Description



Summoner of Sounds is designed to be a series of interactive community events where video game music will be celebrated by the means of craftsmanship and community interaction.

Community members with experience in music production will be dared to participate in challenges testing their ability to perform well as a versatile video game composer, while the game developers with other areas of expertise are encouraged to to analyze the challenges, and provide the composers with commentary, feedback and constructive criticism.


Table of contents:

  • 1. Event Outline

  • 2. Event Schedule

  • 3. Licensing Rights & Submission Guidelines

  • 4. RMN as a Platform. What do I have to gain?

  • 5. Post-Processing Submitted Material

  • 6. Role of the Composer - Becoming the Summoner of Sounds

  • 7. Role of Other Developers and the Audience - You are not NPCs!

  • 8. Picking Favorites!?

  • 9. RMN Music Pack 2 and Guardians of the Groove







Summoner of Sounds consists of a periodically recurring series of challenges presented to the composers to participate in and for the developers and audience to engage in throughout the year.

Participants aren't obligated to participate in every challenge, but the more challenges you participate in, the greater the reward.

Presented challenges will test the composers' abilities to perform well as versatile video game music producers in a changing environment. Each challenge will introduce a different set of rules and restrictions, and a new concept where the composers will have to find a way to express themselves in.

The challenges may restrict and determine the video game genre that will need to be composed for, the game world setting to be composed for, a specific game instance to be composed for, or a specific manner to be composed in.

While the challenges will present a number of restricted aspects, each challenge will offer choice of freedom and room to stretch around in some of them.

Summoner of Sounds will be running for several months in total and challenges will be issued roughly once every month, or on a similar pacing.

Each challenge of the series will run approximately over the course of one month and the deadline of each challenge will be stated as the challenge and its ruleset are announced.
























Any work submitted to this event will be disseminated under a creative commons license as publicly usable in any way the end-user wishes as long as they attribute the work to the artist in their credits and that they also do the same themselves with any derivative work based on the artist's.

End-users of this material, and any derivative material, will not, however, be able to legally make any money from anything containing these tracks without the artists' express permission.


All works submitted to the event have to be 100% original work of the participants and must contain no copyrighted material, either compositionally or in terms of sampled sounds. Submitted works must contain no arrangements of any material of a different author, and they can not lift motifs from anywhere else, except possibly from the participant's own works.

Submissions should contain as little audio quality loss as possible, WAV file format being heavily preferred.





The RPG Maker Network offers an extensive network of gamers and game developers, both hobbyists and professionals.

This event series is designed to help the composers of the game development community come together, challenge their know-how and showcase their creative efforts, and the rest of the community to come in contact with the composers.

This event series won't have a panel of judges, and there won't be hand-picked winners. Participants are encouraged to challenge themselves and work together towards solving the presented challenges.

During the course of the event series, the composers will be creating video game music in various forms and manners, and build themselves a diverse portfolio while doing so.

The rest of the community is encouraged to provide feedback and impressions on this material and to be in touch with the composers, possibly giving them ideas, or request something specific from within the given ruleset.

RMN will bring the participants visibility, and the yields of each challenge will be shared on RMN's social media during the course of the events.



Each composer has a completely optional step to sign up for post-processing their submitted material.

In the post-process, the composer will be in touch with the event organizer who will help them personally by offering them feedback on composition and mixing details and assist them by creating alternate, OGG file format versions of their tracks with a coded-in looping point, which will enable seamless looping of their songs in the RPG Maker VX and RPG Maker VX Ace engines.

Enabling looping for the songs requires them to be composed in looped structure, with recurring sections.






Summoner of Sounds as an event series will present a series of challenges that will test your abilities as a composer to express yourself in a wide variety of restricted environments. This will help in readying you to have the tools and confidence to perform well as a composer in a wide range of video game projects.

Each challenge will introduce a different scenario where you may need to compose music for different game genre, imply a different game setting through instrumentation, cultural, and musical genre references, or approach the the task by expressing yourself with a very specific perspective in mind.

