Description



37 years Mario has jumped through hoops, bounced over mountains, trekked through deserts and crushed thousands of fungal opponents in the endless quest to keep the danger-prone princess out of the clutches of one Bowser - everyone has their calling - Mario's just happens to be damsel recovery

But a man's gotta keep things fresh right, between those hikes to the Dark World and back, he's found time to stretch his legs in football, tennis and golf, fancies himself a world-renowned racer and even has a life-sized board game for his own personal R&R time

But in those 37 years, you know what never changes?

The music

Mario appreciates those talented Nintendo composers but after 37 years of video game instrumentals, he's not sure he can take it any more - he's going mad, crazy even. His brother Luigi has enlisted the help of a very strange group of individuals to help Mario out of his rut here

Oddly enough, these strange individuals are us

The green brother has enlisted our help to produce a menagerie of levels with what we consider the best music of our colourful world to bring some variety into his stressed sibling's job

When the event ends, this levels will be compiled into a hub-centered SMBX game and sent to Mario by express mail. As per standard, it will also be downloadable on RMN, because of course it will




- This is an SMBX event, you will need to submit levels created with the SMBX engine, specifically, RMN's classic fav, the SMBX 1.3.0.1 engine (I know there's fancier and arguably better engines out there, but I'm aiming to try and keep this a simple casual event, so we'll stay tried and trusted for now)

- Your level must utilise your favourite song as it's sole and only theme, remixes and alternative versions can be used in conjunction but it must be clear that the songs are obviously related.

- Your level must have a checkpoint, 5 dragon coins and end with a SMB3 star

- Your level must not contain SMW stars or the infamously buggy duo of Unskinned Dry Bones and SMW Bowser Statues, it is possible to get textures for dry bones that avoid being buggy and SMB3 Bowser Statues work much better

- Take this from the man himself, there is nothing worse than trying to guess "Am I allowed to swim in THIS water?" Water must be swimmable and waterfalls must be decorative

- All characters must be able to clear a level unless a level is made with a specific character in mind, then you must make sure the player is definitely that character before they begin the main meat of the level

- Avoid pesky softlocks, there should be no situation where you are still alive and yet unable to progress

- Try to avoid one-block high dead end gaps, this causes SMBX's infamous zipping trick and can cause some unwanted effects

- Luigi would like to remind you that the Mario Bros. are generally a U-rated brand and while he will grant some slack, if a song is too vulgar, he will kindly request you to either find a less vulgar or censored version or in extreme cases may ask you to use a different song. if you're not sure, leave a link in the event comments and he'll let you know

- The level must have Luigi of Mushroom Kingdom's Seal of Approval. The level will be judged and feedback provided in order to make sure there is a consistent level of quality, once all feedback has been taken care of - the level will be accepted

- There will be a strict one level at a time rule, you will be allowed to make another level (presumably with your second favourite song and so on) upon the acceptance of the previous

- And finally do not begin work on your level until the event's official start date: November 10th

Details

  • 11/10/2018 12:00 AM
  • 12/09/2018 11:59 AM

Achievements

Registration

You must be logged in to sign up for Mario's Musical Marathon.

Posts

[quote author=Intro][b]Your level must utilise your favourite song as it's sole and only theme[/b], remixes and alternative versions can be used in conjunction but it must be clear that the songs are obviously related.[/quote] So, that means I'm allowed to use "Rabbit Hole"'s intro song aptly named "Intro", "The Masquerade", and "Outro" all by Go! Child in one level since they are all basically the same song with slightly different lyrics? [hide][youtube]https://youtu.be/xT_4TDnBNAI[/youtube] [youtube]https://youtu.be/P4HkCo195a8[/youtube] [youtube]https://youtu.be/EsSFxcVJN4c[/youtube][/hide] I had an idea for just Masquerade, but I figure if allowed I could use all 3 in one level to give like, a 3 act structure of sorts to the level.
(Ok sorry for the double post but I think something got bugged on my end - none of the code seems to be working, nor the line breaks, and I can't even edit it :( )
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
WOOOT WOOOOOOOT TIME TO BATTLE

author=halibabica
Okay. Bohemian Rhapsody is a nonconventional song that tells a dramatic story through lyric instead of refrain. It's more like poetry put to music than a traditional song. You don't have to like it, but don't go bashing it just 'cuz. It's legendary for a reason, but if it's not your taste, don't bother over it.

