Description



Summoner of Sounds is designed to be a series of interactive community events where video game music will be celebrated by the means of craftsmanship and community interaction.

Community members with experience in music production will be dared to participate in challenges testing their ability to perform well as a versatile video game composer, while the game developers with other areas of expertise are encouraged to to analyze the challenges, and provide the composers with commentary, feedback and constructive criticism.


Table of contents:

  • 1. Event Outline

  • 2. Event Schedule

  • 3. Licensing Rights & Submission Guidelines

  • 4. RMN as a Platform. What do I have to gain?

  • 5. Post-Processing Submitted Material

  • 6. Role of the Composer - Becoming the Summoner of Sounds

  • 7. Role of Other Developers and the Audience - You are not NPCs!

  • 8. Picking Favorites!?

  • 9. RMN Music Pack 2 and Guardians of the Groove







Summoner of Sounds consists of a periodically recurring series of challenges presented to the composers to participate in and for the developers and audience to engage in throughout the year.

Participants aren't obligated to participate in every challenge, but the more challenges you participate in, the greater the reward.

Presented challenges will test the composers' abilities to perform well as versatile video game music producers in a changing environment. Each challenge will introduce a different set of rules and restrictions, and a new concept where the composers will have to find a way to express themselves in.

The challenges may restrict and determine the video game genre that will need to be composed for, the game world setting to be composed for, a specific game instance to be composed for, or a specific manner to be composed in.

While the challenges will present a number of restricted aspects, each challenge will offer choice of freedom and room to stretch around in some of them.

Summoner of Sounds will be running for several months in total and challenges will be issued roughly once every month, or on a similar pacing.

Each challenge of the series will run approximately over the course of one month and the deadline of each challenge will be stated as the challenge and its ruleset are announced.
























Any work submitted to this event will be disseminated under a creative commons license as publicly usable in any way the end-user wishes as long as they attribute the work to the artist in their credits and that they also do the same themselves with any derivative work based on the artist's.

End-users of this material, and any derivative material, will not, however, be able to legally make any money from anything containing these tracks without the artists' express permission.


All works submitted to the event have to be 100% original work of the participants and must contain no copyrighted material, either compositionally or in terms of sampled sounds. Submitted works must contain no arrangements of any material of a different author, and they can not lift motifs from anywhere else, except possibly from the participant's own works.

Submissions should contain as little audio quality loss as possible, WAV file format being heavily preferred.





The RPG Maker Network offers an extensive network of gamers and game developers, both hobbyists and professionals.

This event series is designed to help the composers of the game development community come together, challenge their know-how and showcase their creative efforts, and the rest of the community to come in contact with the composers.

This event series won't have a panel of judges, and there won't be hand-picked winners. Participants are encouraged to challenge themselves and work together towards solving the presented challenges.

During the course of the event series, the composers will be creating video game music in various forms and manners, and build themselves a diverse portfolio while doing so.

The rest of the community is encouraged to provide feedback and impressions on this material and to be in touch with the composers, possibly giving them ideas, or request something specific from within the given ruleset.

RMN will bring the participants visibility, and the yields of each challenge will be shared on RMN's social media during the course of the events.



Each composer has a completely optional step to sign up for post-processing their submitted material.

In the post-process, the composer will be in touch with the event organizer who will help them personally by offering them feedback on composition and mixing details and assist them by creating alternate, OGG file format versions of their tracks with a coded-in looping point, which will enable seamless looping of their songs in the RPG Maker VX and RPG Maker VX Ace engines.

Enabling looping for the songs requires them to be composed in looped structure, with recurring sections.






Summoner of Sounds as an event series will present a series of challenges that will test your abilities as a composer to express yourself in a wide variety of restricted environments. This will help in readying you to have the tools and confidence to perform well as a composer in a wide range of video game projects.

Each challenge will introduce a different scenario where you may need to compose music for different game genre, imply a different game setting through instrumentation, cultural, and musical genre references, or approach the the task by expressing yourself with a very specific perspective in mind.

