Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

9 in mine. No Star land at least yet. Starland seems pointless when all of the levels are accessable and everything is quick to manuver around with hubs. I might still put in the starland though.

Grassland
Underland
Dryland
Wetland
Iceland
Skyland
Retroland
Panicland
Lavaland

Luckily I won't be working on the land containing Double Trouble. So send it and I'll just replace the level.
author=ShortStar
PS. The whole star thing is a pain, but that's the flaw of the game design. I post stars next to worlds so you know they clearly belong to the level. However, when you beat the level it doesn't make the star appear, unless the star is 1 tile away. The map kinda looks ugly.


Ok, then do this..

use a custom path tile that is invisible so that doesn't show.
make the level tile match a map terrain tile but make it have a slight visual change(like color, or start/stop animation....)

There, now it's pretty :)
halibabica
RMN's Official Reviewmonger
16948
Waitwaitwhat.

Levels are being modified? Or is this just ShortStar goofing around while waiting?
This is me doing my own thing. There aren't that many levels greatly edited. Most of the edits are for people that only have mushrooms coming out of blocks. I did edit Bowser's Desert and Checkpoint Graveyard, but I put the graveyard back to what it was. I had changed it originally because it was dull and vacant especially if its your 2nd time playing. Some backgrounds I changed to fit the land that they are in.
author=ShortStar
This is me doing my own thing. There aren't that many levels greatly edited. Most of the edits are for people that only have mushrooms coming out of blocks. I did edit Bowser's Desert and Checkpoint Graveyard, but I put the graveyard back to what it was. I had changed it originally because it was dull and vacant especially if its your 2nd time playing. Some backgrounds I changed to fit the land that they are in.


Because it SUCKED. The level was originally terrible, but somehow, shortstar and his ninja awesome mario skills made it actually playable.
It didn't suck. It was still better than a lot of levels with Super RMN Bros 1. It was always playable. I just changed some tiles around.

Hey Ben... psst... When you have time, I want you to make me an ice level. In this ice level it should have:
- Slick ground & platforms
- Ice blocks
- Frozen Coins / Frozen muncher plants
- Fire plants
- A blue Yoshi
- A secret Room that you enter with a pipe
- 5 dragon coins
- Fire flowers & ice flowers, but no leaves
- Must be 6 screens long.
- Boss fight with Birdo at the end

Go make it. You will have fun :-)
I just might "goof off" while I wait, as well. Super Hardcore RMN Bros. 2 here I come!

If I pull off what I'm hoping I will, I will edit all the levels to make them more challenging and fun, for those who enjoy that. I know I do! (Not Kaizo hard, though)

EDIT: Also, come check out my new mario game: Super Puzzle World! The demo should be out soon.
Here's the link!: Super Puzzle World
Yeah I think when I get done making the world and stuff I'm gonna link it to Super RMN Bros 1.

If you make Super RMN Hardcore Bros 2... I'll make more lands AFTER you beat the game and add them to mine if you'd be cool with that.
Dudesoft
always a dudesoft, never a soft dude.
6309
Sweet one of my levels made it in the videos. :D
author=ShortStar
It didn't suck. It was still better than a lot of levels with Super RMN Bros 1. It was always playable. I just changed some tiles around.

Hey Ben... psst... When you have time, I want you to make me an ice level. In this ice level it should have:
- Slick ground & platforms
- Ice blocks
- Frozen Coins / Frozen muncher plants
- Fire plants
- A blue Yoshi
- A secret Room that you enter with a pipe
- 5 dragon coins
- Fire flowers & ice flowers, but no leaves
- Must be 6 screens long.
- Boss fight with Birdo at the end

Go make it. You will have fun :-)

Will try.

Also: What is a frozen muncher plant. And, How does one break a frozen coin?

author=ShortStar
It didn't suck. It was still better than a lot of levels with Super RMN Bros 1.

That's not saying much. But thanks anyway.
I wouldn't want my levels to be edited in any way. Everything in there is by choice and there is a reason for it. Not that I'm insulted if you modify my level on your own.

I hope this takes a while to make. By then I'll have forgotten the levels I already played and I'll have a better time.
halibabica
RMN's Official Reviewmonger
16948
from Link_2112
I wouldn't want my levels to be edited in any way.
Agreed. The only things I want to see changed are things that absolutely needed to be; things like GRS pointed out if the level was rejected, etc.

Also, congrats on beating me out for the final level, Des. >:|

Not much point in keeping my version secret anymore.
author=ShortStar
If you make Super RMN Hardcore Bros 2... I'll make more lands AFTER you beat the game and add them to mine if you'd be cool with that.


Sure! That'd be awesome!

author=halibabica
Also, congrats on beating me out for the final level, Des. >:|

Not much point in keeping my version secret anymore.


Sorry about that, but your level was great too! I might have peeked in your locker a few days ago for it. The only problem was that it was lengthy, and you had to be able to use all five characters.
I started doing Retroland #7 and Dudesoft, your 8 bit memories. was the first level I added. Its a process.

I'll look to see if I edited any of your levels Link. And the answer is no. You don't even have one in this :-) Aristocrab's Lair was also tediously and needlessly difficult. So I did edit that. The level is 5 minutes of challenge if you don't die. If you do, that's another 5 minutes.

In the end, I can upload my version without the .lvl files in it so people can just download them all here and play unedited.
Dudesoft
always a dudesoft, never a soft dude.
6309
Ah ha! I thought so. Sweet! Looking forward to playing this edit.
And now I'm done with lands 7 & 8. I am going to wait to post a preview. I'll do 9 soon and be done. To get to the 9th land, you'll need 55 stars.

For everyone who has been happy they made it in the previews. You should save your happiness for the trailer. 65+ levels in 10-15 minutes. That will be tougher to make that cut.

edit: That End of the Road is a really nice level. Tough boss.
Decky
I'm a dog pirate
19645
Guess my level(s) weren't good enough to make the preview.
You didn't even have any submitted.
Decky
I'm a dog pirate
19645
author=ShortStar
You didn't even have any submitted.

Ah. The final versions were submitted to GRS, who is doing the official version.