Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

Since ShortStar thought that it was too easy, I've updated Yoshi_Plains to be slightly harder. I also fixed the water so that you can't swim above it. Also, Ben you can unzip .rar files by downloading Winrar which has a free trial version at the official site.
I think someone else thought it was too easy too :-) Aw heck every game needs easy levels. My bad.
Well, it still isn't too hard. You're just not going to want to skip Yoshi.
And by trial version Oloeopia means "It just has a small pop up every time when you when you extract something after the 30 day period"

*edit*
i rite gud
halibabica
RMN's Official Reviewmonger
16873
WinRar is forever. Give up, guys, we're never buying the full version!
Constructive criticism FTW! I like this site...

@ShortStar

Wrapping and the question mark 'shroom enhance the 2player experience -which is what I was working towards- IMO. Also, the wrapping means you can jump right-to-left about halfway up and get a secret propellor block!

@Ben_Random

As well as the leaf and flower, you also get a chance at a hammer bros suit if you take the left route, and jump in time.

But yeah, thanks guys, I will have a go at revising when I get time and try and reupload before the deadline :)
author=Mikemc
Has anyone else experienced no sound or music at all with both the game and editor? I cannot test my custom music.


It's related to him making a level with custom music, so it makes sense for him to simply ask a question to his fellow RMN Bros who should try and help out before simply advising that he ask on the official forums.

Coming here with that problem is like if you went into a supermarket and said I want to trade stocks of Kellogs.


Nice analogy, but it's more like him running into a fellow stock trader at the supermarket and asking if he knows any insider trading going on within Kellogs.

It's simple courtesy.
halibabica
RMN's Official Reviewmonger
16873
I don't know about the sound problem, but I couldn't get custom music to work until I put the entire file name into the box, extension included. So, putting 'KoopaBros' would not work, where putting 'KoopaBros.mp3' would.
on an unrelated note, I had just downloaded KoopaBros.mp3 yesterday.
@BeanStalk grower: I know what the warp means and does. I just feel like you don't need it.

@Link: Nice analogy, but its more like him running into a fellow stock trader and asking why the stock trade website was down.

Maybe he needs to put the custom music into the folder or the level folder or do what Halibabica suggested, but seeing as how we didn't make the program nor can we fix the program, we are the wrong people to axe. Especially if this is a legit bug. I've found tonz of bugs that I've reported and the maker added it to the list to fix.
Oh yeah, the mp3 file has to be in the same folder as the lvl file. And it is possible that the engine is only coded to expect certain bitrates or something.
author=Oloeopia
Since ShortStar thought that it was too easy, I've updated Yoshi_Plains to be slightly harder. I also fixed the water so that you can't swim above it. Also, Ben you can unzip .rar files by downloading Winrar which has a free trial version at the official site.

Okay, thanks. I may not be able to play and review your level in time for you to edit it, but I will certainly try.

Also: Bowser's Desert is almost certainly going down the drain. I my replace it with a short level I made called "Wooden Wonders". (The level in the screen shot of that error I was having.) I am not going to do ANY more work on Bowser's Desert. I'm sorry ShortStar, but this level is really getting boring for me. If you insist on having me keep it (which I doubt anyone does) I will. And I will upload wooden wonders as well.
My Last submissions for the month:
Nocturnal Castle
Haunted Palace
Goodluck!
Edit: The best way to test a level is using invincibility mode.
Uploading my final uploads.

Then I'm going to make a video of many of these levels to plug the project on Youtube. It seems like I'm getting subscribers from my tutorials.
author=Ben_Random
Bowser's Desert is almost certainly going down the drain.


What's wrong with it? I just played it and its fine! Here are my thoughts:

Bowser's Desert
Difficulty: 2.5/5
SMB3 Desert Level
1. It was shorter than most levels, but all the hidden secrets made up for that.
2. What was the point of the trapped toads? Maybe there should be some way to rescue them and a reward for doing it!
3. Being forced to find a secret key to get to the boss isn't for all players. Some might just go forward, not thinking they have to find the key. What's more is that you have to have a certain power-up and be able to fly to do it.
4. The boss room didn't match the desert theme very well. Maybe some orange or yellow-ish tiles would work better?

Either way, its a quality level that shouldn't be deleted.
author=Desmo360
author=Ben_Random
Bowser's Desert is almost certainly going down the drain.
What's wrong with it? I just played it and its fine! Here are my thoughts:

Bowser's Desert
Difficulty: 2.5/5
SMB3 Desert Level
1. It was shorter than most levels, but all the hidden secrets made up for that.
2. What was the point of the trapped toads? Maybe there should be some way to rescue them and a reward for doing it!
3. Being forced to find a secret key to get to the boss isn't for all players. Some might just go forward, not thinking they have to find the key. What's more is that you have to have a certain power-up and be able to fly to do it.
4. The boss room didn't match the desert theme very well. Maybe some orange or yellow-ish tiles would work better?

Either way, its a quality level that shouldn't be deleted.


Okay, thanks. I guess i will leave it as it is and upload Wooden Wonders as Well.
Decky
I'm a dog pirate
19645
I should try to make a quick level tonight that brickroad won't kill me for. It would be my first level and would be pretty easy, though...
halibabica
RMN's Official Reviewmonger
16873
Go for it! If it sucks too much, GRS will reject it.

Also, submitted a new level called Fire Summoner! Who knew Lakitu had such powers?
So how long after the deadline can we expect the finished game to come out?