Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
camelliakitty
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

I've played one of the very early Sonic games briefly, and all I know is
Always hold B. Never stop holding B. If you aren't holding B you aren't playing properly.

^ This is definitely true.
Right, i'm going on holiday for bank holiday
I hope we've got somewhere when I return...
Ratty524
The 524 is for 524 Stone Crabs
12986
author=wildwes
I've played one of the very early Sonic games briefly, and all I know is
Always hold B. Never stop holding B. If you aren't holding B you aren't playing properly.

^ This is definitely true.

Except that post is in context with SMBX, not Sonic.
author=Ratty524
Except that post is in context with SMBX, not Sonic.


What? ...Oh. I'm stupid, so very stupid. And I will admit, I do that in Mario games too! That's right, I'm a REAL gamer. ;P
Sure are lots of scrubstrats being posted. Real Pros that aren't restricted by flesh beat Mario by corrupting the memory, injecting your own code, and jumping straight to the start of the credits.
Isrieri
"My father told me this would happen."
6155
author=GreatRedSpirit
Sure are lots of scrubstrats being posted. Real Pros that aren't restricted by flesh beat Mario by corrupting the memory, injecting your own code, and jumping straight to the start of the credits.


It ain't the player's skill involved when the game itself just gives up.
You gotta have the skills to show to the game to know it is time to pack it up and call it the day. It isn't going to roll over just because you did a slick jump off that koopa and grabbed some coins.

e: Couldn't find that twitch recording of a guy doing the SMW doublejump walljump by accident so have something else

e2: The more I think about it I think the video was actually a Yoshi's Island walljump. Oh well~
author=GreatRedSpirit
Sure are lots of scrubstrats being posted. Real Pros that aren't restricted by flesh beat Mario by corrupting the memory, injecting your own code, and jumping straight to the start of the credits.

The James T. Kirk method.
So who needs me to approve their levels and has actually fixed all the stuff I complained about?
author=nin8halos
So who needs me to approve their levels and has actually fixed all the stuff I complained about?


Me I think
author=Jparker1984
author=nin8halos
So who needs me to approve their levels and has actually fixed all the stuff I complained about?
Me I think


Good news, everyone! I just updated yours. You won't be happy.

Does anyone know if Deckiller is alive and still planning on judging some levels? Otherwise it's gonna be very hard for people to get their levels approved. I hate everything, so that means every level needs 100% approval from the sane judges.
author=nin8halos
author=Jparker1984
author=nin8halos
So who needs me to approve their levels and has actually fixed all the stuff I complained about?
Me I think
Good news, everyone! I just updated yours. You won't be happy.

Does anyone know if Deckiller is alive and still planning on judging some levels? Otherwise it's gonna be very hard for people to get their levels approved. I hate everything, so that means every level needs 100% approval from the sane judges.

As a matter of fact, I am not particularly happy. I think my layout is fine, different yes. But I certinly dont want to call it clunky. Also, how is the Tanooki Suits and different from a regular leaf. I put ALOT of work into this level, fixed so many things based of feedback. Can you touch on what you liked please? I did not intend to sound rude, but I have fixed so many things from day one.

EDIT: This is not directed at you, its in general. I hate one sided feedback. When all the reviewer dose is touch on the bad things. I have play some really crappy games in my time in the community, but almost always I can find a few things I like. One sided feedback is a great way to discourage the author (im not discouraged, just saying.)

EDIT EDIT: Tanooki Suits, I for got about the statue, but the rest of my post still applies.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=nin8halos
So who needs me to approve their levels and has actually fixed all the stuff I complained about?

Yes I actually replied to your comment in funky frantic fortress, letting you know that those stage parts are mostly fail-proof. Also updated GGG to remove the elevator section as you mentioned, and improved the visual design of Glass Cannon.

:)
halibabica
RMN's Official Reviewmonger
16948
I too wonder about Deckiller. He's been vanishing for weeks at a time, and not just from judging this event.

Anyway, I've pretty much given up on using deadlines to motivate anyone. The event ends when I say it does, which will be when I feel the levels the creators actually care about are done and approved. Yay for non-specific stuff!
Ratty524
The 524 is for 524 Stone Crabs
12986
author=halibabica
I too wonder about Deckiller. He's been vanishing for weeks at a time, and,not just from judging this event.

Anyway, I've pretty much given up on using deadlines to motivate anyone. The event ends when I say I say it does, which will be when I feel the levels the creators actually care about are done and approved. Yay for non-specific stuff!

He IS working with Nessy and co on a game for RSW. I think he just has a lot on his plate at the moment.

I do think this event is dragging on unnecessarily, though.
Seiromem
I would have more makerscore If I did things.
6375
Yo, nin8halos, I've edited that one thing you told me to do! Quite a bit ago, actually. and If I haven't, I'll do it now! Aztec Architecture is the level.
author=Jparker1984
author=nin8halos
author=Jparker1984
author=nin8halos
So who needs me to approve their levels and has actually fixed all the stuff I complained about?
Me I think
Good news, everyone! I just updated yours. You won't be happy.

Does anyone know if Deckiller is alive and still planning on judging some levels? Otherwise it's gonna be very hard for people to get their levels approved. I hate everything, so that means every level needs 100% approval from the sane judges.
As a matter of fact, I am not particularly happy. I think my layout is fine, different yes. But I certinly dont want to call it clunky. Also, how is the Tanooki Suits and different from a regular leaf. I put ALOT of work into this level, fixed so many things based of feedback. Can you touch on what you liked please? I did not intend to sound rude, but I have fixed so many things from day one.

EDIT: This is not directed at you, its in general. I hate one sided feedback. When all the reviewer dose is touch on the bad things. I have play some really crappy games in my time in the community, but almost always I can find a few things I like. One sided feedback is a great way to discourage the author (im not discouraged, just saying.)

EDIT EDIT: Tanooki Suits, I for got about the statue, but the rest of my post still applies.


I like the way you used Nippers. And the choice of blocks is good. Mixing SMB3 and SMW blocks is usually not a good idea, but it's not a dealbreaker. It does contribute to the stack of things I don't like, though.
The Dragon Coins are pretty well-placed. The thing about those is that you have to collect five of them just to get a 1-Up, and you have to do it in one run, without dying. But then there are 5 other 1-Ups in this level, most of them fairly easy to acquire, so that cheapens them.
Enemy placement is good, too, and NPCs are appropriate for this setting.
This is definitely one of the better levels that I have not yet approved.
Most of the problem just comes from the way the level is arranged. It's not something that I can explain very well. Best I can do is say that it lacks elegance and doesn't use space efficiently. This happens to be true for most SMBX levels. If you look at the way real SMB levels are designed, they generally move either horizontally or vertically; the intended path is very obvious, while secret paths and detours are usually hidden or hard to reach.
That would require you to make a completely different level, though.
Fix the power-up issue; get rid of that 1-Up at the start, and a couple others. Get rid of 1 Tanooki Suit, and make the other one harder to reach; put it in a secret area maybe. And use a big '?' box.
If you do that... I might approve it.
But if Isrieri and Deckiller would get around to playing it, you might not even need my approval.
author=Ratty524
He IS working with Nessy and co on a game for RSW. I think he just has a lot on his plate at the moment.

What's all this then?

I will check out Ratty's and seiromem's levels as soon as I make my TalEth armor.
Updated feedback for Ratty. Gonna do Seiromem's now.
Edit: Done.
I think I have reviewed all of the levels except the other judges. Though Hali, I recommend you place emphasis on the fact that the event is over and we are working on making corrections to existing levels.

We already have someone submitting new levels that didn't submit them prior to the cut-off deadline.