Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

author=halibabica
"fixed"

As I said before, I'm not happy that he decided to change things around in some of the levels. I wouldn't want his to be the official version, if only for that reason. No offense to ShortStar; that's just how I feel about it.

Yeah, agreed. Don't mess with anyone's work if it is already playable and beatable to people of any skill level.

Anyway, what page is the link to ShortStar's version on?
author=halibabica
"fixed"

As I said before, I'm not happy that he decided to change things around in some of the levels. I wouldn't want his to be the official version, if only for that reason. No offense to ShortStar; that's just how I feel about it.


I agree, however one of my levels sucked so bad it needed maintenance.

All that aside, I do think that GRS made a commitment to this project, and should keep it. I'm just saying that this finished product better be stellar, with a capital W, because GRS is taking a long time.
author=GreatRedSpirit
No.


So, about how long until you're done?
No deadlines. I'll probably miss them all like the ones I gave YDS for a script. I've already got a dozen marks of shame this year.

For now my SMBX focus is more on Moon Base Mario which is nearly complete thanks to Kentona's hard work. I need to update my levels for it based on comments from the Beta and wrap up my own beta comments and make changes to my section of the final level.

I am going to make a gameprofile for RMN Bros 2 and put Shortstar's version up for download as per Marrend's suggestion. This event needs to die.
halibabica
RMN's Official Reviewmonger
16948
Well, instead of a deadline, why not let us know how many levels remain to be added? If you want any help with it, I'd be willing to.
author=The Real Brickroad
Guys, this is shit. You failed miserably.
What is?
Probably the fact that this contest ran some time in August and there's still no end result.
author=Shinan
Probably the fact that this contest ran some time in August and there's still no end result.
It was November/December. i still don't understand the purpose of brickroad's post.
author=kentona
author=Shinan
Probably the fact that this contest ran some time in August and there's still no end result.
It was November/December. i still don't understand the purpose of brickroad's post.


I downloaded RMN Bros. 2 and it is shitty. You guys made shit. I am alleviating the frustration I feel about this project by laughing at you.

I wish it didn't have to be this way. I hope your guys' next Mario game is way better!
halibabica
RMN's Official Reviewmonger
16948
author=The Real Brickroad
author=kentona
author=Shinan
Probably the fact that this contest ran some time in August and there's still no end result.
It was November/December. i still don't understand the purpose of brickroad's post.
I downloaded RMN Bros. 2 and it is shitty. You guys made shit. I am alleviating the frustration I feel about this project by laughing at you.

I wish it didn't have to be this way. I hope your guys' next Mario game is way better!
I'm glad we could help ::)
halibabica
RMN's Official Reviewmonger
16948
You do know the only version up there right now is ShortStar's, right? GRS is still making the final version.
LOL the Real BrickRoad is confused or he's just trollin'.

Oh and for anyone thinking I edited the entries of #2, I didn't unless there were mushrooms instead of fireflowers or stupid insta kills after you beat the level. However, with Super RMNK Bros 1, I did those remixes.

Has anyone tried my version of Super RMN Bros 2? I know plenty of people refused to play it because its not official.
I played through about a quarter of it. I thought the game itself was decent, and a good take on implementing a world map for a game like this.
Thanks Mr. Anderson.
Decky
I'm a dog pirate
19645
Let's see Brickroad try to make a game using this program!

Edit: in all seriousness, he's right, just not articulating it very politely. Most of these levels, mine included, need some work.