Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
camelliakitty
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

Isrieri
"My father told me this would happen."
6155
author=Blitzen
how do you install this extra graphics pack?

You just have to download the graphics pack into whatever directory you want on your harddrive. I keep it in Downloads. The pack is it's own separate library of graphics that you copy into your SMBX Level folders. They simply rewrite the preset graphics of the engine.

author=Ratty524
When the P-switch timer runs out, you can't exit the secret room you entered without suicide. :(

P-switch nothing! There isn't a warp there at all! I must have deleted it on accident. Thanks for pointing it out!

author=nin8halos
Have any of you guys put a custom music track into the editor and it just won't play?

This has happened to me but I don't know what causes it. I think it's something to do with the quality of MP3 you use: I once tried to use some Metroid Prime rips, but there was always a 5 second delay before the track started.
Isrieri and Nin8halos, you have critiques to look at. Ratty524, I wanted to let you know I had the weirdest experience. I dreamed I was playing a Mario level backwards and it was awesome. :)

When Halibabica updates your level list on the wiki, I'll post a critique of your level there.
halibabica
RMN's Official Reviewmonger
16948
from DarklordKeinor
Ratty524, I wanted to let you know I had the weirdest experience. I dreamed I was playing a Mario level backwards and it was awesome. :)

When Halibabica updates your level list on the wiki, I'll post a critique of your level there.


Consider it done.

Man, I was gonna make a level where you scroll left! But that was before it turned out I couldn't resprite Link as SMB3 Bowser. Curse you, SMBX!

Anyway, hey! Expect some stages and feedback from me this weekend! I'm finally finishing up with that comic I needed to write, so I'll be starting late Saturday or early Sunday!
UPDATED: Feel the Heat, to hopefully match the judges' expectations. I don't know where this one should go... but hopefully my next entry can help choose good places.

RELEASED: Bullets Bullets and more Bullets a shortish scrolling level with lots of tanks, spike floor and bombs. I had problems with this, but I think it turned out pretty good. Then again it could be way TOO difficult. definitely not impossible though.
author=apa649
RELEASED: Bullets Bullets and more Bullets a shortish scrolling level with lots of tanks, spike floor and bombs. I had problems with this, but I think it turned out pretty good. Then again it could be way TOO difficult. definitely not impossible though.

Aren't scrolling levels not good in games that have hubs? :(
Halibabica? Am I right? >:)
halibabica
RMN's Official Reviewmonger
16948
They can be done. They just need to be kept short.
about 8 screens or so, completion takes a minute. I tried not to go overboard too.
Seiromem
I would have more makerscore If I did things.
6375
I'm falling behind....
Oh but the weekend shall spur forth at least three new levels!
Be prepaaaaaaared!
I'M falling behind, I can't think of ought original to make but when I do...
Ratty524
The 524 is for 524 Stone Crabs
12986
You guys realize we have 4 weeks to make levels, right? Take your time, make your levels good.
author=DarklordKeinor
Isrieri and Nin8halos, you have critiques to look at. Ratty524, I wanted to let you know I had the weirdest experience. I dreamed I was playing a Mario level backwards and it was awesome. :)

When Halibabica updates your level list on the wiki, I'll post a critique of your level there.


did you ever look at my level yet you said you would review it back on tuesday i need to see what others think about it so i can get on to my next level
new level the hunted forest! its supposed to be a challenging level since my last level was too easy and its short to
OK, I am finally working on a level for this. (I need that future makerscore!)
Ratty524
The 524 is for 524 Stone Crabs
12986
I'll help you out Lonestarluigi

lonestarluigi's Snow Problem (A fitting name)
Pros:
+Nice, evenly paced ice level.
+The troll 1up is funny

Cons:
-Shell-throwing bonus room is tedious
-Overuse of 5-coin blocks
-Tanooki suit is too accessible
-Has some bugs/odd design choices

Buggzies:
-The pipe that is just after the star kind of pop's me upward a bit when I enter it, and when I exit the bonus room it takes me to, I appear like I'm exiting DOWN a pipe instead of going left, and it even glitches me to the other side of the wall, leading to a cheap death. Fix it naow.

-When I fly too high up with the tanooki/raccoon suit, the graphics glitch up and start creating trails of the player's sprite. To fix that, go into the editor and lower the border of the top of the screen. It happens when you are using a background graphic that is smaller than the screen size you are trying to specify.

