Ends 04/01/2013 03:59 AM

Judges
halibabica
Deckiller
nin8halos
DarklordKeinor
Isrieri

RMN's Mario series takes its next big step!

WHAT IS THIS?

Super RMN World is a community collaborative game where everyone uses the Super Mario Bros. X engine to create Mario levels! The stages are submitted by members of RMN and compiled at the end of the event. This is the 4th installment of the series and hopes to be the most solid and enjoyable one yet.

Everyone is free to join whether you've used SMBX before or not. You need SMBX to participate. If you don't have it, you'll need to download it.

You may also want to pick up the graphics pack by Red Yoshi and supermarioman. It has many nice resprites for your stages.

STORY

As a peace offering for his past misdoings, Eli has constructed an art gallery and presented it to Mario and his friends. The paintings inside shimmer mysteriously; they're almost too real! Eli's waiting at the end to hear what his guests have to say, but can he really be trusted?

SUBMISSION RULES

  • Levels must be made in SMBX v1.3
  • Levels must be made FOR THIS PROJECT! No pre-made levels will be accepted!
  • Levels must end in ONE SMB3 STAR. Furthermore, this star must be placed in the square frame with the black jagged backdrop like in SMB3. The only exceptions to this rule are mini-boss stages, where the star may appear in the room after the fight.
  • Levels must contain FIVE DRAGON COINS. These are the SMW coins with the Yoshi emblem. These will be resprited into RMN Coins in the full game. Thematic resprites are allowed so long as they remain recognizable.
  • Levels must have a DIFFICULTY RATING from 1-8. This determines what world it will go too. It may be adjusted depending on many factors.
  • Levels must be submitted with the format "YourUserName_DifficultyRating_LevelName"
  • This naming rule applies to the compressed file you submit to the event, not the actual .lvl file. If you use any custom graphics or music, put the files in a folder with the EXACT SAME NAME as the .lvl file. You can make mp3's work in SMBX by specifying the file path in the Custom space (ex: Level Name/Name of Song.mp3). DO NOT PUT THE LEVEL FILE IN THIS FOLDER. Create a compressed file with everything included.

    You may submit up to EIGHT LEVELS, and you can't submit more than one level to the same world. Worlds have no specific themes. Levels may be denied for quality reasons. If your level is denied, you can fix it up and resubmit it. If you want to submit more than eight, you'll have to withdraw another first.

TESTING AND FEEDBACK

Super RMN World is raising its standards considerably. The five judges, halibabica, Deckiller, nin8halos, Isrieri, and DarklordKeinor will be critiquing the levels. Heed their advice, as they won't let anything sub-par through! You can adjust your levels as many times as needed, but don't expect to get in without a well-designed stage! A level will only be admitted after three judges approve it.

All feedback will be included in the Super RMN World Wiki. Click your username on the main page to find your level list. Click the level names to see the judges' feedback. Click the 'Talk' icon to post questions or comments. When at least three judges list 'Approved', the level's ready to go.

Although the judges will be testing each level thoroughly, participants are strongly encouraged to do the same. Every bit of criticism helps. Below is some advice to consider while designing your levels, among other criteria they must meet.

For good examples of the quality we're looking for, check out Super RMN All-Stars, Super Talking Time Bros 1+2 and Mario vs. The Moon Base.

GENERAL ADVICE

  1. Graphical Consistency
  2. SMBX uses graphics from many different games. Just because you have them at your disposal doesn't mean you should use them. Pick a theme for your level and use graphics/enemies that fit together visually.

  3. Pacing
  4. Your levels should have a rhythm to them. Challenging sections should be offset with easier parts. Power-ups should be spaced well enough apart, but not so far that the player gets desperate. Try not to throw in too much (or little) of anything.

  5. Aesthetics
  6. Use your tile sets properly and fill background space adequately. Don't leave it too empty, but don't clutter it up too much, either.

