Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

No the warp to the star is just fine. The player can access that pipe.
Terranova wastelands: I did my best to implement the hellish surface conditions using
Mario bros V.3 engine. I thought swimming through the dense atmosphere would be
neccesary even without layers.

Great pyramid: The pyramid had about 366 steps in total. Well it was designed using
the top-bottom approach. That still only 40 stories tall.
Well, I've taken on board suggestions and am now improving the level.

However, I'm defending the long chain of Goombas, because I think I put enough space between them (and the last chain WAS supposed to be a 1-Up if you could get them all before the Bonzai Bill...)
If you hold down the jump button you can still super jump. And if you jump off yoshi you can get a boost.
Four new levels to play:

- Cheapskate Bridge: Mario 1 cheap cheap bridge level with a challenge.
http://rpgmaker.net/users/ShortStar/locker/cheapskatebridge.zip

- Flurry Fury: Frozen level that gets unfrozen and has plenty of flurries.
http://rpgmaker.net/users/ShortStar/locker/flurry_fury.zip

- Coinship Chaos: Mario 3 sky level with a hidden coinship.
http://rpgmaker.net/users/ShortStar/locker/coinshipchaos.zip

- Coin Chute Choas: Mario 4 jumping level
http://rpgmaker.net/users/ShortStar/locker/coinchutechaos.zip
I played those levels aforementioned.
Quite descent. How did you import snowy background?
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Just a tip but you might want to limit the number of submissions.
Ha yeah. Probably. Someone has to compete with D-Port. I don't want to flood the RMN Bros 2. But... D-Port if they do limit the number of submissions, we could go on to make our own full of your crazy levels and my standard levels :-)

If the submissions suck, then they should be limited or rejected.
Solitayre
Circumstance penalty for being the bard.
18257
I think five submissions sounds reasonable. (that was the highest number of submissions anyone did in the first RMN Bros.)
Can't someone judge and pick the 5 instead of us? Like what if I deem my 5 best to be all Mario 1s, but there's already a ton of Mario 1 levels oversaturating it?
Solitayre
Circumstance penalty for being the bard.
18257
Asking GRS to go through 40 levels from one person and pick the best five is kind of asking a lot. I'd request that we streamline this process as much as possible.
halibabica
RMN's Official Reviewmonger
16948
I think five sounds like a good total.

From, like, everyone. Five in all.

On a more serious note, if we limited it to 5 per person, we would now have 56 levels total instead. That's only as things currently stand, of course.
Currently I have six levels and two more on the way. After that I intend to stop making levels and start focusing on improving the ones I already have. If I have 8 quality levels, why get rid of them?

author=GreatRedSpirit
Desmo: No limit, you can submit as many levels as you want! Just submit them before the end date.
halibabica
RMN's Official Reviewmonger
16948
That was before we had 32 submissions from one person.
I'm fine with 5. I can take the overflow of levels and make Super RMN Bros 2B. I don't want to encroach though.

There's no real reason for a Mario game to be 80+ levels. Players want to BEAT THE GAME. Instead of having it go on forever and ever. Keep the games a nice length instead of overstaying their welcome.
SMW was ...96 I think.
I think you're right. But there were stars, and special levels for extra content to pad it. The Invasion 2 Episode is 50 or 60, not including warp tubes and bonus areas.
author=halibabica
That was before we had 32 submissions from one person.

And most of those levels are going to be rejected due to lack of effort.

EDIT: I meant Davenport, not you Shortstar. :-)
Whew! Yeah I'm efficient, but I do have a lot of time in some levels. One took 6+ hours. I always try to expand my horizons when making levels. On average it takes me an hour per basic level, then an extra hour to put fun stuff in like bonus rooms and complex events. I'm getting quicker though and I'm shaving that time down too.
Something to consider: More levels means more time to check all levels to approve them and place them and then RMN Bros 2 is pushed back that much later. Also quality >> quantity

(I may also change the rules again, and there's one or two more things I need to deal with)