Some of these scenarios may, and most likely will, require you to research and learn new ways of designing video game music, but they will also encourage you to test yourself, and express yourself in ways that you haven't before, and you will experience the joy of discovering new sides of your creative self.

Summoner of Sounds is an event series that will be running for several consecutive months. It may sound intimidating at first, but you can decide which challenges you want to participate in. However, the more challenges you undertake, the greater the rewards.

If you want to achieve the very best yields, then the series will also test your ability to perform under pressure as you'll need to be undertaking all the challenges.

It will test your ability to practice your trade under discipline, not only when you are motivated, and it will test your adaptability at the times when you'll have to find your creative freedom and inspiration while you still have to make your visions meet with a set of pre-existing rules.

Remember, you are not alone! This is a collaboration event. You may work alone if you wish, but you are allowed, and encouraged to collaborate with other members. Do you have the same Digital Audio Workstation as the other participant? You can work together! And if you feel like discussing how to approach any of the issued challenges with the other participants, then nothing stops you.

Building an extensive network of colleagues and other practitioners of your trade will also work greatly in your favor!

Will you be able to take on the challenge? Can you become the Summoner of Sounds, or even something more?

Introduce yourself at the Composer Introductions!





Video game composers wouldn't be composing music for video games if there were no video games, and video games with no music, or audio, would offer us only an experience with half of the things to sense, than what they do with audio, so let's agree that sound design is an integral part of game design.

Video game audio does not only offer us audio clues on game mechanics, but music activates large parts of our brain on fast rate and communicates us a great variety of information, which married with the visual material will bring the gaming experience to a whole new potency.

That being said, video game directors should not underestimate the importance of solid audio design, and advanced communication with the audio designers plays a major factor at what the end product will communicate to the consumer.

Music helps to communicate ideas which aren't visually present, it may also underline and empower the visual ideas present, or it may change the way we perceive the visual clues completely when the marriage of the visuals and the sound refers to a completely new impression than what either part of the combination would carry across alone.

Video game directors need to be able to communicate their vision to the sound designers and together with them, find a way to communicate this idea to the consumers.

While the Summoner of Sounds challenges will introduce composers to predetermined rulesets, the rest of the community may still engage in the process by discussing each challenge and the methods fit to completing the challenge.

Everyone can take the role of a critic. You don't need to be educated in music theory or terminology to be able to tell whether you find a musical piece fitting for a specific game genre, instance or setting. Communication matters, even if you don’t have the most optimal tools for it.

Express yourself with your own words and impressions. A composer will be glad to hear any of it. Tell the composer what their music communicates to you: feelings, impressions, visual images or atmosphere, for example. Does their track fit the description of the given ruleset?

Everyone may also post ideas of any themes they would like to hear. If the ruleset permits, a composer may very well decide to compose your idea.


While there isn't a panel of judges, or winners for the event, everyone is still encouraged to show appreciation for entries submitted to the event.

Simple feedback and commentary alone is welcome enough, but if you really like some track, give it a star to mark it as your favorite! You can give stars for multiple tracks if you wish. Stars play a part in event visibility and achievement mechanics.

To reward composers with stars post a reply to the event explaining which track, or tracks you want to give favorites for. Attaching a star image to the post helps the process.

Image code for the star:
[img][url]http://rpgmaker.net/media/images/events/sos/sosstar.png[/url][/img]







As of today, one of the biggest, if not the single biggest achievement of the composer community of rpgmaker.net still is the release of our RMN Music Pack!

It's a great quality pack of music that we can be proud of, and an achievement that we were able to put together with collaborative effort and all thanks to the network and community that RMN is.

Reception of the RMN Music Pack was overwhelmingly positive and it has been a good while since its release, so it is time we set our sights on the future, and to the release of its successor, the RMN Music Pack 2!

The journey for RMN Music Pack 2 begins with Summoner of Sounds.

Summoner of Sounds is designed to work as a count down and prepare us to bring RMN Music Pack 2 to a whole new level.

