Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

author=GreatRedSpirit
Sorry, forgot to answer it. Yeah, you can. Shortstar improved a bunch of levels (and I fixed one or two bugs in the hub world), I'll upload that to RMN Bros 1 when I get home on the 26th/27th if you want to wait for it. Everything should work with 1.3 unless they screwed up and added a new bug like when they updated to 1.2.2 with mushrooms in lava crashing the game.


Nope, I'm too impatient. I will download it now!
Edit: I will be on vacation from the 26th to the 3rd, so don't expect me to post anything.
ah, I got impatient and downloaded a couple levels to give them a try in advance. of the ones I happened to try, I really liked Solitayre's levels, and am now even more impatient for the completed project :) this may not have been a very RPGish event, but it introduced me to SMBX - which has turned out to be awesome - and seems to have created some awesome work, so... yeah! I look forward to it, that's all :P heh
The difficulty for my levels should be about:

Boo Pier - 4/5
Goodlands - 2/5
Guess whose back???
Did ya miss me??? (Probably Not.)
Marrend
Guardian of the Description Thread
21781
I haven't been paying much attention to this (despite the notices I'm getting), but I'm wondering how far along this is coming together?
I'll make a post when the first round of approvals/denials is complete
who cares when? it's only been like 2 weeks(over 2 major holidays). just shut up and wait, geez. people should just go on with their lives. i'm sure GRS isn't losing any sleep to get this finished to meet public demand. he said he'l post when he's done, THATS when.
author=Link_2112
who cares when? it's only been like 2 weeks(over 2 major holidays). just shut up and wait, geez. people should just go on with their lives. i'm sure GRS isn't losing any sleep to get this finished to meet public demand. he said he'l post when he's done, THATS when.
Dude. I only wanted an estimate.
will that make you feel better? some things can't get accurate estimates. just wait.
author=Link_2112
will that make you feel better? some things can't get accurate estimates. just wait.
Well, for one, it would give me a reason to actually remove this from my tab list.
I will give you a ballpark of when it will be released, 2011. Forget about the project and one day when you visit the site it will be here for you.
Nobody wants more levels, especially yours. This event is done. This thread is done.

The game will be posted in a gamepage so just wait for it to pop up.
I just got 874 notices for Super Rmn Bros. 2! It re-alerted me on EVERY post on this blog! :O (Probably more like 850 notices if you subtract the ones I made.)


A preview for 2 lands.
author=ShortStar
A preview for 2 lands.


Music Wanted.
Decky
I'm a dog pirate
19645
Yeah it's so quiet in there.
Ratty524
The 524 is for 524 Stone Crabs
12986
... Who's idea was it to put boos in Checkpoint graveyard?

It's kind of cute that yoshi coins are in Techno Underground.

Dang, there looks like there is a shit load to dodge. Do people have a fire-pirhana plant fetish? Those things are pretty damn annoying.
<<< My idea. I will take them out. I put Yoshi coins in a lot of levels big enough to support them. I'll look into less fire plants.