Some of these scenarios may, and most likely will, require you to research and learn new ways of designing video game music, but they will also encourage you to test yourself, and express yourself in ways that you haven't before, and you will experience the joy of discovering new sides of your creative self.

Summoner of Sounds is an event series that will be running for several consecutive months. It may sound intimidating at first, but you can decide which challenges you want to participate in. However, the more challenges you undertake, the greater the rewards.

If you want to achieve the very best yields, then the series will also test your ability to perform under pressure as you'll need to be undertaking all the challenges.

It will test your ability to practice your trade under discipline, not only when you are motivated, and it will test your adaptability at the times when you'll have to find your creative freedom and inspiration while you still have to make your visions meet with a set of pre-existing rules.

Remember, you are not alone! This is a collaboration event. You may work alone if you wish, but you are allowed, and encouraged to collaborate with other members. Do you have the same Digital Audio Workstation as the other participant? You can work together! And if you feel like discussing how to approach any of the issued challenges with the other participants, then nothing stops you.

Building an extensive network of colleagues and other practitioners of your trade will also work greatly in your favor!

Will you be able to take on the challenge? Can you become the Summoner of Sounds, or even something more?

Introduce yourself at the Composer Introductions!





Video game composers wouldn't be composing music for video games if there were no video games, and video games with no music, or audio, would offer us only an experience with half of the things to sense, than what they do with audio, so let's agree that sound design is an integral part of game design.

Video game audio does not only offer us audio clues on game mechanics, but music activates large parts of our brain on fast rate and communicates us a great variety of information, which married with the visual material will bring the gaming experience to a whole new potency.

That being said, video game directors should not underestimate the importance of solid audio design, and advanced communication with the audio designers plays a major factor at what the end product will communicate to the consumer.

Music helps to communicate ideas which aren't visually present, it may also underline and empower the visual ideas present, or it may change the way we perceive the visual clues completely when the marriage of the visuals and the sound refers to a completely new impression than what either part of the combination would carry across alone.

Video game directors need to be able to communicate their vision to the sound designers and together with them, find a way to communicate this idea to the consumers.

While the Summoner of Sounds challenges will introduce composers to predetermined rulesets, the rest of the community may still engage in the process by discussing each challenge and the methods fit to completing the challenge.

Everyone can take the role of a critic. You don't need to be educated in music theory or terminology to be able to tell whether you find a musical piece fitting for a specific game genre, instance or setting. Communication matters, even if you don’t have the most optimal tools for it.

Express yourself with your own words and impressions. A composer will be glad to hear any of it. Tell the composer what their music communicates to you: feelings, impressions, visual images or atmosphere, for example. Does their track fit the description of the given ruleset?

Everyone may also post ideas of any themes they would like to hear. If the ruleset permits, a composer may very well decide to compose your idea.


While there isn't a panel of judges, or winners for the event, everyone is still encouraged to show appreciation for entries submitted to the event.

Simple feedback and commentary alone is welcome enough, but if you really like some track, give it a star to mark it as your favorite! You can give stars for multiple tracks if you wish. Stars play a part in event visibility and achievement mechanics.

To reward composers with stars post a reply to the event explaining which track, or tracks you want to give favorites for. Attaching a star image to the post helps the process.

Image code for the star:
[img][url]http://rpgmaker.net/media/images/events/sos/sosstar.png[/url][/img]







As of today, one of the biggest, if not the single biggest achievement of the composer community of rpgmaker.net still is the release of our RMN Music Pack!

It's a great quality pack of music that we can be proud of, and an achievement that we were able to put together with collaborative effort and all thanks to the network and community that RMN is.

Reception of the RMN Music Pack was overwhelmingly positive and it has been a good while since its release, so it is time we set our sights on the future, and to the release of its successor, the RMN Music Pack 2!

The journey for RMN Music Pack 2 begins with Summoner of Sounds.

Summoner of Sounds is designed to work as a count down and prepare us to bring RMN Music Pack 2 to a whole new level.

While Summoner of Sounds works also as the countdown for the RMN Music Pack 2, Summoner of Sounds will still be the greatest undertaking of the RMN composer community as of today and it will challenge everyone's creative abilities.