I'm sorry I can't hear you over the sound of snoozing for 6 minutes because nothing haPPENS

You can have a song with great lyrics that isn't dull and bland.

author=Animebryan
50% Garbage Anime Music?! Thems fighting words were I come from buddy!

There's catchy ones but I don't have the balls to admit to liking any and ruin any social life I have

Any song that's in a language other than English just doesn't really do it for me ¯\_(ツ)_/¯

Note: my native language is not English. Yes, I also despise songs in my native language.

author=Link_2112
haha I'm not even gonna bite on that Frogge. Too easy. Enlighten us to what you consider good music, please. Unless it's post 2000, then nevermind. It's all garbage.

Yes, how dare people actually start using proper quality recording tools and try out new and unique sounds to make music that doesn't sound like it's being played two rooms away. Fuck the post 2000 era. I know technology was limited at the time but knowing that does not make them sound better. A disgusting cake doesn't become delicious just because you acknowledge it was made with bad eggs. Furthermore, while not every song falls in this category, a lot of them also feel so uninteresting and same-y. Which, yes, also applies to a lot of music today but I would argue that it does so much, much less.

That being said, I'm willing to apply the same logic to any song post 2000 that's also low quality. I like Sugar We're Going Down by Fall Out Boy but I wouldn't deny that it sounds like something being played on a cranky old radio which heavily affects my enjoyment of it.

Speaking of Fall Out Boy, there's your answer. Good post 2000 music. And Imagine Dragons, The Score, Panic! at the Disco and Set It Off are my personal favorite bands, but there's a ton of others (see the likes of Nothing but Thieves, The Faim, Deaf Havana, Barns Courtney, Welshly Arms, X Ambassadors, Carpark North et cetera).

author=Frogge
anything he's said

Fuck you, you have shit taste in everything. All of your posts need to burn.




There you have it.

author=Frogge
you're just looking for attention

Yes, i am, your point?
Are you okay Frogge?
I'm not a big fan of music pre-70s and I don't know much music pre-90s, and I agree with much of what you said, but you're riding the line between stating your opinion as fact as in saying old music is objectively bad, and getting defensive about others making their points or jokingly getting defensive themself. And that's the thing - you don't seem to be joking. ^^;
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
author=pyrodoom
Are you okay Frogge?
I'm not a big fan of music pre-70s and I don't know much music pre-90s, and I agree with much of what you said, but you're riding the line between stating your opinion as fact as in saying old music is objectively bad, and getting defensive about others making their points or jokingly getting defensive themself. And that's the thing - you don't seem to be joking. ^^;

it's 50-50. I'm half joking (mainly exaggerating) and half serious (I legit don't enjoy most pre 2000s music but don't actually think people have shit tastes for doing so)

author=Frogge
classic millenial behaviour

yes
author=Frogge
Yes, how dare people actually start using proper quality recording tools and try out new and unique sounds to make music that doesn't sound like it's being played two rooms away. Fuck the post 2000 era. I know technology was limited at the time but knowing that does not make them sound better. A disgusting cake doesn't become delicious just because you acknowledge it was made with bad eggs. Furthermore, while not every song falls in this category, a lot of them also feel so uninteresting and same-y. Which, yes, also applies to a lot of music today but I would argue that it does so much, much less.

So? We play and make retro looking games with low quality tools and they all end up being kind of samey, yet here we are. It has no bearing on the actual content. Unless you go in with prejudice.

Anyways, I honestly don't want to go that road with you.

So I opened SMBX last night, to fiddle with an idea related to timing. I would play the song and use event waits to have things happen in sync with the song. I put a wait on the first event in the list, the start game one, then made a few more and linked them together using the max wait of 600 seconds. 4 of those in a row, followed by a simple show layer change. Nothing fancy. Soon as I went to test it, something overflow and it crashed haha A record for how quickly I crashed a new game.

Anyone know why this happens? Is it cause I used that first event? Or can the engine simply not handle so many long waits in a chain? Total of 47 seconds. I'll try again another day to see if I can find a way around it, just wondering if you guys know. A few have mentioned doing such a thing before.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
author=Link_2112
author=Frogge
Yes, how dare people actually start using proper quality recording tools and try out new and unique sounds to make music that doesn't sound like it's being played two rooms away. Fuck the post 2000 era. I know technology was limited at the time but knowing that does not make them sound better. A disgusting cake doesn't become delicious just because you acknowledge it was made with bad eggs. Furthermore, while not every song falls in this category, a lot of them also feel so uninteresting and same-y. Which, yes, also applies to a lot of music today but I would argue that it does so much, much less.
So? We play and make retro looking games with low quality tools and they all end up being kind of samey, yet here we are. It has no bearing on the actual content. Unless you go in with prejudice.

