Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
camelliakitty
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

Thanks for the advice, Hali.
I finished updating my level "Adia" with these necessary changes.
1. The block containing the 1-up was shifted a couple screens to the right.
2. Doorways and pipes made one-way direction including the boss.
3. Replaced Dr Wily painting with the same door inside the ship cabin.


Pipe path is fixed! i done what hali wanted me to do
no updates yet? any one
halibabica
RMN's Official Reviewmonger
16948
I had work today, and I'm definitely not avoiding this for lack of inspiration. Definitely not.

I'm also definitely not the only person judging this event these days. Nope. Definitely not. Motivation is a bitch.
Ends 12/30/3487 10:59 PM


and not a minute sooner
Ends 12/30/3487 10:59 PM
and not a minute sooner


seems legit
Seiromem
I would have more makerscore If I did things.
6375
Added updated version of Bublar Temple.
halibabica
RMN's Official Reviewmonger
16948
A new wave of feedback is here! Except it's more like a splash 'cuz it's just me.

Updated opinions on Bublar Temple.
Gave questionable advice to The Port of Adia.
Approved Pipe Path, but it still needs at least two more!



Maybe some other judges should look at these levels.



Maybe some other judges should look at these levels.



Maybe some other judges should look at these levels.
Maybe - and this is a sad reality that I've experienced and come to accept - maybe you just have to carry on by yourself, and finish it off. Your judgment is sound. You have the touch. (You have the power! Yeah!)

Seriously though, consider just doing it yourself.

This is what I do. I know that I am highly unreliable in group projects, but expect the same from others, so you just have to shoulder the load I guess.
Seiromem
I would have more makerscore If I did things.
6375
I doth pity thine fool that has to do all of this by themselves T.T
halibabica
RMN's Official Reviewmonger
16948
If I trusted my own judgment, I wouldn't have asked four other people to help. I may have gotten sharper since RMN Bros. 3, but I'm still responsible for that mess, and I'm still more accepting of weird design issues that others spot easily. Besides, I hardly have room to talk in the dedication department. I was away from this event for all of last week, and never once have I given it the focus I hoped to so far. In other words, I can understand if the other judges are busy, but only to a point.

I've narrowed down the level list as far as possible. I've given advice for everything that remains unapproved, including stages I already approved on how to sate the other judges. I can't do this without them, though.

So yeah, guys? Unless you have a seriously legit reason not to be, please try to chip in more. Believe it or not, I've never been less inclined to work in SMBX than I am right now, and I'm still trying at least.
Isrieri
"My father told me this would happen."
6155
Well y'know. You always have the option of cutting things off here and just using the copious number of levels we already have. Rather than extending the event TILL THE END OF TIME so they can get brushed up all perfect-like. That's what I would've done. OR we can take the remaining pending levels and just fix them up ourselves, since the changes they need are relatively minor like knocking an enemy or two out or moving stuff around. That's also what I would've done.

Naturally if anyone objects to that, then that won't be happening. But if everyone's eager to get this event over with that would be the best way of going about it: I've looked at the remaining levels and don't have much to comment on at this point. Everything's been said.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Isrieri
we can take the remaining pending levels and just fix them up ourselves, since the changes they need are relatively minor like knocking an enemy or two out or moving stuff around. That's also what I would've done.

That's kind of like someone painting over another artist's piece to make it "better", when in reality you are screwing with someone else's intentions. Sure it will make things go faster (and really, this event is going on and on for the wrong reasons; you guys need to compromise) but you need to be REALLY careful not to destroy the original intent.
Isrieri
"My father told me this would happen."
6155
I agree. That's why I figured it'd be okay to do at this point, since the changes would be really miniscule to make them up-to-snuff for the game, like adding Dragon Coins or what have you. I completely understand if no one is up to that, though.
Final changes implemented for "Adia".
This will be the last update.
I just want this over with. While I love working in Mario, there is such a thing as "a life"(lol).
I'm talking more about the judges in this case as well as the entrants. I'm surprised not all of us hadn't dropped all the remaining levels by now before you guys continue on. Hali seems to have 2 good ideas. and since the only other stage I have is Cloudsdale Sanctuary, I'd be glad for him to just edit it.

Just let this be over with. .3.
halibabica
RMN's Official Reviewmonger
16948
In case you didn't notice, I've approved stages that only require minor changes. There are certain lines I'm not willing to cross when it comes to end-game edits, and that's mostly because of what Ratty just said. It's one thing to tweak a level here and there; it's another to, say, shift an entire part of a level upward because the creator was too lazy to do so themselves.

from Isrieri
I've looked at the remaining levels and don't have much to comment on at this point. Everything's been said.
Then approve them! Or if you check and discover that there's more to say, SAY IT. One of the core functions of you judges is to stick your thumb up and say "It's good to go!" And not just to do that out of duress, but actual approval of quality. When you're ignoring the updates, neither result is possible. I won't end this event until these last seven levels are approved or withdrawn. The former is up to the judges, the latter is up to the creators.

EDIT: Where we currently stand...

Chaos Woods, Pipe Path, and The Port of Adia all have two approvals.
Bublar Temple, Faron Woods, Peril Jungle Ruins, and Cloudsdale Sanctuary all have one approval.

Of those, Chaos Woods, Bublar Temple, and Cloudsdale Sanctuary are the only ones I haven't approved myself, and no, I don't think they're ready as they currently are.
Solitayre
Circumstance penalty for being the bard.
18257
Phew. Relax guys. I know there's a lot of pressure for this to be a good Mario game for once but there's no need to get worked up. We knew coming into this project that having all the judges play all the levels multiple times was going to be a ton of work for them. (Which is why I suggested an alternative method!) They've done a great job so far, I think, but it's natural they'd start to burn out.

All the judges should let Hali know where they stand on giving feedback to the last few levels that need it. Once he knows where you guys are, he can start making decisions on what to keep and what to cut.
Okay, I'd thought I had given all of my feedback. I went in and finished the rest. Not all levels were approved. Nonetheless, I still approved the majority of them.
author=halibabica
A new wave of feedback is here! Except it's more like a splash 'cuz it's just me.

Updated opinions on Bublar Temple.
Gave questionable advice to The Port of Adia.
Approved Pipe Path, but it still needs at least two more!



Maybe some other judges should look at these levels.



Maybe some other judges should look at these levels.



Maybe some other judges should look at these levels.


when i went to see the feed back it said 2 approvals and there was 3