Summoner of Sounds will be creating composers a portfolio, but it will also be creating the community a whole lot of great video game music!

If you like what the composers of the community do and you want to show your support to them, you can be directly in contact with them, but if you want to show your support to the community as a whole and help us arrange events such as the RMN Music Pack, Summoner of Sounds and the RMN Music Pack 2, you can now become Guardian of The Groove and donate to the cause!

Every penny counts and the money will be used first and foremost to have artwork to go with the music and then to offer rewards for participating members. Any extra funds to the cause will be spent on future RMN Music events.

To get the Guardian of the Groove achievement you have to PM Happy after the transaction goes through, so that he knows to apply the benefits to your RMN account.

Thank you everyone! Let's do our best!

Illustrations: カラカモ @ twitter / 烏鴨 @ pixiv
Event concept design, visual design, direction and supervision: Happy @ RMN / Matias Heimlander @ tumblr

Details

  • 05/01/2015 06:57 PM
  • 07/01/2016 11:59 PM
  • 3
  • Happy

Achievements

Registration

You must be logged in to sign up for Summoner of Sounds.

Teams Members Entry
Team Happy!
My Composing Stick is Ready
Team Meat
Sum On Her Off Sow And
Team Failed Harmony
Team Where Am I?
Team The Team
Out of practice, so let's get back in practice!
"Insert Team Name Here"
I'll Do My Best...
Chaos Harmony
Symphony Of Enthrea
Super Merengue Bros.
The Spoony Bard
Music for humanity
Bring back the dinosaurs
How do I Music?
Team Drass
Ark of the Arts
Team Koi
To the Beat of a Different Drummer
Team Toni!
Dysergy
Jingle Jangle Jingle
Ylmir
Azhthar
Team Amazing Hotdog
Firah
Team Last Minute Production
Ogarth Munchies
The One-Ghost Gaggle
Team Giznads
Fungus Happy
Maat Wants His Cap Back
Misoundthropy
Rastapopoulos
Sweaty Angle~~~ <3
OneByOne
Toms Introduction Team!
Team Midi
Legion of One
FoxAudio Creations (AKA Team Oh God Who Let the Furry In Here)
Happy Rainbow Panda Bears
Team Curry
Acidbath
Jar Studios
Aersia Sound Team
Plastic, Meat, Smoke, Metal, and Sugar
Team Megollyen
Niyane's Team
Team Unhappy!
The Sword Of The Crest Heart And The Bird That Learnt That Hope Would End One Day
Team Neutral!
Team Probably Not Appearing In This Event
Scion Genesis
Without Creativity
Team Random
Team Cheese
JStewartMusic
No Excuses!
Team currently busy but what the hell
Team Yup
Uncanny Warriors
Team Jawns AKA Boring Team Name
A Team of One
The Singularity
The Duke's Jukebox
Sound Master
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

author=nhubi
It is awesome, I'm enjoying listening (and commenting) on the great tracks I get to hear.


Ahh you're right. I meant to say we can make this even more awesome!
After playing around with a new library the idea for this kinda came to me so I sketched it out a bit and here it is.
author=TheRexion
After playing around with a new library the idea for this kinda came to me so I sketched it out a bit and here it is.


Beautiful.
Reminded me of Rogue Galaxy for some reason.
Nice job.
Aight, I'm finally done with my piece. Here it is. Feedback would be
really appreciated!

And here is some feedback from me! I'll probably be totally off with my
guesses on which cultural groups some of you wanted to represent with your pieces, but I'll just try my best ^^

pianotm

I like the two pieces you've uploaded. I have to admit that I'm not quite
sure which cultures you wanted to represent with those pieces. But if I'd
have to guess I'd say Russia maybe? I got that feeling because you changed
the tempo in The Mother's Dance a lot (especially getting faster and faster
and then slowing down all of a sudden is something I hear in Russian music
a lot). And I guess because it's in a minor key and most traditional Russian
pieces I know are in minor. And "Tanz Erbe" could be a Germany inspired
piece perhaps? At least the name of the piece is German.

