Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

She makes it easier. Link makes the level easier too. He can stab through bombable blocks.

Or maybe you should try one of the other 50 unlocked levels and tackle that one later. Maybe I should make it so you need 40 stars to enter certain levels?
Remember Kids: If you drive into a concrete post the only solution is to back up and try again! Show that post who's boss!
halibabica
RMN's Official Reviewmonger
16948
I'll take that to mean there's no point arguing with brick. I'm more than willing to abide.
It can mean whatever you want it to mean

I'm really taking a pot shot at something else but the target's so wide I could hit it with a blindfold while piss drunk
This site has a lot of cryptic jokes and or comments.

The duck sits where the moon doesn't show.
Thank you Brickroad.
author=ShortStar
Thank you Brickroad.


Well, that's a lot better than "fuck off and die you faggot troll".

I'm movin' up in the world!
I think I left out the death and faggot part. I think I'm gonna start playing the game on video. Its been a month or two. I'll be rusty, but it'll boost downloads.
author=The Real Brickroad
I figured maybe I owed you guys at least this:

http://scibbe.com/index.php/2011/03/19/rmn-bros-2-is-awful/


Aww gee, now I feel all warm and fuzzy inside.
author=ShortStar
I think I left out the death and faggot part. I think I'm gonna start playing the game on video. Its been a month or two. I'll be rusty, but it'll boost downloads.


Wait, are you making an LP?
No. I'm making a video of me beating the whole thing. I don't care about commentating. Sure that won't be nearly as fun to watch, but I play for the fun :-)
This whole thing has been taken way too seriously.

@brickroads blog: It's easy to pick on the levels made by bad game designers. Don't make it seem like "all of RMN" is bad because this game is bad. The game hasn't even had an official release yet. At least wait until then to start badmouthing us, your majesty.
Very well pute Link.

I made 10 videos, no commentary, probably super bland. Lands 1-3. Some of 3, some of 4. I'm at Youtube now trying to upload them, but the upload button doesn't seem to be there right now. Oh well in time...

edit >> you know what? I don't think I have the right to post videos or LPs of unfinished products. That would be cheating you guys out of the final version.
Link, you're acting like my problem is "RMNB2 has too many bad levels" when in fact it is "almost every level in RMNB2 exhibits poor design". There's a bolded statement in my review post that says as much.

The solution is not to cull the bottom 10% out of the game. The solution is to go back and make every single level better. EVERY. SINGLE. LEVEL. The only way this will happen is for you guys to really get it together and learn how to accept and offer criticism.

I wonder what the excuse will be once I play the FINAL final (for real this time!) version and STILL think it's shit. What is GRS doing to fix the existing levels? Rewriting them all from scratch? That would explain why he's been at it for three months.
author=ShortStar
Very well pute Link.

I made 10 videos, no commentary, probably super bland. Lands 1-3. Some of 3, some of 4. I'm at Youtube now trying to upload them, but the upload button doesn't seem to be there right now. Oh well in time...

edit >> you know what? I don't think I have the right to post videos or LPs of unfinished products. That would be cheating you guys out of the final version.


When will we hear your voice?
Solitayre
Circumstance penalty for being the bard.
18257
Seems you guys have some decisions to make. The game as it exists now is pretty bad. Most of you guys seem to agree it's pretty bad. So you have a choice.

You can release a game you know is pretty bad or you can try really hard to fix it. This might mean some levels need to be gutted entirely and rebuilt. But that's part of game design.

Brick grew up playing SMB3 and SMW. I think some of you are too young to have played or remember those games. If you are, you should check out The Invasion 2, the level pack that comes with most versions of SMBX, and play some of those levels to get a sense for what makes a good 2d Mario level.
Who says we have a dead line, heck, we have all the time we need to make a good Mario game.

I know it would be a lot of work, but we could just start over and fix all the levels if we really needed to.

Decky
I'm a dog pirate
19645
Yeah, everyone needs to start fixing their levels.

First and foremost: no frickin' gimmicks. Just good old-fashioned Mario platforming. Similar what I tried to do with my two levels (but better because those were the first levels I ever made).

Everyone needs to master the fundamentals of traditional Mario goodness before you can move on to crazy stuff.

Edit: more like not as many gimmicks. We should still be able to do what we want to do - it's a hobby, after all - but making fundamentally sound levels can be just as effective and enjoyable.
author=Deckiller
Yeah, everyone needs to start fixing their levels.

First and foremost: no frickin' gimmicks. Just good old-fashioned Mario platforming. Similar what I tried to do with my two levels (but better because those were the first levels I ever made).

Everyone needs to master the fundamentals of traditional Mario goodness before you can move on to crazy stuff.


Can I keep my clown copter auto-scrolling level. It's very emotional to me.