  7. Completable
  8. This means it shouldn't contain any no-win situations. The player mustn't become hopelessly trapped. Similarly, they shouldn't be able to die after collecting the star. Check to make sure they can't fall off any cliffs after getting it.

  9. Lengthy
  10. Don't make your level too short OR too long. Consider where to put your checkpoint. It shouldn't take too long to reach it, nor to reach the end from the checkpoint. Keep in mind what they player has to do in each stretch of level.

  11. Purposeful
  12. Give your level a reason to exist. Try not to make it bland or forgettable.

LEVEL CRITERIA

  1. Checkpoints
  2. Every level should have one. If it can't for specific reasons (auto-scrolling, switch block shenanigans, etc.), then don't make the stage too long. SMBX can only support one checkpoint per level, so multiples don't work. Like Dragon Coins, you may resprite it so long as it's still recognizable.

  3. Power-Ups
  4. Your stage should have a good balance of items that are helpful to the player. ? Blocks should never contain lone Mushrooms; give the player Fire Flowers or Leaves. Exceptional items like the Tanooki and Hammer Suits should not be easily obtained.

    Use discretion with where you place items. One at the start and one after the checkpoint would be the least you could do. Also, pick items that the player can put to good use. A Fire Flower in an area with monsters immune to fire does the player no good. Incidentally, SMB2 enemies and Nipper plants will be changed to be vulnerable to fireballs for this project.

  5. Banned Objects
    • SMB2 Crystal Ball, SMB3 Roulette, SMB3 ? Ball, SMW Keyhole, SMW Exit Gate
    • All banned because they end the level. All levels must end with an SMB3 Star.

    • SMW Bowser Statue
    • Banned due to its glitchy hit box. You can still be hit by its fireballs while standing on top of it. Use the SMB3 Bowser Statue instead!

    • SMW Star
    • These were used as Secret Stars in Super RMN Bros. 3, but they're more trouble than they're worth. You may not use them.

  6. Bosses
  7. Boss stages will be handled by the judges. You may still use boss NPCs in your stages, but only as mini-bosses. The fights must be kept simple and easier, so don't go overboard.

  8. Different Characters
  9. Mario, Luigi, Toad, Peach, and Link will be available to play as from the start, and all levels must be completable with all characters. You can't make a level where the player is forced to be a specific character. However, you can include a character block at the start if you want to recommend someone in particular. Let the player decide if they want to be that character or not, and don't include sections only they can get through (such as a pit only Peach could hover across).

  10. Player 2 Start
  11. SMBX has the option to play with a friend, so you need to include P1 and P2's start positions. Make sure your level can be completed by two players. Avoid situations where one player can get through while the other is stuck. The following are a few things you can do to make your level P2 safe:

    • Don't block the level's main path with character blocks. All characters need to be able to get through, even in 1P mode.
    • Use generators for things like falling platforms, P-Switches, or in any instance where the player needs an NPC to advance.
    • Place exit warps carefully. If P2 warps into a spot P1 already occupies, collision detection bumps them apart, and possibly into nearby hazards. Warp exits should be safe anyway, so design carefully.

  12. Misc. Stuff
    • Tutorials
    • A tutorial level will be provided that explains the mechanics of SMBX, covering both the basics and advanced stuff.

    • Water
    • All water must be SWIMMABLE. By contrast, waterfalls must NOT be swimmable. Don't fill your pits with water if they're supposed to be bottomless.

    • Pipes, Doors, and Carry Items
    • All entrances in SMBX are set to disallow the player from carrying an item with them. Make sure you set them to allow carrying NPCs.

    • One-Tile Passages
    • Avoid making paths that are only one tile high. If Mario stands up in one, he zips through the wall in the opposite direction he's facing. This can break the game in some places. Just don't do it.

    • Ceilings
    • If you're making a water level or Mario is able to fly, you may want to block the area off the top of the screen so the player can't soar over everything. See this screen sides tutorial for more info.