The things I like about them the most is that they're varied and that
you play around with dynamics and tempo and the melodies are pretty nice
too.

Athough I think that they sound pretty good overall I still want to point
some things out that are a little off. I guess the samples aren't that great
but I won't mark that as the biggest issue since not everyone wants to spend
their money on expensive VSTs. One thing which is easy to fix is a little
popping sound at 0:36 in the piece "Tanz Erbe". You should be able to fix
this by just reexporting the file. That usually happens when I have stuff
running in the background while I'm exporting files. If that doesn't fix it
then you'd have to remove it manually. Another thing which was quite
unfortunate is that the pieces don't loop which means that the places they
could be used for in a game are rather limited.

But like I said, composition wise they sound pretty good to me.


Shade Hunter

This sounds something which could come from the far east. I really like what
you managed to do only using strings. Especially the combination between the
plucked and bowed ones sounded really good. Actually the only thing that
really bothers me is how the strings are cut of at the very end. This means that it won't loop properly. What you could have done is to export the piece so that
the reverb tail is still there, then cut the reverb tail so that it still
ends before the first beat of the next measure and paste it at the very
beginning. By doing that it won't sound so cut off. If the beginning sounds
weird after doing that (which it might since it starts with plucked and
not bowed strings) then you could copy the whole piece, paste it at the
very end and then paste the reverb tail to the very beginning of the
pasted section. That's actually a trick that I used not too long ago
for a game I'm currently composing for and it worked out pretty nice.


The Rexion

I'll start with "Messages". I really like the beat in this piece and
how it builds up. Reminds me of Japanese Taiko drummers actually. So my
guess would be that it's perhaps a Japan inspired piece?
What is the sound at 0:40 by the way? Sounds kind of like a gong but
I'm not quite sure.

Next up is the unnamed (?) piece. This one's definitely oriental, isn't it?
Please tell me that I'm right ;_;
Although I was wondering why there's a bambusflute in there. But mixing
cultures isn't prohibited so that's nothing bad. And I actually like that
you did this. I haven't even thought of doing that. This one doesn't seem
to be loopable in contrast to "Messages" which is kind of unfortunate
because it would have been perfect for an oriental town. But you can still
upload a loopable version later on if you want. Like Happy mentioned:
"You're definitely allowed to upload edited and improved versions of your
past submissions! There's nothing wrong with this!"


Giznads

Mountain People: Well, that's a Koto. You probably wouldn't be
quite able to do with the Koto what you did in this piece but since
those pitch bends aren't unusual for Koto pieces it still fits quite well.
Didn't expect some traditional music x electro action though. That's
pretty creative in my opinion! And it actually fits well together!
I thought that it wouldn't loop that great because the ending
sounds cut off but because of how the beginning sounds it's okay.

Far Away Groove: It's nice to listen to some upbeat music after listening
quite a lot rather slow or sad ones (my piece included). I know that I
should know what kind of culture this is supposed to represent but I just
can't think of what it reminds me of. Some place with palm trees definitely.
The Caribbeans maybe? I'm really not sure. I personally would have put the
strings more in the foreground at the part where they play the melody
but that's just my opinion. All in all this piece sounds great and I really
like the kind of feel it has to it.


I really like Shade Hunters piece because it reminds me of Joe Hisaishi for
some reason (who is my favorite composer) and the atmosphere which Rexions
piece "Messages" creates is great. That's why those two get a star.
Shade Hunter
Rexion
author=TungerManU
http://rpgmaker.net/content/events/sos/files/Under_the_Sun.wavAaaaaand I'm done! This might be my worst track so far in terms of composition because I don't know jack about traditional music, so I just went with a stereotypical Far Eastern sound. (Warning: low quality Chinese instruments soundfont.)


Kind've strange, but it's kinda neat as well. Although not knowing jack about traditional music isn't much of an excuse, since it's pretty easy to google it and do some simple research, haha.

author=Fulminis-ictus
Aight, I'm finally done with my piece. Here it is. Feedback would be
really appreciated!


