Description

WHAT IS THIS?
Super RMN World 2 is a collaborative effort to make a solid Mario game in SMBX. It's the latest in the RMN Bros. series that has run on this site over the years. Unlike previous events, this project is more organized to produce a cohesive result. Even so, all users of RMN are welcome to participate! No past experience necessary! I'm your gracious host, halibabica, and I'll be overseeing the whole thing.



THE STORY
The Mario Bros. are on vacation with Peach in Yoshi's Archipelago, a group of exotic islands far from the Mushroom Kingdom. Of course, wherever they go, trouble quickly follows. Bowser and his Koopa army crash the party and kidnap the princess! The brothers' mission is clear, but something seems off about Bowser'whatever may be, there's work to do! Mario and Luigi hop right to it with the help of the princess' devoted bodyguard, Agent Toad!



WHAT YOU NEED
To participate, you need only make stages in SMBX and submit them. There are some rules, though. Please read the following before diving in.

  • You need Super Mario Bros. X to make your levels.
  • You need to save your levels in this folder. Put it in SMBX's 'worlds' folder and save your levels inside. It contains resources that will be standard for the project.
  • Levels must be created for this event. Don't submit preexisting work!
  • You may use custom graphics and music, but be sure to put them in a folder with the same name as your level. This graphics pack may be useful.


Once you have the engine and the standard resources, you're ready to start! However, for your stages to be accepted, the following must be adhered to.



SUBMISSION GUIDELINES
As this game is intended to feel like a legit Mario title, there must be some consistency in the levels. For this project, you will need:

  • 1 middle ring; the checkpoint for your stage. It's the sparkly ring in the SMW NPC tab. You can't use more than one due to engine limitations, so place it wisely!
  • 5 smiley flowers; these replace dragon coins. They're also on the SMW NPC tab and your stage needs exactly five of them. They must all be obtainable in one go through the level. The debugger can tell you how many you used. For technical reasons, they must all be on the Default layer.
  • 1 end goal roulette; this gate marks the end of the stage. It's on the SMB3 NPC tab, and jumping through it ends the level. The player automatically walks to the right and off-screen when they touch it, so every level must end going to the right.


These objects will only appear if you save your level in the Super RMN World 2 folder. Include them in your stage, and beyond that, the sky's the limit! Or is it?



ADDITIONAL GUIDELINES
This game is themed around Yoshi, and SMBX has a wide variety of them. Each island has its own theme, too. Your stages need to match the themes of the islands they're being made for. The difficulty should be relative to the island's order in the game. Each island also has its own color of Yoshi, so any you include should match, and you're encouraged to use them!

  • You may only submit one stage to each island.
  • You must be able to complete each level while riding Yoshi. This means no ladders required for progress or jumps where you must ditch Yoshi. This includes boss stages (more on this later).



WIsland NameThemesYoshi
1Green Grass Islandgrass/woodGreen
2Deathly Desert Islandsand/ghostsYellow
3Giga Growth Islandplants/giantsPink
4Molten Mine Islandcave/lavaPurple
5Slip Drip Islandwater/iceLight Blue
6Sky High Islandcliffs/cloudsDark Blue
7Pyre Fire Islandfire/wastelandRed
8Brain Drain Islandpipes/factoryBlack

About boss stages, you're allowed to make them, but their rules differ slightly. Each island can only have one boss and one mini-boss. Boss stages should end with the boss room instead of the end goal roulette. Due to post-production event handling, you don't need to include an exit; the stage will end when the fight is over. Boss stages still need to be thematically appropriate and have 1 middle ring and 5 smiley flowers. The player should be able to beat the boss while riding Yoshi. The boss stages of islands 7 and 8 are reserved for story purposes.




GENERAL GUIDELINES
I know, I know, we're almost there. In addition to all of the above, please keep the following in mind:

  • Try to stick with one art style for your level. Don't mix SMB3 and SMW koopas/coins/etc.
  • Don't let mushrooms from blocks escape off nearby screen edges.
  • Since stages must end with the end goal roulette, all other exit types are banned.
  • The SMW Bowser statue and SMB3 Lakitu are banned for their quirkiness. Use the SMB3 Bowser statue and SMW Lakitu instead!
  • No swimmable waterfalls. These should be for aesthetic use only.
  • Stages must be two-player compatible. Include both player start positions and ensure the stage is passable more than once. Basically, avoid scenarios that could trap the 2nd player.
  • Prevent no-win situations. If the player isn't dead, they should still be able to complete the stage.
  • Avoid single-tile gaps. The player wall-zips if they stand up in a short passage. This can break the game sometimes, so use caution!





LEVEL FEEDBACK
'HALI THERE ARE TOO MANY RULES I HATE THIS'
I know the rules are extensive, but we're aiming to make this the best episode yet. Don't fret if you can't remember it all. As you submit your stages, I'll be reviewing them and providing feedback. You will be expected to use it to make revisions. Failure to do so may result in your levels being altered post-production, or denied completely! Users are encouraged to test each other's levels. Every bit of feedback helps!



TIMELINE
Submissions will be open for all of July. Afterward, there will be a two-week period where revisions can still be made (but no new submissions). Then the gates will shut and the rest of the game will be processed by yours truly. It will take time, but it will get done.

If you have any questions, please ask! I hope we can build a fantastic new RMN World together!

Details

  • 07/01/2016 12:00 AM
  • 08/15/2016 11:59 PM

Registration

You must be logged in to sign up for Super RMN World 2: Yoshi's Archipelago.