Anyways, I honestly don't want to go that road with you.


I'm more surprised that you're taking me seriously. I'm just being a sarcastic asshole. You're allowed to enjoy whatever you want, I'm just expressing why old music is not for me. ^^;
halibabica
RMN's Official Reviewmonger
16873
from Link_2112
Anyone know why this happens?

I don't know exactly why, but in my experience, pushing SMBX to any of its set limits will usually result in overflow crashes, no matter what it is. Maybe do some tests in a new stage and try to pin down what causes it; be it length, use of Level Start, etc.

Frogge, your standards are too high and you're too sarcastic for your own good.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
author=halibabica
Frogge, your standards are too high and you're too sarcastic for your own good.


on the contrary I enjoy most modern music, save for songs that the radio ruined by overplaying them constantly

as for the sarcasm... yeah true
Marrend
Guardian of the Description Thread
21781
Pyro, you needed to have proper youtube links. Like so...

[youtube]https://www.youtube.com/watch?v=xT_4TDnBNAI[/youtube]
[youtube]https://www.youtube.com/watch?v=P4HkCo195a8[/youtube]
[youtube]https://www.youtube.com/watch?v=EsSFxcVJN4c[/youtube]

...which should produce...


...this. Though, apparently, the youtube tag doesn't work well with the hide-tag, so that might have been part of the issue!
Basically, if the songs are supposed to be heard one after the other (ie. the music wasn't made with the intention of me only listening to song 2, disregarding songs 1 and 3) then it's perfectly fine, if the songs are linked by name alone then it's a no - Now honestly I'd say that they don't link but honestly I haven't even heard anything that sounds remotely like this before so I'll leave it at your discretion Pyro
author=Marrend
Pyro, you needed to have proper youtube links.

Though, apparently, the youtube tag doesn't work well with the hide-tag, so that might have been part of the issue!


I see, alright then. As I learned trying to code my Death Battle thing, the hide tags are very buggy.
Darn.

author=jackalotrun
Basically, if the songs are supposed to be heard one after the other (ie. the music wasn't made with the intention of me only listening to song 2, disregarding songs 1 and 3) then it's perfectly fine, if the songs are linked by name alone then it's a no - Now honestly I'd say that they don't link but honestly I haven't even heard anything that sounds remotely like this before so I'll leave it at your discretion Pyro


I see...
Well, using that judgement, I guess not. I guess I could do Intro + Rabbit Hole, though. Intro is the beginning of the album Masquerade, but is at the same time the intro to Rabbit Hole - kinda like how Remnants is the intro to Asylum(both the album and the song. Weird.) I could probably make a case for it being the intro to Masquerade, but to include Outro would make an even bigger leap in logic given it's not even on the same album. ^^;
Eh, I've got time to think about it.
Solitayre
Circumstance penalty for being the bard.
18257
By the way if you want me to extend the deadline for this event, I can do that.
I'm not listed as a participant anymore? :(
I knew today was the last day, but I hadn't noticed the event deadline was 6:59 AM my time. X) I'm sure nobody will mind me posting revisions here though, what with all the talk about extending the event.

Feel Invincible v1.2

  • Gussied up the intro room a little, including adding a player 2 starting point.
  • Fixed the problems with the cloned after-checkpoint section by making ANOTHER section by hand -- good thing there's only one screen's worth of space and most of the stuff comes before the checkpoint.
  • Changed the way the final boss works by having the slimes come in from the side and capable of moving. That way Link has to watch his back while fighting Bowser, and the other heroes can't just bounce straight up and down fighting the slimes. Also, switched Link's fire flower out for hammer bros suit, which in his case gives him a beam projectile that doesn't reach quite as far. He can still hit Bowser from outside Bowser's hammer toss range, but has to stand closer than before. Much improved fight overall, I think.


