! It was fun to dip back into SMBX.

Tell me what you guys think!
Trying it out!

edit: I'll try to get to it tonight
pianotm
The TM is for Totally Magical.
32367
Well, I guess I can make mine easier...
NeverSilent
Got any Dexreth amulets?
6299
Mamma mia! Guess what, I've finished my entry already. I honestly did not expect to be able to build a level this soon, but I was just having way too much fun with this. If anyone has some spare time, please let me know what you think.
I'll try to test out as many of the other entries as I can as well.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=NeverSilent
Mamma mia! Guess what, I've finished my entry already. I honestly did not expect to be able to build a level this soon, but I was just having way too much fun with this. If anyone has some spare time, please let me know what you think.
I'll try to test out as many of the other entries as I can as well.

sorry to spam! But will be trying this too, hopefully later tonight!
CashmereCat
Self-proclaimed Puzzle Snob
11638
Yes. I will try these, too. (Mostly to see how they compare to mine, to be honest :P)
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I'm already half done with mine but I wanna spend some time polishing it and removing all the bad parts.

Edit: Nvm I'm too lazy here have the current one. I don't think I have high chances of winning but whatever. I went for a nsmb style waterfall level.
NeverSilent
Got any Dexreth amulets?
6299
I've played the currently available submissions. Here, have some feedback:


Waterfall Heights - by Frogge:
For some reason, I could not get the custom music track in your level to play. I'm not sure if that was my own fault or not. Either way, it's a pretty good level in my opinion. Not too hard, yet not too easy either. The placement of objects and enemies seemed fine to me, and I didn't even mind the Hammer Bro as the level provides the player with enough ways to get rid of him.
My only complaint - and this is from a personal perspective - is that the boss fight at the end seemed unnecessary to me and only dragged the level out. I'd rather have had that part cut, and instead would have liked to see another section with the mechanic of the mushroom platforms that move left and right, but this time with the trampoline-like mushrooms.
Also, if you hand out a raccoon tail to the player, make sure to have your walls and floors entend a few blocks into the grey space outside the level, or else the player can just fly over or under these supposedly massive obstacles. (Here's a good tutorial by halibabica on that subject.)
Still, overall I definitely enjoyed your level. Nicely done!



Trench Warfare - by InfectionFiles:
I'm sorry, but I did not enjoy this level at all. In fact, I couldn't even bring myself to finish it. When I had already gone through four incredibly lethal areas and still not encountered a checkpoint, I gave up. (As a matter of fact, it seems like your level does not have a checkpoint in it at all.)
This level is extremely cramped, much too dangerous compared to the amount of powerups available, and it forces the player to stay small most of the time. Not only are there places where you force the player to take a hit and lose their powerup if they want to continue, there are so many spikes, enemies and bullet bills that even one small mistake means having to start all over again.
But most importantly, the level's screens are so busy and disorienting that it takes away the moderately fast-paced jump'n'run aspect of a Mario games and turns it into a waiting game most of the time. As a result, the player is caught between unfairly dangerous rapid fire and boredom, which is not a good recipe for a Mario level.
A few more specific comments: You really should not set the player's starting position at a point where they can get killed by bullet bills within a second of starting the level if they don't immediately start moving.
Also, why would you provide a green Kuribo shoe to the player, only to place it in a nook that the player can't exit when wearing said shoe. That's either thoughtless design or plain trolling.
Lastly, it seems like the door in the second-to-last room that should take you to the final room, as well as the door of the last room itself, do not have a warp associated with them, making it in fact impossible to finish the level.
All in all, I get what you were going for with this design concept, but it simply doesn't work well for this kind of game. If your intention was to paint an accurate image of the hopelessness and frustration of a trench war, where nobody wins in the end, I'd say you've achieved you goal pretty well. But as a Mario level, this is absolutely no fun to play. Again, sorry for the harsh criticism.