PROJECT TIMELINE

Signups begin NOW, and EVERYONE is free to join! The project will run for one month (all of March), and levels may be submitted for testing during this time. When the month is up, no more levels will be accepted. For one week after, existing levels may still be updated based on feedback. Beyond that, no more revisions will be allowed and the full game will be produced. It may take a while, but the end result will be worth it. Now, get cracking! Let's make this the best community Mario game yet!

Registration

You must be logged in to sign up for Super RMN World.

Participants Entries
Blitzen
kentona
halibabica
GreatRedSpirit
Davenport
Jparker1984
Desmo360
Redd
Solitayre
Ratty524
Decky
outcry312
Gigabowser
nin8halos
pyrodoom
Seiromem
jackalotrun
DarklordKeinor
masterofmayhem
apa649
Carbz300
Blobofgoo
Tomstar
Isrieri
camelliakitty
GloopMaster
lonestarluigi
Thiago76590
andreea7214

Posts

halibabica
RMN's Official Reviewmonger
16948
from Solitayre
I bet you guys thought I forgot about this.

I thought you were still mad at me.
Well, soli, I've noticed that they've been under-appreciating the difficulty of the levels across the board. There are definitely more 7s and 8s than they realize.
halibabica
RMN's Official Reviewmonger
16948
I've recommended a lot of world changes along the way. I'm trying my best to gauge the difficulty accurately, but more feedback always helps.
Got Skyrim. Finding time to review levels is gonna be tough now.
halibabica
RMN's Official Reviewmonger
16948
from nin8halos
Got Skyrim. Finding time to review levels is gonna be tough now.
Can you at least focus for the two weeks where feedback is most important? >:I

That said, I'm in a bit of a spot for giving feedback myself. This coming week will have me distracted with something time-sensitive, so I won't be able to keep up with levels at first. The improvement period is two weeks anyway, so I'll still have one where I can give more consistent feedback (and I can always extend it, too).

Anyway, I've played almost all the new levels. Just Aztec Adventure, Twilight City, and Mushroom Heights are left...of the non-judge stages, that is. I'll finish those two and help with critiquing again after this next week is up. Thanks for your patience, everyone.

HEY, THERE AIN'T MUCH TIME LEFT TO SUBMIT NEW THINGS, IS THERE?!
Solitayre
Circumstance penalty for being the bard.
18257
author=halibabica
from Solitayre
I bet you guys thought I forgot about this.
I thought you were still mad at me.

I was never mad!

Anyway, Ratty hit on what I figured would be the main issue, the auto-scroll being too slow. We can either speed it up, make it not autoscroll, or find someway to make it more challenging. I am open to the judges' thoughts.

If we do make it not autoscroll though, I'd kill the hammer suit.

author=halibabica
HEY, THERE AIN'T MUCH TIME LEFT TO SUBMIT NEW THINGS, IS THERE?!

Well, given that the last day is Easter, I'd suggest pushing the deadline forward to the end of April 1st. Just my thoughts.
halibabica
RMN's Official Reviewmonger
16948
from Solitayre
I was never mad!
So we're not cruising into immediate failure, then? :3

from Solitayre
Well, given that the last day is Easter, I'd suggest pushing the deadline forward to the end of April 1st.
They had their month. We have a healthy number of levels anyway...assuming they get approved, of course.

Finished my testing! See you guys in a week.
I wish my life weren't so crazy right now. @_@
author=nin8halos
Got Skyrim. Finding time to review levels is gonna be tough now.
We aren't gonna hear from him for days...

!NEW LEVEL! Switch Swap

I have only playtested it up to a point (i'm falling asleep here) so please tell me if anything odd happens...
Oh, forgot to mention, I updated Mushroom Heights with hali's feedback in mind so... yep. It's been... UPDATED!
that wasn't necessary...
I wish there was an easier way to keep track of which levels have been updated since I last reviewed them. I've just been periodically deleting and re-downloading and re-playing everything.
Isrieri
"My father told me this would happen."
6155
author=nin8halos
I wish there was an easier way to keep track of which levels have been updated since I last reviewed them. I've just been periodically deleting and re-downloading and re-playing everything.


