Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
wildwes
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

Seiromem
I would have more makerscore If I did things.
6375
Updated Levels:
The Hop:
Fixed everything Hali said except one thing, you can't put Yoshi eggs in bubbles.

Added a coin trail for Nin8halos.

Shy Guys' Toy Box:
Nin8halos, your suggestions seem to... suggest a near complete re-hashing of the level, barring the space issues (meaning I'll work on that). I think most of the graphics are used pretty well and aren't out of place, but that's me. You might just not like the SMB2 Castle tiles, but I've been wrong before =x

Hali: Fixxed everything.

Aztec Architecture:
Hali: Fixxed everything!

Nin8halos: I think I switched it to desert for the music. I'm regretting it even now, for I had some good (not grainy) graphics for it D=. Anyways, fixed the coins!

Hali: Fixed All those grueling tasks. Thanks a lot. No, seriously.
Isrieri: Fixed!

Cursed Funklen: Hali, and Nin's suggestions have been used.

Thinking about removing Goomsplosion, I remember how much I hate airship levels.

Industrial Failure:
Hali: Fixed, except the graphic (will do it, don't worry)

BBBB:
Update yer Feedback, hali!
Isrieri: Alright, done, but instead of a boom-boom, I added a little something something for Darklord.

I forgot how fast it was to fix these up.

By graphic problem, I mean my inability to edit custom graphics. If I ever find a program I can use, before the deadline, I'll be damned if I don't do it myself. I'll try hali's little trick now, enjoy the updates!(Hopefully this will add 6 more levels to the mix!)
'preciate your feedback judges!
author=Ratty524
jparker's Chaos Woods- Much better compared to the last version I've played, I'm glad you got rid of the pipes that sent you back.

- I'll say it before the judges do, though, your 1up in the bonus section is bugged. The bubble pops before you enter the room and the 1up is lost, making the bonus section pointless. I think all you need to do is set the 1up npc to not move.

- I still think your level is a bit too tightly packed with enemies, but they are a lot less haphazard than your previous iteration. I'd still remove a few, though, since this level is intended for World 5, and maybe remove the bill blaster that sits on a moving platform near the top of the level. It's kind of overkill.

Otherwise, it's a lot better.


Damn lol i didnt realise that was buggy. I'll get to that and the enemy fix by tommorow. Thank you.
halibabica
RMN's Official Reviewmonger
16948
All righty, I updated my feedback for apa649. I hope that's all the fixing your levels need! I'll begin my third pass when I get the chance. I think I'm coming down with something. :c
I guess I'm just too late to jump on the bandwagon; you guys are expecting more than my level design capabilities it seems.
author=GloopMaster
I guess I'm just too late to jump on the bandwagon; you guys are expecting more than my level design capabilities it seems.
don't sweat it. They expect more than mine, too.
author=kentona
author=GloopMaster
I guess I'm just too late to jump on the bandwagon; you guys are expecting more than my level design capabilities it seems.
don't sweat it. They expect more than mine, too.


Oh gee that fills me with confidence.
halibabica
RMN's Official Reviewmonger
16948
We expected more of everyone. What can I say? We're determined not to have a repeat of the past.

GloopMaster, your levels may need a lot of fixes, but that's no reason to give up. Follow the judges' advice and I'm sure you'll see them flourish. If you're not sure how to do something, just ask! If everyone was already superb at making levels, we wouldn't need judges in the first place, so don't feel bad or inadequate. We're here to help!
It's fine. If you don't want levels by beginners, it's fine.
author=GloopMaster
It's fine. If you don't want levels by beginners, it's fine.


Hey, no one said they didn't want beginners! I myself am a beginner, and not one person has even hinted at such a thing! Like hali said, the judges (and every othere helpful person here, which there are a lot of) are here to help! So cheer up, eh? ;)
Ratty524
The 524 is for 524 Stone Crabs
12986
author=GloopMaster
It's fine. If you don't want levels by beginners, it's fine.
Stop yourself. You are taking this a little too personally and you are approaching Hali's reply at a wrong angle.