This is really relaxing. It gives me vibes of a desert oasis. And those pluck trills are just lovely. Have a star <3
pianotm
The TM is for Totally Magical.
32388
Fulminis-ictus
One thing which is easy to fix is a little
popping sound at 0:36 in the piece "Tanz Erbe". You should be able to fix
this by just reexporting the file. That usually happens when I have stuff
running in the background while I'm exporting files. If that doesn't fix it
then you'd have to remove it manually.


I've tried both. I can't seem to fix it without removing the note. Do you have any suggestions for programs I could use that might fix it?

Also, Russian was a good guess, especially considering the song is about a Romany (Gypsy) mother protesting the successful marriage of her daughter. Eastern European; Greek, Baltic--general Slavic tradition. Tanz Erbe was an experiment. I was just trying to write a simple little thing.
author=pianotm
I've tried both. I can't seem to fix it without removing the note. Do you have any suggestions for programs I could use that might fix it?
I just took a look at it and it really seems like it starts when this eighth note starts playing and "echoes" till the next note. In this case removing it might not be as easy because of the echo. You could use the program "Audacity" and try to remove the noise by using the spectrogramm view (here's a tutorial on that). But that would take quite a lot of time so it may actually not be worth the effort. If the click appears at the same place every time you're exporting it then the instrument sample may be at fault.

author=TheRexion
This is really relaxing. It gives me vibes of a desert oasis. And those pluck trills are just lovely. Have a star <3
Thanks! :D
author=TungerManU
http://rpgmaker.net/content/events/sos/files/Under_the_Sun.wavAaaaaand I'm done! This might be my worst track so far in terms of composition because I don't know jack about traditional music, so I just went with a stereotypical Far Eastern sound. (Warning: low quality Chinese instruments soundfont.)


I really enjoy this song.
I've been cleaning my house, blasting it on loop. x)
Thank you.
Dear all, sorry for late re-appearing because of lack of connectivity in my town...
Anyway, I'd love to join the Chapter IV: World of Traditions

Here are my submissions:

http://rpgmaker.net/content/events/sos/files/A_Trip_To_Tampak_Siring.ogg

This is a relaxing music using one of my traditional musical Instruments (Baleganjur, Bali, Indonesia) accompanied with Dolek (african percussion). I hope this track will bring a relaxation and soothe for the listeners.

http://rpgmaker.net/content/events/sos/files/Dance_of_Devananda.ogg

The second one, still using Baleganjur, I try to combine it with Turkish Ney Flute and Big World Drum to make ambience of a energetic but still elegant dance. Devananda is one of my game's original Character that has a background from Bali, Indonesia.

I hope my submission can touch you.

Thanks...
Thank you Fulminis ictus for the feedback!

comment for World_of_Traditions__Mura_no_Uta
Nice japanese music, Fulminis, I listened your latest submission. I like the sad eastern harmony, well chosen instruments ;)


I just added another track, it's called Pyramid Mystery, I think Egypt is kind of an oriental place, so why not a submission about it?
http://rpgmaker.net/content/events/sos/files/Pyramid_Mystery.mp3

Feel free to comment ;)
nhubi
Liberté, égalité, fraternité
11099
Ok this one was a bit unusual in relation to all the others I've listened to, because the subject was a little more nebulous, but I just listened and thought about what my first reactions were once each piece finished. So that's the feedback you got. xD.


pianotm - The_Mothers_Dance
First thought is sadness, then I looked at the title and now I'm thinking it's a dance done by a mourning mother, which ties into the Slavic theme I am getting as well. A sort of mournful but stoic response to loss and grief. This isn't a theme I could say that I enjoy, but I do appreciate it. It's quite powerful. I could see this being a theme played over a cutscene showing the aftermath of a battle, with a single or group of survivors surveying as the sun sinks with the banner fluttering in the dying breeze and the crows descending. It's about sorrow and loss, though I'm not sure it's death but that's the easiest to attach. I'm not too sure about the heavy piano in the middle section (though I can't blame you for including it given your job) it almost seems to detract from some of the power, but maybe I was just caught up in the melancholy of it and the 'lighter' piece seemed to mitigate that in a negative way.


pianotm - Tanz_Erbe
Now the piano in this works much better, I'm not sure I can place this geographically, something mountainous though something with echoes from steep regions. I note that the name is German, and I can definitely hear the dance component of it, but I'm getting more of a Swiss vibe, something with a mingling of cultures. I think this would work quite well in a beer hall or bar, the BGM for a tavern in a game and might indeed make people get up and dance if it is culturally appropriate. Nicely done.


