Description

This is the second time we've ran the Swap in the Middle with You event. It's a pretty simple premise. You start a game and work on it for two weeks. At the end of that fortnight all the games are pooled and then distributed semi-randomly to each other. Then everyone finishes the games they are given over the two weeks.


Rules
  • Sign up below. Make sure that you're dedicated for the both parts of the event.

  • Games must be new and made only for this event.

  • You may use any RM engine. Sorry, while it is a neat idea in theory to use any engine, most people who sign up might not have experience in those engines, limiting the ability to finish the games. Please point out if you have the legal or non-legal versions of RPG Maker 2000 and 2003! It won't do anyone any good if I hand you a legal version to finish when you only have the non-legal version to work with, after all!

  • If you only have access to a particular RM engine, please note that in the comment section so that I know to account for that when distributing the first half of the games.

  • Also, make sure to include an RTP stand-alone version of the game (and include resources) when passing it over so that your partner is not looking for different files to make it work.

  • When it comes time to submit, for the first half of the game upload the WIP to the event locker (accessed by Submit in the top corner).

  • First halves of games must be in by the time shown under the Details section after you add your time offset in the settings of your account. The Date End reflects this and will be changed when the second halves are handed out.

  • The second halves will be submitable by game page ONLY. Make a game page for your game whenever you like, just remember to update the information when the second creator comes into play.

  • To keep time realistic, aim for each half to have a half-hour of play at the most. This will make an hour-long game, which is pretty decent for a month of work. You can go over this amount, but remember that the longer the game, the less chance there is to finish it.

  • At least 10 minutes of game play time per half!

  • In the spirit of the event, don't be a back-seat driver to the second creators. They can take the game where they like - that's half the fun of the event. In fact, let's just say that you keep your fingers out of the game pie after it gets handed over. Make it something of a surprise, eh?

  • All games must abide by site rules - pared down to 'no hate speech, no highly sexual content, etc'. If you have questions about what is and is not appropriate, PM Liberty and ask.



Achievements?
As always, there's badges to consider~
Started in the Middle with You, Too - 50MS - Received at the end of the event for those who started a game and had it completed.
Ended in the Middle with You, Too - 50MS - Received at the end of the event for those who finished a game.




Creators are allowed to change the content of the first half of the game this time around, in order to make it fit the end half ideas. It's expected so don't be upset if you find your game has changed between sending it off and getting it back! I highly recommend making your first half a fun game that you don't mind morphing into something else, so as to stave off any protective instincts you may have towards the story and ideas.

If it helps people to disassociate themselves a bit from being clingy with their games think of the first half of the event as you making part of a game for someone else - it's not your game, it's theirs. You're just making it for them to mess with. The second half is where you get to make what your get yours.

Remember, we're doing this for fun, guys, and a big part of that is seeing how someone else takes your ideas and makes them into something else. Ideally we'll see games come from this with interesting changes and twists, so don't get attached to the first halves!





Clown/Joker signs by Brian Edwards

Details

  • 08/25/2018 12:00 AM
  • 09/28/2018 01:00 AM

Achievements

Registration

You must be logged in to sign up for Swap in the Middle with Two.

Posts

To confirm, you can ask questions of the person who's half you got. If you don't need to, however, and want to keep it secret who you got, then that's fine too.
games are being uploaded? Do the people who need it (read: ME) still have until 12 AM Sept 10?
Yeah, I'm p sure you still got the remaining time to work on the 1st half, those two just got their half done early.
Some people aim to finish early for various reasons - they might not have the full two weeks free or worked fast or planned for a shorter game. Ya'll do have the full 2 weeks, though, no fret.
Cap_H
DIGITAL IDENTITY CRISIS
6625
I noticed Fomar's airships and Stroke's mode 7.
Marrend
Guardian of the Description Thread
21781
You know what? Screw it. I'm doing this anyway. My half may not be any good, as I've lost a lot of possible dev-time on it. However, things have settled down a bit.