Electric Daisy v1.0

  • Added in the Daisy sprites, which it turns out were part of a publicly-available pack all along -- thanks jackalotrun. Also made a Daisy hero-switching block, which anyone can feel free to use.
  • Altered the final section to prevent the dragon coin-carrying shyguy from randomly deciding to wander off the left edge at the bottom, and to keep the dragon coin from sitting tantalizingly at the bottom of the screen if the shyguy makes it off the edge before the hero grabs it.
halibabica
RMN's Official Reviewmonger
16873
from Animebryan
I'm not listed as a participant anymore? :(

That's because the deadline passed. We'll sort it out.
Solitayre
Circumstance penalty for being the bard.
18257
I extended it through December 9th, for now.
Yeah, Liberty got back to me and said it was fine but that it was definitely pushing it so once 9th Dec hits, we'll definitely be taking either the open-ended route or what we got route, no way we'd be extending the event itself further
I got my computer back finally~!

Gonna test out all the finished(meaning excluding Fourth of July since it's considered Unfinished apparently) levels myself to get back into the SMBX mood and stuff, leave notes on them, then get started on my level if I can.

Electric Daisy by AubreyTheBard
-The song is really good, though doesn't really match with the level aesthetic. Also, isn't Peach suppose to be turned into Daisy? Guess you haven't made that change yet, not sure.
-That final section is really cool, and uses a lot of the basic SMB2 asses in ways I haven't seen that often. A cool little gauntlet of sorts. :3
-The first two sections seem very lacking in coins compared to the last two. Beyond that, good job.


Feel Invincible by AubreyTheBard
-Not sure what happened, but your music on most sections were set to None, so it wasn't playing. May I also note, personal preference, it's kinda jarring for the music to go from usual SMBX stuff to normal non-video game music.
-HOLY SHIT THAT WAS AWESOME. I didn't know what I was doing but that was still awesome!
-Awesome song choice BTW, I love all I've heard from Skillet but haven't listened to that much. This song is pretty badass.
-Can I say it feels a little weird to be like "best to play with this character" I guess for thematic purposes, such as with Electric Daisy, sure, but why play as Link in this stage? What does Link have to do with this...? >3>
-This song is blood pumping and the level fits it perfectly, but like, I can' seem to get past it. Oof.


Mozart Mario by Solitayre
-Not much to say here, really solid stage here with a strong theme fitting of the music.


Hocus Pocus by Halibabica
Wasn't able to beat it, the level is pretty difficult for me but lost energy as I did - not because of the level, it's personal reasons. Sorry ^^; These are the notes I was able to get for your level.
-I wish it were more obvious what each Magikoopa did. It's already a small gauntlet to me for the player to just get their first power-up, but a bit into the level you see an Orange Magikoopa. With hope, you think you can kill it - and when you can't, you are left confused. Then it turns out it's a lava lotus. Not cool.
-TURNS OUT YOU CAN KILL BLUE MAGIKOOPAS BUT NOT ORANGE ONES. WHY. I'm actually glad you can kill the blue ones, but nothing tells you that you can't just jump on an orange magikoopa to kill it and that is really kinda annoying.
-OK, so I assumed you couldn't kill a red Magikoopa because they acted like Pirahna Plants and you can't jump on those to kill them. Also, got to the second section finally - that lava movement is pretty cool.
author=pyrodoom
Also, isn't Peach suppose to be turned into Daisy? Guess you haven't made that change yet, not sure.


The first version lacks the Daisy sprites, yes, because I wasn't sure if I needed permission to use the ones I knew of (turns out they came from a publicly-available pack). I linked to a revised version in a post a little ways up, because the submission option was gone at the time. Now it's back thanks to the event extension...guess I might as well officially submit my revisions, if only to prevent confusion like this.

author=pyrodoom
Not sure what happened, but your music on most sections were set to None, so it wasn't playing.


There's a trigger (the axe) which starts up the music after you enter the stage section where it's supposed to play. I had the music set to None so that it wouldn't be playing that blood-pumping tune in the editor the whole time I was working on it. X) If the music isn't being triggered for you for some reason, then I have a problem. c.c

author=pyrodoom
Can I say it feels a little weird to be like "best to play with this character" I guess for thematic purposes, such as with Electric Daisy, sure, but why play as Link in this stage? What does Link have to do with this...? >3>


Well, it's like this...when any of the other heroes take a hit, the action may pause for a second while they lose their powers, but the music will continue uninterrupted. That causes the stage to get out of sync with the music. Link doesn't happen to have that issue (except when he uses fairy powers), so I recommend using him. It's a weird little snafu that comes with trying to do something (a music-synced stage) which the developers of the game didn't anticipate.