While Summoner of Sounds works also as the countdown for the RMN Music Pack 2, Summoner of Sounds will still be the greatest undertaking of the RMN composer community as of today and it will challenge everyone's creative abilities.

Summoner of Sounds will be creating composers a portfolio, but it will also be creating the community a whole lot of great video game music!

If you like what the composers of the community do and you want to show your support to them, you can be directly in contact with them, but if you want to show your support to the community as a whole and help us arrange events such as the RMN Music Pack, Summoner of Sounds and the RMN Music Pack 2, you can now become Guardian of The Groove and donate to the cause!

Every penny counts and the money will be used first and foremost to have artwork to go with the music and then to offer rewards for participating members. Any extra funds to the cause will be spent on future RMN Music events.

To get the Guardian of the Groove achievement you have to PM Happy after the transaction goes through, so that he knows to apply the benefits to your RMN account.

Thank you everyone! Let's do our best!

Illustrations: カラカモ @ twitter / 烏鴨 @ pixiv
Event concept design, visual design, direction and supervision: Happy @ RMN / Matias Heimlander @ tumblr

Details

  • 05/01/2015 06:57 PM
  • 07/01/2016 11:59 PM
  • 3
  • Happy

Achievements

Registration

You must be logged in to sign up for Summoner of Sounds.

Teams Members Entry
Team Happy!
My Composing Stick is Ready
Team Meat
Sum On Her Off Sow And
Team Failed Harmony
Team Where Am I?
Team The Team
Out of practice, so let's get back in practice!
"Insert Team Name Here"
I'll Do My Best...
Chaos Harmony
Symphony Of Enthrea
Super Merengue Bros.
The Spoony Bard
Music for humanity
Bring back the dinosaurs
How do I Music?
Team Drass
Ark of the Arts
Team Koi
To the Beat of a Different Drummer
Team Toni!
Dysergy
Jingle Jangle Jingle
Ylmir
Azhthar
Team Amazing Hotdog
Firah
Team Last Minute Production
Ogarth Munchies
The One-Ghost Gaggle
Team Giznads
Fungus Happy
Maat Wants His Cap Back
Misoundthropy
Rastapopoulos
Sweaty Angle~~~ <3
OneByOne
Toms Introduction Team!
Team Midi
Legion of One
FoxAudio Creations (AKA Team Oh God Who Let the Furry In Here)
Happy Rainbow Panda Bears
Team Curry
Acidbath
Jar Studios
Aersia Sound Team
Plastic, Meat, Smoke, Metal, and Sugar
Team Megollyen
Niyane's Team
Team Unhappy!
The Sword Of The Crest Heart And The Bird That Learnt That Hope Would End One Day
Team Neutral!
Team Probably Not Appearing In This Event
Scion Genesis
Without Creativity
Team Random
Team Cheese
JStewartMusic
No Excuses!
Team currently busy but what the hell
Team Yup
Uncanny Warriors
Team Jawns AKA Boring Team Name
A Team of One
The Singularity
The Duke's Jukebox
Sound Master
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

nhubi
Liberté, égalité, fraternité
11099
Nope pazuzu555, we should be just about to kick off the next month, as soon as Happy lets us know what it is, you've got plenty of time.

Though I would suggest stop writing all in caps, it looks like you are yelling, and the 10 exclamation marks look like you are yelling really loud.
There has been a small hiatus for me; there were other things that got my attention, but I'm back for now...

I saw that there was still time to submit something for this chapter and decided that I want to do something quickly for it. Then I found some oud and ney instruments from libraries of a free version of Kontakt 5 I have on my computer and remembered that there is something called arabic scale.

I put them together and after 2 hours of work out came this minimalistic track: "Desert Trek"

Although it's meant to be for a desert level of a video game I hope you don't find it too dry ^_^
I made something simple for yall while there's still happens to be time left. (Technically a midi played through Ace's "midi soundfont", nothing more fancy than that.) I had something of a western sound in mind, a lonely fort on top of a mountain. It's short, but I'm fine with it.