Same here. Next time, we should just stick to the event page. I'm blaming Minus for this whole wiki debacle. *shakes fist*

Feedback for Solitayre and DarklordKeinor.
Ratty524
The 524 is for 524 Stone Crabs
12986
Updated two of my levels according to isrieri's and Hali's feedback.

Funky Frantic Fortress Version 3
- Added some perilous pits and other, smaller tweaks to the first section.

- Remade the switch platform segment a bit.

- Moved the Hammer Ratty down a level in the second section.

- Changed Ratty165's (the boss) npc to that of a goomba, so that he can be killed by stomping.

- Flipped the end section so that it goes left to right instead of right to left.

Glass Cannon Version 2
- Added some lone bullet bills in places to add an extra bit of challenge to the level.

- Moved the dragon coin that was before the checkpoint near the spot with the line of para koopas.

- Remodeled the lava section (after the checkpoint, just after you clear the glass walls with the bill blaster npc) to be 1 tile high above the lava, also extended the platform with the ladder to make it easier for Link to jump onto it.

- Added a bill blaster-based puzzle to get the 5th dragon coin.

- Various additions/removals that are minor but affect the gameplay.


@Jackalotrun: ლ(ಠ益ಠლ) Y U NO PLAYTEST UR LEVELS THOROUGHLY!?
Solitayre
Circumstance penalty for being the bard.
18257
hali
Do me a favor and please don't submit your level and folder inside yet another folder.


Isn't this what we're supposed to do? The submission rules were very specific about not putting the level file in the level's folder!

Anyway, speeding up the autoscroll section seems to be the consensus there. I'll also clean up that hammer bro fight since you and Isrieri both agreed it needed some tweaking. The idea of using a stopwatch is interesting, I honestly never remember that it's in the editor. Isn't it a Zelda item anyway?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Solitayre
hali
Do me a favor and please don't submit your level and folder inside yet another folder.
Isn't this what we're supposed to do? The submission rules were very specific about not putting the level file in the level's folder!

Anyway, speeding up the autoscroll section seems to be the consensus there. I'll also clean up that hammer bro fight since you and Isrieri both agreed it needed some tweaking. The idea of using a stopwatch is interesting, I honestly never remember that it's in the editor. Isn't it a Zelda item anyway?

I think what he means here is to only encrypt the level file and the folder for the music/graphics, and not the folder that contains those two files.

Basically... Just select your level file and level folder and encrypt them, don't select the folder that they are placed in. I hope that was clear X_X
halibabica
RMN's Official Reviewmonger
16948
from nin8halos
I wish there was an easier way to keep track of which levels have been updated since I last reviewed them. I've just been periodically deleting and re-downloading and re-playing everything.
I re-download after a while, open the level, and check to see if they fixed any of the things I told them to. If nothing's changed, I assume no updates were made.

It helps when people mention if they updated something on the event page comments, but I've done such a dreadful job of keeping up that I couldn't track anything accurately.
Just finished updating the most recent levels based on the commentary.
Thanks for the advice.


Finished my final level. As it isn't too difficult, it would be a World 2 level, people tell me otherwise. I think this is a cheesy level. Why? Because it's made of god damn cheese. I'm serious. It's possibly my second best stage so far, and VERY open. It feels big. And I mean BIG. At least Section 1. Also...a special robot appears in this stage... >:D
So come and play my final stage for this collab. before I start updating my stages!
Updated my level with requested changes.
I, with a lot of stealth, sneaked in an incomplete level, Grim Grotto. I fill finish it soon and get back to reviewing levels.
Darn, It's hard to juggle your own life along with this thing.
I had a couple additional ideas, but it might be best if I just focus on updating the two levels at some point.

I have read all the feedback though. I'll try to update some time next week.
Damned school