Ebonflow Cave - by Seiromem:
A quite good and aesthetically pleasing level, but also rather difficult. The combination of crab generators, ghosts, bats, fish and fire-spitting plants can become overwhelming for the player in some areas. In order to balance it a little better, I strongly recommend reducing the spawn rate of those crab generators a bit - especially in the case of the one under water, as it's currently extremely difficult to get past it without taking a hit. The same is true for the fish-generator that comes directly after.
In addition, I feel like at the beginning of the level, you should inform the player in some way that they can defeat the fish jumping out of the water by spin-jumping on them, as they are quite dangerous and cannot be harmed by normal jumps. Also, some of them are placed so that getting past them is only possible by jumping out of water, which can be extremely iffy, so I'd recommend getting rid of those.
As a whole, this level is a bit too difficult in a couple of spots, but mostly fair. With some fine-tuning, I can see it working very well. Good job!



Seiromem
I would have more makerscore If I did things.
6375
I'm not surprised I've put too many enemies in. I also could have swore I told myself to lower some spawn rates, guess I never went through with the change due to forgetfulness. Time for the fixin'!

Also thanks for letting me know!
NeverSilent
Got any Dexreth amulets?
6299
Glad I could help, Seiromem.

I updated my level with a few adjustments and (hopefully) improvements. Critical feedback of any sort would be greatly appreciated.
author=kentona
I'm almost started!

Slow down, I can't keep up.
Isrieri
"My father told me this would happen."
6155
Just as an FYI to our participants, I'm considering (that means I"m THINKING about it; its NOT guaranteed) of streaming all of the contest entries with the other judges on voice chat if they'd like to be included on it.

So try to make your levels good ones or else everyone will laugh at you.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Isrieri
Just as an FYI to our participants, I'm considering (that means I"m THINKING about it; its NOT guaranteed) of streaming all of the contest entries with the other judges on voice chat if they'd like to be included on it.

So try to make your levels good ones or else everyone will laugh at you.

I had the same idea not too long ago. I'd be open for a voice chat sort of thing.
I really like the music for Ebonflow Caverns.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Thanks, NeverSilent! I getcha, so don't feel bad for telling me it straight. If it were one of my games I poured my heart and soul into it would be different :P But yeah, it really is just a matter of my first experience with SMBX so I figured it would be torn apart.
I thought I added a checkpoint after piano asked about them, so I need to go back and do that! I might have accidentally erased at some point while editing. I'll work on the level with everyones thoughts/advice in mind :D

As for the green shoe, you can get out by crouching/ducking and jumping out! A lot of the coins and powerups like the shoe were more for futility because you don't really need them.
CashmereCat
Self-proclaimed Puzzle Snob
11638
After playing others' levels, I feel the need to spruce mine up a bit (mine was kind of like the first level of any Mario game. Just jumping on enemies and walking across the map :P)

I'll give more detailed feedback later, but I really enjoyed Seiromem's and NeverSilent's levels! I found Isrieri's incredibly difficult for a noob like me *cough cough even on god mode, cough*
NeverSilent
Got any Dexreth amulets?
6299
author=InfectionFiles
I'll work on the level with everyones thoughts/advice in mind :D

Glad to see you're taking criticism so well. I felt kind of mean for being so harsh, but I figured not being honest about it would have been even meaner. I'm pretty sure that if you tone down the level and give the player more clues as to how to orient themselves in there, it might improve a whole lot.

author=InfectionFiles
As for the green shoe, you can get out by crouching/ducking and jumping out! A lot of the coins and powerups like the shoe were more for futility because you don't really need them.

Ah, I hadn't thought about that. Though, I'd recommend not forcing players to jump-spam themselves through narrow passages, because that is rather annoying and time-consuming. Also, don't underestimate the importance of being able to take a hit without dying. The player might not strictly need the powerups to complete the level, but they are important for survival, especially in such a punishing level. It's helpful to keep in mind that difficulty is not always equal to challenge, but can also cause frustration when it feels like the player lost through little or no fault of their own.


author=CashmereCat
I'll give more detailed feedback later, but I really enjoyed Seiromem's and NeverSilent's levels!

Thanks, Cashmere! I'm glad you liked it, and I'm looking forward to hearing more details about my level's strong and weak points.

author=CashmereCat
I found Isrieri's incredibly difficult for a noob like me *cough cough even on god mode, cough*

I think you meant InfectionFiles, not Isrieri? He is actually one of the judges, so he can't submit an entry anyway.