Design Suggestions:
- For the shell room, why not just have one shell break all the blocks in its path instead of constantly backtracking to pick up a shell and break blocks? It would save the player some time. Also the section isn't very accommodating to super mario/peach/whatever due to the 2-tile high walls.

- There is a reason why multi-coin blocks were sparingly used in official mario games: They make gaining extra lives too easy and they slow down the pace of the game, especially with your level. I'd replace 90% of your multi-coin blocks with single coin blocks, because seriously, one of our biggest critique we received with RMN bros 3 is that we wasted the player's time with some of our levels, so that's what I'd do. Just because your level is easy doesn't mean you have to spoon-feed.

- Replace that tanooki suit with a regular leaf power-up. Tanooki suit is a god-tier item that lets you transverse stages pretty easily and allows you to avoid taking damage with the statue form. It's fine in that bonus room you have, though.

Character Compatibility:
Peach - OK
Toad - OK
Link - OP (Got about 3 lives with him with the amount of rupees I could get while playing this level)
author=Ratty524
I'll help you out Lonestarluigi

lonestarluigi's Snow Problem (A fitting name)
Pros:
+Nice, evenly paced ice level.
+The troll 1up is funny

Cons:
-Shell-throwing bonus room is tedious
-Overuse of 5-coin blocks
-Tanooki suit is too accessible
-Has some bugs/odd design choices

Buggzies:
-The pipe that is just after the star kind of pop's me upward a bit when I enter it, and when I exit the bonus room it takes me to, I appear like I'm exiting DOWN a pipe instead of going left, and it even glitches me to the other side of the wall, leading to a cheap death. Fix it naow.

-When I fly too high up with the tanooki/raccoon suit, the graphics glitch up and start creating trails of the player's sprite. To fix that, go into the editor and lower the border of the top of the screen. It happens when you are using a background graphic that is smaller than the screen size you are trying to specify.

Design Suggestions:
- For the shell room, why not just have one shell break all the blocks in its path instead of constantly backtracking to pick up a shell and break blocks? It would save the player some time. Also the section isn't very accommodating to super mario/peach/whatever due to the 2-tile high walls.

- There is a reason why multi-coin blocks were sparingly used in official mario games: They make gaining extra lives too easy and they slow down the pace of the game, especially with your level. I'd replace 90% of your multi-coin blocks with single coin blocks, because seriously, one of our biggest critique we received with RMN bros 3 is that we wasted the player's time with some of our levels, so that's what I'd do. Just because your level is easy doesn't mean you have to spoon-feed.

- Replace that tanooki suit with a regular leaf power-up. Tanooki suit is a god-tier item that lets you transverse stages pretty easily and allows you to avoid taking damage with the statue form. It's fine in that bonus room you have, though.

Character Compatibility:
Peach - OK
Toad - OK
Link - OP (Got about 3 lives with him with the amount of rupees I could get while playing this level)


Thanks for telling me about those bug at the end of the level im just going to take that pipe out and put it some where else. and THANK YOU for telling me how to fix that graphic thing in the sky i had much trouble with that i didn't know what to do with it thanks for telling me the problems of the level i needed someone to tell me i do test them my self and since im not good at spotting things i didn't notice none of the bugs or glitches
now hopefully snow problem should be fully fixed now i took out the pipe at the end and placed it somewhere else the tanooki suit is now replaced with a leaf and that boring bonus room with the turtle shell. i fixed that by letting the turtle shell break all the blocks now. all those 5 coin blocks are now 1 coin blocks so hopefully the level has no more problems (how ironic)
I'm sorry for not reviewing your level. This has been a crazy week and my focus keeps shifting.

I've updated your feedback for Snow Problem on the wiki. To save you the rush to read about it, just know I approved it.

Anyway, I'll post a level review here for "Hunted Forest"

Pros:
A nicely done ascend/descend level
Everything is placed well
Good boss at the end

Cons:
Could use another secret or two
Rename the level to "Haunted Forest"
Seiromem
I would have more makerscore If I did things.
6375
Added my world 1 level, The Hop!
Hopefully It's easy enough!
Isrieri
"My father told me this would happen."
6155
author=kentona
OK, I am finally working on a level for this. (I need that future makerscore!)


Make more than 1! This is going to be the good game!
halibabica
RMN's Official Reviewmonger
16948
from Isrieri
from kentona
OK, I am finally working on a level for this. (I need that future makerscore!)
Make more than 1! This is going to be the good game!
But no more than 8!

Also, Davenport, you have two levels set to world 4. You can't put more than one in the same world. Adjust your difficulty levels so that doesn't happen.