Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
wildwes
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

Seiromem
I would have more makerscore If I did things.
6375
author=DarklordKeinor
For one, the music isn't playing as a result of it. You need to make the level play the music from the folder.

The level is supposed to be outside of the folder so it will load the custom graphics.


That is exactly the opposite of what I have done.
Having the music in the same folder as the level, I don't need to specify which folder to play it from, I just type in the MP3's names and it plays.
Same with the graphics, it works, I'm doing it now.
author=DarklordKeinor
author=seiromem
Not sure I understand the issue, what's so bad about having the folder contain the level and music? It makes it far easier and more organized says I.
For one, the music isn't playing as a result of it. You need to make the level play the music from the folder.

The level is supposed to be outside of the folder so it will load the custom graphics.
Actually, no. It seems alot better to have the level and music in the same folder, because of how easy it is to make it work. You don't need matching names for folder and stage if the stage is in the folder, and you don't need the level name/song name.mp3 in the custom part of misc. section. What I'm trying to say is that if it worked as many people did this in the Castle Masterpiece set, than it should work here, and so Seiromem is right in my opinion, as it's alot more orderly.
But, though I agree with Seiromem, we all have to do as Hali says or else we can't have our levels in the game. :( Just sayin'.


Edit:I think the word for what the fuck just happened here, is I just got Ninja'd.
Seiromem... -_-
halibabica
RMN's Official Reviewmonger
16948
Man, this thing exploded while I was busy all day.

seiromem, I know the music still works outside of a folder. That's not the reason I made the rule. It's to keep things organized and simpler for me and the other judges. Don't break my rules just because they don't make sense to you.

I'll get the wiki updated in a bit. Wasn't expecting so much all at once. -_-
Seiromem
I would have more makerscore If I did things.
6375
But it'd be easier to organize if- Bah, I'll leave you and your stupid rules to yourself, make it more tedious for me....
Here, have something that qualifies for probably the easiest level ever made in SMBX.
halibabica
RMN's Official Reviewmonger
16948
Okay, so I don't know what's up with the wiki. Nothing I click on it is working right now. It was fine just the other day, so I don't know what to tell you.

In the meantime, I wanted to clarify a few things.

from kentona
Super VERBOSE World, amirite?
And this is the trimmed down version! Sorry I couldn't convey all this information more concisely.

from jackinfracklefacioman
Quick question, what are the themes of the worlds?
The worlds have no specific themes. That used to be on the event page, but I lost that tidbit while I was trimming it up. Whoops! More stuff to fix! >_<

from masterofmayhem
no bosses only certain NPCs no secret stars.
Check again: the only banned NPCs are the same ones from last time, except the secret stars. You can still use boss NPCs, but you can't make the fights too complicated or difficult.

from pyrodoom
...that actually sucks. What if you want to make a vertical level, or a stage that isn't SMB3 styled, it would truly just screw up your plans! My major issue with this, is that it limits where you can put the star, and that's not cool!
Yeah, you can't throw the star just anywhere, but that doesn't mean you can't make it work. Many levels in SMB3 end with a warp to a section with just the black backdrop and roulette.

If you make a vertical stage or any other wacky shape, just put the star in its own section at the end. Very simple.

from seiromem
But it'd be easier to organize if- Bah, I'll leave you and your stupid rules to yourself, make it more tedious for me....
I'd just be changing it later anyway.
Seiromem
I would have more makerscore If I did things.
6375
Hold up- Star Roulette!?

I thought it was just an SMB Star! You need to be more specific with these things guys xD

EDIT: And now I can't get my music to work >=l

EDIT 2: I stand by my last argument, you could save everyone a lot of trouble by letting just one folder contain the graphics, music and level file, without making me us(?) jump through hoops.
Isrieri
"My father told me this would happen."
6155
It would save everyone a lot of trouble if you guys just knew how to zip things in folders. Consarnit.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Graphics Folder - Contains all the graphics for the level and nothing else. Must be named the exact same as the Level File.

Level File - The level. It should be outside the Graphics folder.

MP3 Files - The music. These need to be in the same directory as the Level File. That is, you need to stick your music in the same place you stick your level.

The Graphics Folder, Level File, and MP3s all need to be zipped together by themselves. So don't make a New Folder to put those 3 things in, and zip that New Folder. That's just annoying.

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

IF EVERYONE DID IT LIKE THAT WE WOULDN'T HAVE ANY PROBLEMS
I EXPLAINED ALL THIS AGES AGO
halibabica
RMN's Official Reviewmonger
16948
from seiromem
Hold up- Star Roulette!?

I thought it was just an SMB Star! You need to be more specific with these things guys xD
It IS an SMB3 star! Levels in SMB3 didn't end with stars, though. I shouldn't have made it confusing. You're still using the frame and backdrop, but it's a star instead of a roulette.

from Isrieri
Graphics Folder- Contains all the graphics for the level and nothing else. Must be named the exact same as the Level File.

Level File - The level. It should be outside the Graphics folder.

