Description

WHAT IS THIS?
Super RMN World 2 is a collaborative effort to make a solid Mario game in SMBX. It's the latest in the RMN Bros. series that has run on this site over the years. Unlike previous events, this project is more organized to produce a cohesive result. Even so, all users of RMN are welcome to participate! No past experience necessary! I'm your gracious host, halibabica, and I'll be overseeing the whole thing.



THE STORY
The Mario Bros. are on vacation with Peach in Yoshi's Archipelago, a group of exotic islands far from the Mushroom Kingdom. Of course, wherever they go, trouble quickly follows. Bowser and his Koopa army crash the party and kidnap the princess! The brothers' mission is clear, but something seems off about Bowser'whatever may be, there's work to do! Mario and Luigi hop right to it with the help of the princess' devoted bodyguard, Agent Toad!



WHAT YOU NEED
To participate, you need only make stages in SMBX and submit them. There are some rules, though. Please read the following before diving in.

  • You need Super Mario Bros. X to make your levels.
  • You need to save your levels in this folder. Put it in SMBX's 'worlds' folder and save your levels inside. It contains resources that will be standard for the project.
  • Levels must be created for this event. Don't submit preexisting work!
  • You may use custom graphics and music, but be sure to put them in a folder with the same name as your level. This graphics pack may be useful.


Once you have the engine and the standard resources, you're ready to start! However, for your stages to be accepted, the following must be adhered to.



SUBMISSION GUIDELINES
As this game is intended to feel like a legit Mario title, there must be some consistency in the levels. For this project, you will need:

  • 1 middle ring; the checkpoint for your stage. It's the sparkly ring in the SMW NPC tab. You can't use more than one due to engine limitations, so place it wisely!
  • 5 smiley flowers; these replace dragon coins. They're also on the SMW NPC tab and your stage needs exactly five of them. They must all be obtainable in one go through the level. The debugger can tell you how many you used. For technical reasons, they must all be on the Default layer.
  • 1 end goal roulette; this gate marks the end of the stage. It's on the SMB3 NPC tab, and jumping through it ends the level. The player automatically walks to the right and off-screen when they touch it, so every level must end going to the right.


These objects will only appear if you save your level in the Super RMN World 2 folder. Include them in your stage, and beyond that, the sky's the limit! Or is it?



ADDITIONAL GUIDELINES
This game is themed around Yoshi, and SMBX has a wide variety of them. Each island has its own theme, too. Your stages need to match the themes of the islands they're being made for. The difficulty should be relative to the island's order in the game. Each island also has its own color of Yoshi, so any you include should match, and you're encouraged to use them!

  • You may only submit one stage to each island.
  • You must be able to complete each level while riding Yoshi. This means no ladders required for progress or jumps where you must ditch Yoshi. This includes boss stages (more on this later).



WIsland NameThemesYoshi
1Green Grass Islandgrass/woodGreen
2Deathly Desert Islandsand/ghostsYellow
3Giga Growth Islandplants/giantsPink
4Molten Mine Islandcave/lavaPurple
5Slip Drip Islandwater/iceLight Blue
6Sky High Islandcliffs/cloudsDark Blue
7Pyre Fire Islandfire/wastelandRed
8Brain Drain Islandpipes/factoryBlack

About boss stages, you're allowed to make them, but their rules differ slightly. Each island can only have one boss and one mini-boss. Boss stages should end with the boss room instead of the end goal roulette. Due to post-production event handling, you don't need to include an exit; the stage will end when the fight is over. Boss stages still need to be thematically appropriate and have 1 middle ring and 5 smiley flowers. The player should be able to beat the boss while riding Yoshi. The boss stages of islands 7 and 8 are reserved for story purposes.




GENERAL GUIDELINES
I know, I know, we're almost there. In addition to all of the above, please keep the following in mind:

  • Try to stick with one art style for your level. Don't mix SMB3 and SMW koopas/coins/etc.
  • Don't let mushrooms from blocks escape off nearby screen edges.
  • Since stages must end with the end goal roulette, all other exit types are banned.
  • The SMW Bowser statue and SMB3 Lakitu are banned for their quirkiness. Use the SMB3 Bowser statue and SMW Lakitu instead!
  • No swimmable waterfalls. These should be for aesthetic use only.
  • Stages must be two-player compatible. Include both player start positions and ensure the stage is passable more than once. Basically, avoid scenarios that could trap the 2nd player.
  • Prevent no-win situations. If the player isn't dead, they should still be able to complete the stage.
  • Avoid single-tile gaps. The player wall-zips if they stand up in a short passage. This can break the game sometimes, so use caution!





LEVEL FEEDBACK
'HALI THERE ARE TOO MANY RULES I HATE THIS'
I know the rules are extensive, but we're aiming to make this the best episode yet. Don't fret if you can't remember it all. As you submit your stages, I'll be reviewing them and providing feedback. You will be expected to use it to make revisions. Failure to do so may result in your levels being altered post-production, or denied completely! Users are encouraged to test each other's levels. Every bit of feedback helps!



