Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
wildwes
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

Ratty524
The 524 is for 524 Stone Crabs
12986
author=Isrieri
author=pyrodoom
BTW, can we change character graphics for stages
I don't think there's anything in the rules that forbids it, but NOOOOOOOOOOOOOOOOOOOOOOOOOOOO. It's not a good idea! 1) It makes the level take forever to load, and 2) It would be very odd to be playing Mario the whole game and then suddenly have a level where you play Kirby. The characters we play as should be consistent throughout the whole game.

My computer isn't really a cardboard box so the load time isn't an issue with me, but the consistency issue is pertinent. Don't you remember how weird it was to suddenly play as Toad in that one level in Super RMN Bros. 1?
author=Isrieri
author=pyrodoom
BTW, can we change character graphics for stages
I don't think there's anything in the rules that forbids it, but NOOOOOOOOOOOOOOOOOOOOOOOOOOOO. It's not a good idea! 1) It makes the level take forever to load, and 2) It would be very odd to be playing Mario the whole game and then suddenly have a level where you play Kirby. The characters we play as should be consistent throughout the whole game.

No, that's not what I meant! I was just wandering if I could do so! I was thinking of scrapping the level I'm making, and going for a cloud based level. I heard of a character called Thunder Mario, apparently multiple versions being made, and I wanted to add Thunder Mario to it. Plus, if I wanted to make a level like that Eclipse stage in the Mario vs. The Moon Base game. First problem I find with your example for this issue, is why would I of all people be such an idiot to make a level where Mario is now replaced by Kirby all of a sudden? You underestimate me Isrirei! Second, why Kirby in your example? How would that work! Finally, I was only changing the character graphic. It's just another graphic, plus how about changing only power-up character graphics? Such as Ice Mario with Thunder Mario? Strange I guess, would it lag? I don't think so! I made a level with this kind of thing happening, on my shitty computer, and it didn't lag.
The only thing you said that may of stopped me, is that it isn't consistent with the other levels, and the game itself. So look at this:
author=halibabica
from pyrodoom
can we change character graphics for stages, or at least power-ups?
If you can make a good enough reason for it, you can do just about anything you want.

There, he just gave everyone permission. So what you have said doesn't really matter to me anymore.
Sorry if I was sounding rude by all this by the way, wasn't meaning to. :(
halibabica
RMN's Official Reviewmonger
16948
from Ratty524
Don't you remember how weird awesome it was to suddenly play as Toad in that one level in Super RMN Bros. 1?

Fixed it for you.

Of course, the level afterward quickly ruined any chance of enjoyment, but for that one moment...
halibabica
RMN's Official Reviewmonger
16948
All righty! I looked at the updates for kentona, Davenport, and Ratty524. I tried kent's new level, but ran out of time for Ratty's. I even approved a few things! I'll check up on the rest later today.
SUPER BIG UPDATE THAT CHANGES EVERYTHING IN MY LEVEL!
kidding

I changed... THE STYLE OF A COUPLE POWERUPS AND 1UPS AND SUCH!!!

You are amazed. I can tell.
Seiromem
I would have more makerscore If I did things.
6375
It's taking a long time to not go overboard with my world 8 level >.<

I'll probably still go overboard with it, too!
Seiromem
I would have more makerscore If I did things.
6375
Added updates to all my levels and added a new level:
Black Bando's Brigand Bastion
Probably is too hard for a world 8 level.... meh, I might just be overconfident in my ability to make hard levels =P
- Your star needs its wooden frame around it.
Oh god I just noticed this rule. Dear lord, can we take it out? Nothing screams "n00b" to me more than this square box "surrounding" the floating SMB3 end level star. It looks incredibly tacky.

please!
I was going to submit a level, but remembered that I don't have any Yoshi Coins in there. I'll submit later.
author=kentona
Oh god I just noticed this rule. Dear lord, can we take it out? Nothing screams "n00b" to me more than this square box "surrounding" the floating SMB3 end level star. It looks incredibly tacky.

Make the box float with the star too. :)
halibabica
RMN's Official Reviewmonger
16948
author=kentona
- Your star needs its wooden frame around it.
Oh god I just noticed this rule. Dear lord, can we take it out? Nothing screams "n00b" to me more than this square box "surrounding" the floating SMB3 end level star. It looks incredibly tacky.

please!

Sorry, kent. As always, I have my reasons. You'll see in the finished product. ;3
Submitted my... 2nd... yeah... let's go with that level.
The Sinister Side - difficulty 4/8
This contains quite a bunch of graphics I was prepping for my own project, well a world for a project anyway, but I decided to try and make a level with what I had done already.
The Sinister Side of who exactly? Not to spoil anything, but it's Toad. The Sinister Side of Toad.

Tell me how much you hate LOVE it.
author=halibabica
author=kentona
- Your star needs its wooden frame around it.
Oh god I just noticed this rule. Dear lord, can we take it out? Nothing screams "n00b" to me more than this square box "surrounding" the floating SMB3 end level star. It looks incredibly tacky.

please!
Sorry, kent. As always, I have my reasons. You'll see in the finished product. ;3
Some vague assertions aren't enough for me. If you want that fuggo box, you'll have to put it in yourself.
Thanks for the feedback. I patched up both levels accordingly.
halibabica
RMN's Official Reviewmonger
16948
from kentona
Some vague assertions aren't enough for me. If you want that fuggo box, you'll have to put it in yourself.

It's a placeholder for something else. You whiner.

I'll be testing more levels tonight. |3
Ratty524
The 524 is for 524 Stone Crabs
12986
Question: Mario's Dreamland has approvals by Hali, Isrieri, and DarklordKeinor in the Wiki, so why does the creator profile page say it only has 2 approvals?
In that regard, I'll be making a few changes to my levels soon.

EDIT: And now I have Version 4.1 of Mario's Dreamland up. I discovered what auto-align does and now the Poppy bros. look like they are riding on the Grizzos like they are supposed to.
Isrieri
"My father told me this would happen."
6155
author=Ratty524
Question: Mario's Dreamland has approvals by Hali, Isrieri, and DarklordKeinor in the Wiki, so why does the creator profile page say it only has 2 approvals?

Because Hali hasn't gotten to it yet and I'm too lazy to do more editing than I need to. Patience!

I had the best idea for a level yesterday.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Isrieri
I had the best idea for a level yesterday.
Elaborate?
Isrieri
"My father told me this would happen."
6155
A storm-the-fortress level with multiple doors to go down that all lead to the same place in the end. They purely exist for variety's sake. Probably will have a sucky boss because I suck at making bosses.

author=halibabica
It's a placeholder for something else.

Why didn't you just say that? It's sure good to know that we're going to resprite the thing to fit the star.
halibabica
RMN's Official Reviewmonger
16948
from Ratty524
Question: Mario's Dreamland has approvals by Hali, Isrieri, and DarklordKeinor in the Wiki, so why does the creator profile page say it only has 2 approvals?
Because I need my judges to write 'Approved' at the bottom of their feedback so I don't have to try and construe whether they've accepted something or not.

Or it's entirely possible another approved it since I made the edit. Who knows?

EDIT: It was the latter. This time, at least.
And that makes Mario's Dream Land the 2nd stage accepted into the game! :3
Decky
I'm a dog pirate
19645
I've been sick + a boatload of internet issues. Got a lot of catching up to do. I probably won't do all 5 temples...we'll see. Might just do a couple more "normal" levels. Not sure yet. Plus there's the boss level...hmm...ideas...