Fulminis-ictus - World_of_Traditions__Mura_no_Uta
Well no doubt this is Japanese based, and it's quite lovely and relaxing. I could imagine this being played by green glade with a trickling river. Sculpted of course with beautifully placed river stones and trees shaped to accentuate the natural beauty of the place. It's a little meditative too in certain places but with enough variety to keep your mind focused without drifting off into the ether. Nicely composed.


Shade_Hunter - Strings_of_Uncertain_Harmony

This is wonderful, I just adore the fact that all of the instruments used are stringed; there is no other influence which really shows the diversity you can showcase with stringed instruments. There is an oriental feel for this one, especially with the plucked sound, but then again that is a quite distinctive Japanese and Chinese style. In regard to where it would fit within a game, I think perhaps this would be best suited to travel music, something to be played as the player moves from one region to another through varied terrain. I do wish it didn't cut off so abruptly at the end though, it is too sudden and takes away from the experience of the piece. Oh and a final note it feels quite harmonious to me xD.


Shade_Hunter - Pyramid_Mystery
Oddly when I saw the title I thought I'd be getting something Egyptian, or at the very least middle eastern, but that wasn't what I got. In fact I'm not really sure what tradition this one is reflecting. That isn't to say I don't like it, because I do, but I'm finding it almost impossible to pin down where this is supposed to be from. There is something almost fairytale like in it; it's probably the tinkling cymbals that give me that impression. Still given that I think it will fit as background music for a town, probably a desert one so perhaps there is an underlying middle eastern theme that I'm only getting subliminally.



I thought these compositions had to be new, made for the event; both of jasprelao's are over on soundcloud and have been for more than a year.

jasprelao - A_Trip_To_Tampak_Siring

Ok I really like this, but it's an odd mix of a little frenetic and relaxing together, the first part is fast until the water section kicks in around 0.28 and then it becomes quite soothing, and then it goes back to the faster pace again with the waves of sound at 0.55 and then it alternates between the two so I can't really pin it down. I'm not sure whether you want me to relax or run. Though that did give me an idea where this would fit, it could work as chase scene music when you get moments to catch your breath as you are hiding from whatever is chasing you, perhaps a stealth sequence in a game. Though the ending is a little too abrupt for that, I think. Still I think it's interesting.


jasprelao - Dance_of_Devananda
This is a little more consistent than the last, and flows much better, at least for me. There's quite a lot going on here, but it seems to work pretty well, up until around 2:50 then it just feels a little too busy for a while like you are trying to push too much in at once. The title actually describes what I think it would fit, it feels like the accompaniment to someone dancing, so it would have to be a very specific use within a game, something used in a cutscene as entertainment or a diversion whilst the heroes are absconding from a palace or some such lavish event where dancing performances are a usual occurrence.


TheRexion - sos_worldoftraditions
Ok this is just lovely, very much in the oriental theme, you decided to head to the East of all the realms open to you, and it's obvious. I think perhaps this would work best as the BGM to a simple town, not a village or city, that inbetween stage where there is some of the simplicity of a village but also some of the bustling energy of a city incorporated. I do like this and I think it would add just the right amount of atmosphere without overpowering the player or taking them out of the game; it would be a good aid to immersion.


TheRexion - world_of_traditions_messages
Simpler than the unnamed piece but much more striking, once again obviously Japanese inspired. I could see this as the music at a dojo with martial artists practising their various skills both armed and unarmed. It's short but obviously loopable which works very well, because given where I can see it the repetition of themes over a short period of time would tie in with practise lessons.