TIMELINE
Submissions will be open for all of July. Afterward, there will be a two-week period where revisions can still be made (but no new submissions). Then the gates will shut and the rest of the game will be processed by yours truly. It will take time, but it will get done.

If you have any questions, please ask! I hope we can build a fantastic new RMN World together!

Details

  • 07/01/2016 12:00 AM
  • 08/15/2016 11:59 PM

Registration

You must be logged in to sign up for Super RMN World 2: Yoshi's Archipelago.

Participants Entries
kentona
Davenport
Jparker1984
Solitayre
Ratty524
outcry312
nin8halos
Bart_Sol
pyrodoom
Seiromem
jackalotrun
Blobofgoo
Animebryan
lonestarluigi
Jalex
TungerManU
NeverSilent
Illy
Frozen
Fflo
El_WaKa
Frogge
Punkitt
Thunder176
Kloe
KuraiYukiChan
eric00051
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I decided to submit my unfinished level just in case I forget later.
EDIT: Sorry for the double post, didn't realise my other one was there untill it was to late.

Ok everyone, it's uploaded. My level is called Frostbite Island and I worked hard on this over the last day and a half. I picked an ice level because I have never attempted it before and it turns out, it was really fun to design.

My level for the last event, Bowsers Mega Castle. Was made to see how well the player can deal with hordes of enemies and some obstacles. This level is more about the players ability to handle obstacles and less enemies. As a whole it's a good bit easier then Bowsers Mega Castle, but it still has some difficulty at times. There is one ? block that can only be obtained with the Ice Yoshi.
author=Seiromem
author=Jparker1984
Okay I have a question. I know the gimmick is for Yoshi but does Yoshi have to be required to finish the level or can you still be able to do it if you happen to lose your Yoshi.
Of course, you just have to be able to bring yoshi to the end. If you can finish it with Yoshi, 95% of the time you can also finish it as Mario. Needing the Yoshi to complete the level would be bad game design, because then if you lose yoshi you can't win, which is against the rules.


LOL that was a dumb question on my part, thank you.
Seiromem
I would have more makerscore If I did things.
6375
author=Jparker1984
Okay I have a question. I know the gimmick is for Yoshi but does Yoshi have to be required to finish the level or can you still be able to do it if you happen to lose your Yoshi.

Of course, you just have to be able to bring yoshi to the end. If you can finish it with Yoshi, 95% of the time you can also finish it as Mario. Needing the Yoshi to complete the level would be bad game design, because then if you lose yoshi you can't win, which is against the rules.
Okay I have a question. I know the gimmick is for Yoshi but does Yoshi have to be required to finish the level or can you still be able to do it if you happen to lose your Yoshi.
halibabica
RMN's Official Reviewmonger
16948
Well folks, I'm going away for the weekend. I'll only be able to check this on my phone, but I'll probably be distracted by other stuff anyway. Keep up the good work! We're almost there!
W8 - Perilous Pipe Depot (with boss) is now uploaded!

Took me all night, but I think it was well worth it!


Edit - Now I think I've got events and layers down and all figured out~
halibabica
RMN's Official Reviewmonger
16948
Only the boss of W8 is locked for story purposes, so you could still make a miniboss stage there. Go for it!
Holy crap I just had this amazing idea for a boss/miniboss. I think it would fit best in World 8 though - are we allowed to make a miniboss for world 8, and if so, has anyone done it yet? I might turn the depot into a miniboss stage!

Edit: On second thought it couldn't be a W8 stage... bummer. Yoshi has to be able to spit out shells for it to work. HM. I'll look at other worlds.
halibabica
RMN's Official Reviewmonger
16948
@Jparker1984: I was wondering when you'd notice. You may want to read this post.

@pyrodoom: I recommend paragoombas because they can do all the same stuff paratroopas do.
author=halibabica
from pyrodoom
I'd like to ask if I could keep Billowy Brumes placement in World 6 but have a Green Yoshi in the old Blue Yoshi's spot.
Sorry, no dice. I know Blue Yoshis are harder to design around than regular ones, but that's the core gimmick of the entire game. These broken Yoshis only appear later in the game where they may turn the tide for less skilled players. If you want to make Blue Yoshi less useful, consider using fewer (or no) koopas. As for Bryan being upset about it, well, based on what I saw of his RMN Bros. LP's, he'll be upset anytime you prevent him from breaking the game wide open.