It probably turned out to fit something else better, but atleast there's pan flute mimicking whistling in the latter part and a harpsichord faking guitar in the background for the ethnic instrumentation part.

File link

And the sheet here if you wanted to take a look how it was put together.
Pdf sheet
nhubi
Liberté, égalité, fraternité
11099
Cool, I'll give them a listen this weekend.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
I'd been preoccupied with other things, but there are still a few days left so I might as well try something.
@Pancake

I really like that you included the sheets! This makes analyzing the piece a lot easier. There isn't much I want to point out because it sounds pretty good as it is. I'd advice uploading a version which doesn't start at the beginning again after bar 16 though in case people want to use it in their project. The one you've uploaded shows that the piece is loopable, but won't be of much use to the game developers here.

But I think that you should add a key signature and maybe make the sheets overall easier to read. You could've kept the bass clef in the pan flute in bars 5-8 for example. Being more consistent with the accidentals would have helped as well (for example always writing an a sharp instead of a b flat). These are a few of the things which caught my attention. But like I mentioned, this is great composition wise. The sheets just look odd.
This piece has some similarities to Arabic pieces btw. That's why it reminded me more of the middle eastern countries than the west. ^^
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Dammit I've got plenty of Legacy "World Music" already; why am i having a hard time making a new one!
@Fulminis-ictus

Thanks so much for feedback! Maybe later I should upload a midi version that can be looped. I'm not familiar with daws to work with better sound samples so that'll have to do for now.

I know what you mean about the sheets and their readability lol. Not sure what you mean by keeping the bass clef in pan flute at bars 5-8 though.

It's my background with reading older classical scores that I often don't tend to tidy mine up during or after the main compositional process. And sometimes it also results in mistakes in the music itself of course. (Looking at the pdf in hindsight I notice a missing accidental in bar 6 and unnecessary bass clef written in bar 12.) Key signatures I don't tend to add while I'm composing the music itself and as long as it's just midi, doesn't really matter to add them in later.

author=Pancake
@pianotm

I think you got the wrong username ^^

Sorry, that was a typo, I meant the violin clef and not the bass clef. It's usually easier to count down to the lowest note f in the violin clef than to count up to the highest note b in the bass clef in this section. It's pretty unusual to notate the pan flute in a bass clef anyway since they're usually notated in the violin clef (except if it's a bass or tenor pan flute I guess but those don't reach that far up as far as I know). That means it would have made more sense to show the two pan flutes by themselves on their own instrument track in the sheets. But maybe this whole block of text is unnecessary because you already know that and you wanted to take care of that later ;_;
nhubi
Liberté, égalité, fraternité
11099
ResidentEcruteak - Desert Trek

Yeah that's definitely in the middle eastern/Arabic region area, no missing it. I'm not feeling this one too much though, it comes across as quite strident. I can't see it as a desert theme, though of course deserts can be harsh as this piece is, but it almost needs a softening melody applied to it, something to mimic the endless wind that deserts have. Something that rises and falls and weaves through the heavy instrumentation you've got going.


captainregal & Icepick001 - Tom's Theme

Nautical feeling to this one, but that's just the background, I'd say this fits a souq somewhere, near a port. It's got quite a bit going on and I could interpret that as the different sights/smells/sounds in an open air market. It ends a little too quickly for my taste I'd have liked to see where it could go.


Pancake - Mountain Fortress

The pan flutes definitely add that mountainous feel, they always remind me of the Andes, but nothing else in this feels South American, more middle European. Which given the title I imagine makes sense. I could see this being played as a journeyman travels towards the gates of said fortress, there is some trepidation here, a little sliver of fear, but not overwhelming.


Right I think that is all of them from this month. Do let me know if I missed any.

52
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Guys it looks like I might not be doing an entry this month.I'd been busy with other things onlinee and IRl. Perhaps can whip up sometime tomorrow, but otherwise i may have tosit the round out. Ah welll
nhubi
Liberté, égalité, fraternité
11099
Well Happy hasn't been around to change the theme, so as long as it's open you can post I imagine.