That, and the fortnight that would make up the second half should be a lot less wonky.
unity
You're magical to me.
12540
author=Fomar0153
I'm aware someone who has never touched any code at all might struggle getting my first half but I have a document full of everything they need to know e.g.
for a battle to be an airship battle put "" in the troop name, if you want to change the party's airship use: "$game_party.airship_id = x" in a script event, where x is the database id of the airship.
I've also tried to ensure as much possible is done via the database, including things I'd normally just put in code. The only time they might need to touch the code editor is if they want to create a character with completely new systens.
Also the person who gets our first half can ask us for help if they get stuck with something can't they?


Wow, that's awesome! ^_^ Guess I was worried for nothing. If everyone's as helpful as you, then there shouldn't be any problems.

And yeah, I was assuming it'd be like last time and you couldn't talk to the previous dev. Nice that we got that clarified.
author=Marrend
You know what? Screw it. I'm doing this anyway. My half may not be any good, as I've lost a lot of possible dev-time on it. However, things have settled down a bit.

That, and the fortnight that would make up the second half should be a lot less wonky.


<3 <3 yay I'm so happy to hear!! <3
Plus, even if you don't think your half is "any good", even a first half that was worked on for only 30 minutes still provides precious setup and inspiration for the 2nd dev :D

author=Marrend
You know what? Screw it. I'm doing this anyway. My half may not be any good, as I've lost a lot of possible dev-time on it. However, things have settled down a bit.

That, and the fortnight that would make up the second half should be a lot less wonky.


Welcome back to the party.
So, I joined, and I wanted to ask a question; when is the date the first halves must be submitted?
Cap_H
DIGITAL IDENTITY CRISIS
6625
09/10 2018, 2 am is the deadline. For the reference check out details.
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
Marrend
Guardian of the Description Thread
21781
I'm trying to think of what things to put into my notes-file for my second half. I mean, some stuff I'm jotting down is practically a copy-paste of comments in the Teleport script I'm including. I mean, I figure it can't hurt to have a handy-dandy reference of what to do when one wants to make a location to warp to, or how to unlock a location if said location is initially unavailable. I've a few game-related ideas in there as well for good measure, though.


*Edit: Also, who has yet to post their engine preferences/availability? I mean outside of Koulucky, that just joined the event?
My engine preference/availability is VX Ace.
author=Frogge
Here's a countdown to the end of the event in case it's useful to you you enjoy the sensation of panick

https://www.timeanddate.com/countdown/generic?iso=20180910T03&p0=769&msg=End+of+Swap+in+the+Middle&font=cursive

Actually I'm fine, I've got almost five whole days left. I got an error when I clicked btw.

An error occurred
ISO format string supported is either YYYY-MM-DD or YYYY-MM-DDTHH:MM:SS

author=Marrend
I'm trying to think of what things to put into my notes-file for my second half. I mean, some stuff I'm jotting down is practically a copy-paste of comments in the Teleport script I'm including. I mean, I figure it can't hurt to have a handy-dandy reference of what to do when one wants to make a location to warp to, or how to unlock a location if said location is initially unavailable. I've a few game-related ideas in there as well for good measure, though.

Those all sound like good things to put in there. I'm having trouble thinking of what to put in my notes file (currently a 100% comments 'Script' called *THE HANDOFF*) for the exact opposite reason, there really aren't any fancy custom systems in my game to explain how to work with. And I don't want to tell the person who gets it what to do with the story/characters/locations, since that's entirely up to them, so I can't write too much about that.
The link has been corrupted by the forum, it works if you copy/paste it
(All the '&' characters are missing, which breaks the form parameters in the URL)
Unsurprisingly, I'm going to have to drop out on this. I expected this would happen, since school started and all. I just don't have the time/energy to focus on this. Y'all have a good time with this, I'm sure it'll be fun!
JustAShyDoge
Still a dumb and shy doggo
9731
author=Marrend
*Edit: Also, who has yet to post their engine preferences/availability? I mean outside of Koulucky, that just joined the event?


creeps in
Engine preference: MV
Availability: MV / Ace VX

I can use VX if needed, but its not legal so...
creeps out
Can I just say I love your username? I feel it, dawg.