Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

halibabica
RMN's Official Reviewmonger
16873
Thanks for your help, GRS, but it didn't work. The new version and encoder still add a tiny blip to the start of the track that causes its looping to suck. I have a semi-fix for it if worst comes to worst.
PM it to me and I'll see what I can do! To the Mystery Machine!
*edit*
oh god my avatar looks like ass here :(((
Dudesoft
always a dudesoft, never a soft dude.
6309
Jesus. I am playing RMN Bros 1 to see what I can improve on... You people really need to play more Mario games! This is like a giant fuck-you-fest.
Solitayre wanted me to post my thoughts so far.

I'm glad you animals have learned the value of checkponts. Keep doing that.

Ratty, your Motherbrain boss fight is the shittiest shit that ever shat. Pro tip: if the only way you can think of to balance the end of your level is INFINITE HAMMER BROS. SUITS, it's time to go back to the drawing board.

Lennon, all your levels are too short and too hectic. In Burning Bridge in particular, I died before I even realized what was going on. Put one full screen of blank space at the start of every level, and another at the end. And remember, just because it took you two hours to build doesn't mean it will take two hours to play. You do not win a prize if you make the most levels; don't become the D-Bones of SRMNB2.

Desmo, your lava level was bad ass.

Solitayre, your forest level was amazing as always.

The level I made for Talking Time is better than anything any of you cats have done so far. Sometimes it hurts being this fucking awesome.
Solitayre
Circumstance penalty for being the bard.
18257
Brickroad made an SMBX level? This I have to see....
My level will make Brickroad shit his pants.
Thanks for the comments, Brickroad. I'll go back and see what I can do about those things. Also, Burning Bridge was a pretty bad thing to submit, it was WAY too retarded.
Solitayre
Circumstance penalty for being the bard.
18257
www.scibbe.com/stash/mybutthurts.zip < Brickroad's level, for the curious. I recommend everyone who is making a level check it out, as it's pretty awesome.
halibabica
RMN's Official Reviewmonger
16873
Ooh, now my interest is piqued. I can't wait for Brickroad to tear up mai shity frst SMBX lvl eveRRRR!!!

No, seriously, I can't wait.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
The only way to make a 0/5 difficulty level.
Bouncy Bouncy
Difficulty: 3/5
Autoscrolling

Bouncing fun!
post=Solitayre
www.scibbe.com/stash/mybutthurts.zip< Brickroad's level, for the curious. I recommend everyone who is making a level check it out, as it's pretty awesome.
Press down to win!

I like it.
Dudesoft
always a dudesoft, never a soft dude.
6309
Holy crap, Brickroad I <3 you.
Anything you can do, Brickroad can do better.
kentona's level didn't have a checkpoint, and therefore sucks. Nobody play it until he fixes it.
post=The Real Brickroad
kentona's level didn't have a checkpoint, and therefore sucks. Nobody play it until he fixes it.
HA! Jokes on you. Checkpoints don't work in autoscrolling levels.

EDIT:
On the subject of wanting things that are impossible, is there anything else you want in the level that I can't add?
Marrend
Guardian of the Description Thread
21781
Brickroad's level is exactly the kind of thing I was looking to do. Except Brick's level is infinitely more fun than what I had in mind.

Why do you have do be so awesome, Brick!? Why!?
Brickroad... That level was absolute genius. Especially the end.
post=kentona
post=The Real Brickroad
kentona's level didn't have a checkpoint, and therefore sucks. Nobody play it until he fixes it.
HA! Jokes on you. Checkpoints don't work in autoscrolling levels.

EDIT:
On the subject of wanting things that are impossible, is there anything else you want in the level that I can't add?

You should have planned the level as two distinct sections, with a small break room in between with a checkpoint.

Hot DAMN I'm a smart motherfucker. kentona's face = ROCKED.