Thank you, I'll try that then. :3
Man, four days. I really want to put some more work into this - I think I'll follow baba's advice and make a placeholder for a much needed 4, 6, and 9 level.
Ok, I can't believe I just saw this contest. Well, that gives me 4 days to make a level (it took me less then 3 days to make Bowsers Mega Castle) and on top of that I'm going to try something new and do a Snow/Ice level. Damn, this will be so much fun.
halibabica
RMN's Official Reviewmonger
16948
from pyrodoom
I'd like to ask if I could keep Billowy Brumes placement in World 6 but have a Green Yoshi in the old Blue Yoshi's spot.
Sorry, no dice. I know Blue Yoshis are harder to design around than regular ones, but that's the core gimmick of the entire game. These broken Yoshis only appear later in the game where they may turn the tide for less skilled players. If you want to make Blue Yoshi less useful, consider using fewer (or no) koopas. As for Bryan being upset about it, well, based on what I saw of his RMN Bros. LP's, he'll be upset anytime you prevent him from breaking the game wide open.

from me
About the fight, it's looking good so far! I'll advise further when I have the chance; I'm on break at my 2nd job right now. :x
I'm not at work now, so here's my followup!

- The nippers being flipped upside-down is kind of hilarious. I'd forgotten that SMB2 enemies are flipped when they're projectiles. There are a few ways we can fix this, depending on what you think would be best.

A. Using the flag 'framestyle=1' would prevent them from ever flipping.
B. Turning the sprites in the sprite sheet right-side up would fix it.
C. Replacing the upside-down sprites with nipper spores would create the illusion of them transforming when landing.

I like C, depending on how it looks. You may need to do some wacky stuff with the sprite sheet to make it go, though.

- It looks like the Naval Piranha's movements are working out, but I envisioned the fight being a little more up close and personal. I'd raise the bridge a tile and make it the center of the arena so the player has to jump over the boss to dodge its charge. The head is safe to bounce on, so it should be doable. You may also want to put a wall for it to crash into when charging; it looks a little too graceful as-is.

- I guess the tendrils as piranha plants didn't work out?

- Those blocks you pick up and kick should be blue like the ones in SMW.

It's hard to say more without playing it myself. I hope you can have it ready soon.
(what the fuck, why did it double post ;-; )
author=Animebryan
Bill Bouncing in Billowy Brumes (v1.3) (W6) by pyrodoom:

Woah, holy crap.
I notice you're kind of angry in this video, and it seems to all stem from the fact I took out a blue yoshi.
I did make the changes you asked for and then some because you did these video reviews to show the level creators how their level plays, and when I saw how you played my level(by barely playing it), I fixed it. If you could give me something more than "put yoshi back in", I'd be happy. You didn't even note the changes I did make, all you seemed to care about is that you didn't have a blue yoshi at the beginning of the level.
If the issue is the gimmick of the stage, bouncing on Bullet Bills, than I don't know what to do. I just need something more than "Now there's only one fucking blue yoshi in the stage."

It's a bit late to say this I know, but I'd like to ask if I could keep Billowy Brumes placement in World 6 but have a Green Yoshi in the old Blue Yoshi's spot. It's a personal thing, yeah, but I just don't like blue yoshis because they break levels. I'm giving black yoshis a break because they are only in the last world and I haven't seen one in any of the World 8 levels I've played, so they are very rare.
The best way for me to say it: a black yoshi is a hammer suit if a blue yoshi is a tanooki suit. They are the OP Yoshis.
halibabica
RMN's Official Reviewmonger
16948
from Animebryan
How long do you think it would take you after the deadline?

Also, what did you think of the Naval Piranha boss fight so far?


I have no idea. A lot will need done and I am just one dude with a life outside RMN. I'll be generous and say I hope it doesn't take more than a month.

About the fight, it's looking good so far! I'll advise further when I have the chance; I'm on break at my 2nd job right now. :x
author=halibabica
So. It's the 10th. There are about 5 days left. I don't want you guys to be discouraged, though, so here's an important announcement:

There will be time after the deadline!

I can't accept new submissions after the 15th, but you will have the chance to finish up things you already started. If you have an unfinished level, submit it! If you have an idea you still intend to make, submit a placeholder!

I can't say how long you'll have to work, but the next phase will take a while, so you should be able to finish up without much trouble. So stay on track! Don't fret, but don't slouch either!


This is really cool. I might make two placeholders in worlds that need love just in case I find some time to work on them inbetween the McBacon jam!
Punkitt
notorious rpgmaker 2k3 shill
3341
Well then! I have a level for every world so far, but only one is reeeaally near completion, which is W2. I guess I'll submit some unfinished stuff if I can't finish by the 14th.
author=halibabica
from Animebryan
Hali, you mentioned that we could submit a placeholder. How exactly does that work?
You could save an empty .lvl file and submit that for all it matters. Whether you can finish "in time" or not depends entirely on you. Once the deadline hits, I'll be giving in-depth feedback to the existing levels and start making my own. I won't let the project get held up by stragglers, so the true deadline is however long it takes me to prepare everything else.

How long do you think it would take you after the deadline?

Also, what did you think of the Naval Piranha boss fight so far?