Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

Just uploaded my entry for the final level! It has custom graphics, custom music, 18 layers, and 14 events.

Level Name: Brickroad's Revenge
Difficulty: 5/5

I know it could still use a bit more work. Just tell me where!
LEECH
who am i and how did i get in here
2599
author=Ben_Random
Since I am working on Triple Threat, I may not be able to finish editing Bowser's Desert to the extent that it needs it, so if that becomes the case I will drop the level completely.

This was actually the first level I ever made, a test. (Actually it was called "Desert Test") I never intended it to use it.

I thought I might as well give it a try so I added a boss, jazzed it up, and uploaded. I believe this level has very little potential.

EDIT: Why the %$*^ isn't my avatar working!

EDIT 2: Scratch edit 1. YAY!!!


Congrats on having an avatar. Your no one till you have a meaninless picture below your name.
I know. I large, fire breathing turtle, with a bib, flying in a helicopter that looks like a clown makes me feel so, alive.
LEECH
who am i and how did i get in here
2599
author=Ben_Random
I know. I large, fire breathing turtle, with a bib, flying in a helicopter that looks like a clown makes me feel so, alive.


Exactly. And Skulduggery Pleasants crest makes me feel... well... dead.
LEECH
who am i and how did i get in here
2599
author=Ben_Random
Like davenports first levels.


rofl.
author=Desmo360
Just uploaded my entry for the final level! It has custom graphics, custom music, 18 layers, and 14 events.

Level Name: Brickroad's Revenge
Difficulty: 5/5

I know it could still use a bit more work. Just tell me where!


This, this must be played. (If a guy as bad at mario as me can survive in a 5/5 level.)
Solitayre
Circumstance penalty for being the bard.
18257
author=Desmo360
Just uploaded my entry for the final level! It has custom graphics, custom music, 18 layers, and 14 events.


This is not in any way indicative of any level of quality. Also, I couldn't get this level to load, it gave me an error.
author=Solitayre
This is not in any way indicative of any level of quality. Also, I couldn't get this level to load, it gave me an error.

Hmm... That's odd. I didn't save it any different than my previous levels... Try it again?

EDIT: Actually, it does show the quality of the level. It shows how much work I put into it, and a level worked hard on is a good level!
One of my skyscraper levels (128 stories tall)
got error above 850kB-1024Kb (1Mb). The limit for this program
may be 10000x10000 pixels of information. Levels can still be
made extremely long if designed conservatively.
halibabica
RMN's Official Reviewmonger
16948
All right; guess I should scope out my competition for the final level...

Also submitted a new one! World of Hurt! I have no clue what difficulty to give it. I'll say 5/5 to be safe, though, with patience, it could be as easy as a 3. It features multiple paths, a few secret areas, and lots and LOTS of spikes. o.o
There is now a background and fun bonus room to the Mini Mario Mayhem that should be more pleasing to people.

@Ratty: That Pokemon looks like Speknose from Kid Icarus. Who also look like those old Groucho Marx glasses. Man enemy design sucked back then!

@Ben_Random: The desert still has potential. There are very few desert levels! We need them!

I did gripe a lot at Davenport. However, there are no other levels like his levels.

The levels for RMN Bros 2 are already leaps and bounds better than RMN Bros 1.

Uploaded 4 new levels.
- A Mirror Darkly (Mario 2 overworld with a dark side) http://rpgmaker.net/users/ShortStar/locker/a_mirror_darkly.zip
- Crash Course (Mario 1 overworld) http://rpgmaker.net/users/ShortStar/locker/crashcourse.zip
- Angry Underground (Mario 1 Underworld) http://rpgmaker.net/users/ShortStar/locker/angryunderground.zip
- Big World Gone Bad (Mario 3 big world) http://rpgmaker.net/users/ShortStar/locker/bigworldgonebad.zip
I'm plotting out making a video tutorial of how to make levels. Its not hard or long. I think D-Port can vouge for that. I couldn't seem to find any good video tutorials when I was starting out 10 days ago and now I have 30+ levels. I'm sure many would agree the ten I've uploaded are quality.
I am making one of the mini-levels in triple threat a desert, but I guess I your right.
halibabica
RMN's Official Reviewmonger
16948
BLUH! Desmo, your level is a bit tough. How is one supposed to beat Clawgrip if you lose your only weapon? I can see what you're going for, but it's a bit too unforgiving so far.
author=halibabica
BLUH! Desmo, your level is a bit tough. How is one supposed to beat Clawgrip if you lose your only weapon? I can see what you're going for, but it's a bit too unforgiving so far.


The crabs being shot out of the orange pipes are shy-guys. You can pick them up and throw them. Also, in the second part every 30 seconds a hammer suit is shot out of the orange pipe. I could make it less difficult in the next update too.
halibabica
RMN's Official Reviewmonger
16948
kentona mentioned this to me in regard to my own final level; he pointed out that it's impossible to tell that it's safe to jump on crabs. None of the other ones in the game are vulnerable from above, so suddenly being able to not only jump on them, but pick them up, isn't intuitive.

Anyway, I like how you tied in the red coins and everything, but it makes the final fight too easy. Even with the extra phase you added, I can't imagine ever losing. I did like the ending, though. And you're welcome for the Clawgrip Boom-boom sprite replacement. ;P

Also also, I have no clue how you're supposed to get through the room to the green switch. I never reached the top; I just relocated the start point to see the rest. D:

Also...

INFINITE POINTS by Brickroad
Fun! Messy! Cruel to player 2! More 1ups and points than you know what to do with. Final verdict:

...we're taking advice from you?

j/k
Solitayre
Circumstance penalty for being the bard.
18257
I just played a Mirror Darkly. I really like the concept of a mirror Dark World, but the problem is the two worlds are exactly identical. It's like playing through the same level twice. I felt like the dark world needed to be more dangerous, filled with harder enemies or more dangerous obstacles, rather than an exact retread of the level you already played through.
Very original, Brickroad. It should be a bonus level! ...at the end of the game.
One of my ghost houses has mirror reversal symmetry.
Can you figure it out?