We aren't trying to drive away beginners. As wildwes just stated, he's (she's?) a beginner too, but that's not going to stop the judges from tearing apart bad ideas. Take this as a learning experience instead of an attack, learn what makes someone dislike a game in addition to what they do like, and figure out how to solve the problem. We aren't excluding anyone from this event, but we don't want bad levels.

So I suggest you reconsider and try again!

EDIT: I just realize you are the guy who made Koopa's on High and Fishy Smells. Both of those levels have a good framework, but they also have flaws that need to be addressed! Don't give up, dude.
Final updates for all my levels are complete.
Plenty of Powerups items were evenly distributed.
I'm grateful for the necessary feedback provided by
the judges up to this point. Indeed, It takes lots practice and
commitment to be a good level designer.
(Even the great Einstein made his share of blunders)
author=GloopMaster
It's fine. If you don't want levels by beginners, it's fine.

Whoa, whoa, whoa. You're missing the point here, man. Bear in mind that most levels take quite a few tries to perfect even if you have a lot of experience with the program. The entire point of submitting a level is to get feedback to revise them, and if you expect people to tell you that your levels are flawless and need no revision, that isn't going to happen. The judges gave you some feedback, so now it's up to you to revise your levels to meet their standards. And, as other people mentioned, they're here for you. If you take the initiative to revise your levels, if you don't give up, I can promise you that they'll match your effort when looking over them and suggesting revisions. It might take time, it might take effort, but I can promise you that if you arise to meet the challenge, your levels will be much better for it. If you don't have the time or ability to revise your stages, that's one thing, but brushing off your levels as beginner's work is not a valid excuse to throw in the towel.
Solitayre
Circumstance penalty for being the bard.
18257
We were all beginners once. I probably made 20 levels in SMBX before I felt comfortable submitting anything in the first RMN Bros.
Thanks for the feedback hali, I think I'll get those done, I moved the checkpoint right before saving and closing,
I didn't even realize it could go so horribly wrong o_O
author=Solitayre
We were all beginners once. I probably made 20 levels in SMBX before I felt comfortable submitting anything in the first RMN Bros.
hahaha really? the whole point of that event was to feel comfortable posting ANYTHING and seeing what sticked.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
author=Solitayre
We were all beginners once. I probably made 20 levels in SMBX before I felt comfortable submitting anything in the first RMN Bros.
hahaha really? the whole point of that event was to feel comfortable posting ANYTHING and seeing what sticked.

... And that's why Super RMN Bros. 1 sucked. :P

I can't even look at my first level nowadays (It was Wild Climb).
author=Ratty524
author=kentona
author=Solitayre
We were all beginners once. I probably made 20 levels in SMBX before I felt comfortable submitting anything in the first RMN Bros.
hahaha really? the whole point of that event was to feel comfortable posting ANYTHING and seeing what sticked.
... And that's why Super RMN Bros. 1 sucked. :P

I can't even look at my first level nowadays (It was Wild Climb).

as a game sure! but as an event? it ROCKED!
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
as a game sure! but as an event? it ROCKED!

True. :)
Updated Bullet Factory to v4. The changes made should gain Hali's approval.

Dickiller still hasn't even looked at it.

EDIT: Whoops! I meant Deckiller! Although for comic value, I won't fix my mistake. ;)

halibabica
RMN's Official Reviewmonger
16948
Deck said he'll try to catch up this weekend. There are quite a few levels he should look at; he's the only judge who hasn't approved a single one! o.o

Incidentally, I've been giving this deadline business some thought, and we're getting a lot of feedback to you guys with not much time to use it. I'm not a hardass when it comes to things like these. If you've been working on improving a stage and it just needs its finishing touches when the deadline hits, we'll see about getting it approved. If it's too far gone even by then, it may be denied. We'll take it case by case, but I wanted you to know the deadline may not be the absolute end.