MP3 Files - The music. These need to be in the same directory as the Level File. That is, you need to stick your music in the same place you stick your level.

The Graphics Folder, Level File, and MP3s all need to be zipped together by themselves. So don't make a New Folder to put those 3 things in, and zip that New Folder. That's just annoying.
You almost got it right. The MP3 thing is true, but I want you to put it in the graphics folder with the rest of the level's custom resources. It can still work; it's just as simple as specifying the file path in the Custom Music option in Level Settings.

Every submission with custom resources should be a .zip or .rar with just the level file and a folder with its extras. It's not that hard!
Seiromem
I would have more makerscore If I did things.
6375
Alright, I've made the appropriate changes to the level submitting.
Should be set.
Ratty524
The 524 is for 524 Stone Crabs
12986
Hell to the yes I've been waiting for this event to get started!

I'll see what I can come up with soon, I have an idea for a level 1 stage right now.
Decky
I'm a dog pirate
19645
Gotta fix the music in my level. I renamed the level and forgot to rename the music path.
Does anyone have the SMB1 overworld theme in piano? I really need it for a level.
I'm going to do my best to be more involved this time around. So here's a bit of feedback:

Deckiller - Forest Temple
Good
- The aesthetics were very well done, especially the opening section
- Secret areas were subtle, yet still managed to be in plain sight
- Good use of the extending vine
- A unique gimmick involving vines and crushers

Bad
- How is this a world 2 level?
----- The roto discs were a bit too cluttered, and it didn't help that there were always ghosts in the way as well
----- I felt like the level needed more power-ups
----- The crusher section was pretty hard
- Perhaps you should slow down the crushers a bit? (Referring to the time between crushes, rather than the speed of the crush)


Nin8halos - The Scream
Good
- A unique twist on the classic ghost house
- Clever placement of Yoshi Coins
- Hidden power-ups

Bad
- You used the SMW Dry Bones (The rules above say you can't do that, unfortunately)
----- Did you fix the hitbox? It seems as though you did, in which case it would become acceptable
- During the P-Block segment, the fish really hinder the player's progress


Seiromem - Mega Mole Mountain
Good
- Alliteration!
- Good Aesthetics
- Smooth Events
- The funky music works well
- Bashing blocks with bomb beetles

Bad
- The waterfall and the pipe clash with the color scheme
- The random thwomp clashes as well
- Section 3 has no music
- The falling platforms re-spawn too quickly; looks weird
- If you're going for consistency, the final crusher in section 3 should have a chain on it


I'll be reviewing these levels tomorrow:
Darklordkeinor - Simplicity
Isrieri - Glazed Donut Road
GloopMaster - Koopas on High
Davenport - Inferno
Good starter levels so far. 3 Thumbs up.
Decky
I'm a dog pirate
19645
Thanks for the feedback.

Hmm, maybe Forest Temple should be world 4 or 5 due to the crusher and the tight disks? What does everyone else think? Slowing down the crusher might make it world 3 quality, but I already have Fire Temple pegged for World 3 or 4. Maybe keep as is and make it world 5?

Second level, Fire Temple, is up~

Difficulty: 3 or 4/8

Water Temple to come at some point this weekend.
author=Deckiller
Thanks for the feedback.

Hmm, maybe Forest Temple should be world 4 or 5 due to the crusher and the tight disks? What does everyone else think? Slowing down the crusher might make it world 3 quality, but I already have Fire Temple pegged for World 3 or 4. Maybe keep as is and make it world 5?

Second level, Fire Temple, is up~

Difficulty: 3 or 4/8

Water Temple to come at some point this weekend.

author=Deckiller
Water Templeto come at some point this weekend.

author=Deckiller
Water Temple

Decky
I'm a dog pirate
19645
I'll make sure to reprogram the maker so that you have to press a combination of 5 buttons every time you have to equip/de-equip the Iron Suit ;)
Note to Davenport: Refer to the submission rules. You need to place the .mp3 tracks in the level folder. You also need to place a number on your level, ranging from 1-8.

Fix that and resubmit the level and I'll look at it. Instant denial for anyone that doesn't follow the level submission guidelines.

Note to Nin8halos: I feel like I'm sleeping on the job. Change the SMW Dry Bones. I don't see the fish as a problem, but that's just me. Your level is still approved otherwise.

To Seiromem and Gloopmaster: After I get some sleep, I'll review both of your levels.
Just completed my first level, can't wait for the feedback! It's Metal Harbor!

But yeah, that rocket is just a joke. XD I was wanting to make it send Mario up and away, but than I realized that it may not be worth the trouble, plus the only way I could think of doing it would make the stage bigger than it really needs to be, so I left it in there, and said it crashed, and the Toad gives an explanation somewhat of why jumping through a hole above you sends you to a completely different area. But than again, it's Mario! No explanation really needed!
While I wait for feedback, I'm getting stages done! Next is either Crisis City or Desert Palace's successor as I'll call it, Oil Pyramid.