Of course saying that Happy will turn up tomorrow and move the theme along.

author=nhubi
ResidentEcruteak - Desert Trek

Yeah that's definitely in the middle eastern/Arabic region area, no missing it. I'm not feeling this one too much though, it comes across as quite strident. I can't see it as a desert theme, though of course deserts can be harsh as this piece is, but it almost needs a softening melody applied to it, something to mimic the endless wind that deserts have. Something that rises and falls and weaves through the heavy instrumentation you've got going.


52

Thanks for the input; I was already having some ideas how to make this better, but you gave some more ideas. Strident? Yes, I think I understand what you mean; it's the ney flutes that are causing it. Thing is when making making music for considerable ammount of time at one time you kind of get used to harshness if there's any; only after I had a break and came back to this I noticed that it's little bit too harsh. I might upload an updated version of this later... but if this is not a desert theme, then what could it be?
@ResidentEcruteak
The sound of the guitar is also very headstrong and center besides the harsh and strict flute that frequently tends to shriek rather than sing alongside the accompaniment. After a few listens, it blends together, and I like the composition, but agree with Nhubi that the sound is rough.

It could work as a theme for a bazaar setting in middle-eastern styled town? In fact for me this brought to mind Indy's Fate of Atlantis and the Africa setpieces there.
author=BurningTyger
Guys it looks like I might not be doing an entry this month.I'd been busy with other things onlinee and IRl. Perhaps can whip up sometime tomorrow, but otherwise i may have tosit the round out. Ah welll

Well, at least you're not the only one. Oh, and hello, guys, it's been a while ! Err.. What's up ? xD

More seriously, I'm working on a little thing right now. It isn't the most world-sounding thing I ever made, but I wanted to experiment a bit on how to not sound too "cliché". I don't think I'll finish it today, though. :/

EDIT : And actually, it's not really world music, only inspired by world music. At least for now.
Happy
Devil's in the details
5367
Hey peeps! New theme will be announced in a couple of days once I have some free time to spare for the process! I will also try to find a chance to listen to everything here and give feedback, and also do some more recaps of the past chapters!
Just uploaded an unmastered, roughly mixed version of my untitled entry. I hope it's not too late. I went a bit experimental with this one, and it's not really world music - but it has some elements inspired of world music.

I'm falling asleep right now. I'm pretty sure when I'll wake up tomorrow, I'll think something along the lines of "How did I do to make it sound so bad ?" and will spent one or two hours trying to fix it... Anyway, enjoy !

http://rpgmaker.net/content/events/sos/files/Ch4_unmastered.ogg
pianotm
The TM is for Totally Magical.
32388
author=Ylmir
Just uploaded an unmastered, roughly mixed version of my untitled entry. I hope it's not too late. I went a bit experimental with this one, and it's not really world music - but it has some elements inspired of world music.

I'm falling asleep right now. I'm pretty sure when I'll wake up tomorrow, I'll think something along the lines of "How did I do to make it sound so bad ?" and will spent one or two hours trying to fix it... Anyway, enjoy !

http://rpgmaker.net/content/events/sos/files/Ch4_unmastered.ogg


Well, I absolutely loved it and doubt anyone listening is going to notice if there are any problems. That's typically how it is, though. We can't hear anything wrong with someone else's work, but we hear all the problems in our own work.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=Happy
Hey peeps! New theme will be announced in a couple of days once I have some free time to spare for the process! I will also try to find a chance to listen to everything here and give feedback, and also do some more recaps of the past chapters!
SO ther's achace for me to put somethingin n the next few days before thne should i wish to. But glad i'm not the only one who has missed entries sometimes. Just was trying to keep my streak gong
nhubi
Liberté, égalité, fraternité
11099
Yay, Happy isn't dead. I was beginning to wonder what had happened.

Ylmir I'll give it another day before I listen to yours just in case you do change it up, though from piano's response it sounds like it is good.

C'mon BT, get your entry in before Happy gets back, you want to get that chanting conjurer cheevo, don't you? xD