Giznads - World_Music_Mountain_People
Ok, this sounds like hillbilly banjo played on a guzheng. It's oddly compelling for all that it is bizarre. I don't quite know what to make of this piece, but I did listen to it a number of times, probably because I was so intrigued by the first image that came to mind and I was trying to refine it to no avail. I have no idea where this would fit in a game, which is rare as I can usually get an image from a piece of music, but with this that image is such an odd juxtaposition I can't see it turning up in a game anywhere. Is there such a thing as an oriental hoedown?


Giznads - World_Music_Far_Away_Groove

Sand, beach, drinks with little umbrellas in them and a laid back vibe. This is very relaxing and instantly makes me feel the sun on my skin, though I think this is more a nighttime theme, a few cocktails under the belt and a willing dance partner under the huge equatorial moon. Not sure what culture you are aiming for here, but Tropical Island is the first that comes to mind, more Caribbean than Polynesian though. This is a very chill piece and I like it.


bulmabriefs144 - Hymn_of_the_Sage
If this is just random notes this time they're remarkable rhythmic and harmonious. I do get a touch of oriental (Chinese perhaps) vibe in there especially around the 2-2:30 mark. The main instrument is a little heavy though and kind of overpowers everything else, but it works better for me than the other submission from you I've heard. That's meant to be a compliment.


bulmabriefs144 - DemonicPolka
I can't really get much from this, other than demons obviously have little sense of rhythm, and Polka should die.


TungermanU- Under_the_Sun
Ok definite 'oriental' overtones here, Chinese or Korean, but with that beat that is purely western. It's like you took both east and west and melded it to make it literally 'world' music. The blurb for this piece says you find yourself amongst the representatives of the courts of the land and you must choose which one to accompany, this feels like you wrote and played this before you headed off because it covers a few different cultures (though I think in the end you went to the East).


49
nhubi
Liberté, égalité, fraternité
11099
I stand by my statement xD. Though I do find it interesting that you read feedback on other people's pieces. Most of the reason why I hide it is so that people can just go to their own rather than having to view them all.
author=nhubi
I stand by my statement xD. Though I do find it interesting that you read feedback on other people's pieces. Most of the reason why I hide it is so that people can just go to their own rather than having to view them all.


I think reading all of them is valuable! You never know what you can learn. :3
pianotm
The TM is for Totally Magical.
32388
Thank you, nhubi!

Actually, Tanz Erbe didn't start out as anything except a song I was trying to make for a project. I got carried away and ended up with that. I wasn't even going to submit except I figured that the worst that could happen is that it would be rejected.

Mother's Dance, I specifically wrote for Summoner of Sounds though, and I deliberately chose its flavor. It's about nothing so dire as death, but there is sorrow to be had. The musical flavor is inspired by an old Peter Sellers stage performance (playing a Gypsy chief). The story the song tells is of daughter who was taken to be the wife of a man from another tribe. The mother laments that she'll never see her daughter again. She then muses over how things should be, a lovely wedding, a happy larger family, dancing, singing, drinking, happiness, and then at the end, she insists her daughter is never coming back, even if she wanted to, and if she does, it would probably be long after mother has died. I'm sorry about the piano. I wondered what instrument I should have used in it's place, maybe a plucked bass for the bass, and I'm not sure what else for the melody.

And...

author=TheRexion
I think reading all of them is valuable! You never know what you can learn. :3


^^^This.
author=nhubi
I stand by my statement xD. Though I do find it interesting that you read feedback on other people's pieces. Most of the reason why I hide it is so that people can just go to their own rather than having to view them all.


I think the idea was a sort of dark sounding polka. But I don't think I implemented it well.

In terms of the hymn of the sage, I liked it too (used it in my game) but I couldn't figure out how to make it so somewhere. I kinda just repeated alot.
author=nhubi
Though I do find it interesting that you read feedback on other people's pieces.

I usually don't do that too often but I was curious as to what you thought about some of the pieces. Especially bulmabriefs144's since I didn't review them myself.
I LOVE THIS KIND OF CONTEST!! I WILL TRY TO WRITE SOMETHING!!!!!!!!! HOPE IT IS NOT TOO LATE!