Participants Entries
kentona
Davenport
Jparker1984
Solitayre
Ratty524
outcry312
nin8halos
Bart_Sol
pyrodoom
Seiromem
jackalotrun
Blobofgoo
Animebryan
lonestarluigi
Jalex
TungerManU
NeverSilent
Illy
Frozen
Fflo
El_WaKa
Frogge
Punkitt
Thunder176
Kloe
KuraiYukiChan
eric00051
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

halibabica
RMN's Official Reviewmonger
16873
from lonestarluigi
Going at it solo eh Hali? If you would have ever needed a judge, I could have helped you. Anyway, are we pushing good quality levels with a voting system, like rmn world. Or is there a new system?

The new system is that I'm the last line of defense against the awful, but I've learned a lot since RMN Bros. 3 and I ain't afraid to be a huge hardass about this. But don't worry, I'll be polite.

Diggin' the enthusiasm, UPRC! I'll get feedback up for these stages sometime soon. I have a big personal project I want to take care of this week, but I'm sure I'll need a break here and there...
Punkitt
notorious rpgmaker 2k3 shill
3341
author=halibabica
from Punkitt
HALI THERE ARE TOO MANY RULES I HATE THIS
Just make stages and I'll tell you what needs fixed. ;P

i r-really hope you know I was joking i dont want to come off as rude

Alright! Time to right my wrongs against RMN SMBX levels! I'll redeem myself after my previous SMBX level I urgently submitted. Giant land plant island thing, here I come!
halibabica
RMN's Official Reviewmonger
16873
from Punkitt
i r-really hope you know I was joking i dont want to come off as rude

I never take anything typed in all-caps seriously online.

SCREW YOU BUDDY GET THE F@#$ OUT
NeverSilent
Got any Dexreth amulets?
6280
I'm not sure if I will be able to create something of sufficiently high quality, but I can surely try. And either way, testing and providing feedback on other people's levels is always an option, too. So I'm in!

Is there a particular reason why the event's duration is limited to 1 month, though? Normally, I'd say that that's a good timeframe, but it seems awfully short for a project of this scope.
Seiromem
I would have more makerscore If I did things.
6375
author=UPRC
A little bit more than that, but yeah. The trick is to just make standard Mario-esque levels, they're easy to churn out.

Oh, classic and fun, none of this Innovation I'm trying to do.
Kloe
I lost my arms in a tragic chibi accident
2236
4 levels already? I've been working on it for 3 days and I've not even got 1/2 a level done yet!

It's pretty hard though! :D
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
I got half my world 3 level done yesterday, and did some small progress on the world 8 level.
Solitayre
Circumstance penalty for being the bard.
18257
I'm pretty interested to see how this project goes since its closer to how I feel RMN Bros should have been run in the first place. I submitted my first level, I'm aiming for at least two more but no promises.

While Hali has the final word I encourage everyone to take some time to play through each others' levels and give feedback as well. It'll make Hali's job easier in the long run.
halibabica
RMN's Official Reviewmonger
16873
from Solitayre
While Hali has the final word I encourage everyone to take some time to play through each others' levels and give feedback as well. It'll make Hali's job easier in the long run.


thisthisthisthisthisthis
Kloe
I lost my arms in a tragic chibi accident
2236
Oh also, the Character blocks were banned last time, what about this time?
Blobofgoo
Legs are a burden. Return to snek.
2751
Mario and Luigi only. The event page implies toad too but I'm guessing not because only Mario and Luigi can use Yoshi. The editor will turn yoshis into kuribo's shoe.

Are we banning messages? I don't know if it was a regular thing but it was done in Castles Masterpiece Set
Solitayre
Circumstance penalty for being the bard.
18257
in RMN World 1 we mostly left the text to hali. In general a Mario level shouldn't have pages and pages of text.

For the sake of file size we might need to aim for some consistency in music. It's fun for every level to have its own track but the size of that stuff can get out of control quickly.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
First level is done! Yay! Next up is probably either an island 1 or island 8 level :D
Gonna upload the level now.
halibabica
RMN's Official Reviewmonger
16873
from Kloe
Character blocks were banned last time, what about this time?
Yes, they are banned. Only Mario and Luigi are playable. At first.

from Blobofgoo
Are we banning messages?
If you need them, try to keep it short and sweet. Agent Toad will be our recurring hint character (a la Kelly in SRW1), and that's something I'll handle in post.

from Solitayre
For the sake of file size we might need to aim for some consistency in music.
I wouldn't worry about this. We've never regulated it in the past and it never got out-of-hand. Plus, music size is another thing I adjust in post with Audacity. Basically, it'll be fiiiiiiiiiiiiine. Use whatever music you want as long as it fits.
And done, this is my first time doing this so tell me if there's something wrong, I made a nice, short and simple grass level, perfect for the first levels of the game

I'll probably work on another level, and if it's necessary, fix and improve this one
Seiromem
I would have more makerscore If I did things.
6375
Hm... what's the technical reason that all five flowers must be on the default layer?
Kloe
I lost my arms in a tragic chibi accident
2236
author=Seiromem
Hm... what's the technical reason that all five flowers must be on the default layer?
Wait they do!? DAMMIT I MISSED THAT!! My level so far has relied on the flowers being on a different layer!! :(
halibabica
RMN's Official Reviewmonger
16873
from Seiromem
Hm... what's the technical reason that all five flowers must be on the default layer?

It's beyond the scope of what the stage designers need to worry about. It's just one more thing that needs addressed in post.

If you need a flower to be unavailable until a certain action is taken, consider surrounding it with blocks and having the blocks vanish instead.
Solitayre
Circumstance penalty for being the bard.
18257
Soli PSA

Red and Blue coins are used for specific purposes. In the past we've had people use these decoratively, but that's not what they're for in 'Mario' parlance.

blue coins usually appear when a P-switch or something similar is activated.

Red coins are usually hidden throughout a level and have something happen when you find them all.

Throwing these in randomly will confuse the player.