Description

What is this?
This is a game making event where we partner up in order to create two games per partner!


TWO games?! Are you mad?!
I don't think so? Oh, wait, that was a rhetorical question, right?

Anyway, it's a pretty simple premise. You start a game and work on it for one week. At the end of that week all the games are pooled and then distributed semi-randomly to each other. Then everyone finishes the games they are given over the next week.

Basically, a big swaparoo~


Rules
  • Sign up below. Make sure that you're dedicated for the whole two weeks/both parts of the event.

  • Games must be new and made only for this event.

  • You may use any RM engine. Sorry, while it is a neat idea in theory to use any engine, most people who sign up might not have experience in those engines, limiting the ability to finish the games.

  • If you only have access to a particular RM engine, please note that in the comment section so that I know to account for that when distributing the first half of the games.

  • Also, make sure to include an RTP stand-alone version of the game (and include resources) when passing it over so that your partner is not looking for different files to make it work.

  • When it comes time to submit, for the first half of the game upload the WIP to the event locker (accessed by Submit in the top corner).

  • First halves of games must be in by the time shown under the Details section after you add your time offset in the settings of your account. The Date End reflects this and will be changed when the second halves are handed out.

  • The second halves will be submitable by game page ONLY. Make a game page for your game whenever you like, just remember to update the information when the second creator comes into play.

  • To keep time realistic, aim for each half to have a half-hour of play at the most. This will make an hour-long game, which is pretty decent for 2 weeks. You can go over this amount, but remember that the longer the game, the less chance there is to finish it.

  • In the spirit of the event, don't be a back-seat driver to the second creators. They can take the game where they like - that's half the fun of the event. In fact, let's just say that you keep your fingers out of the game pie after it gets handed over. Make it something of a surprise, eh?



Achievements?
As always, there's badges to consider~
Started in the Middle with You - 30MS - Received at the end of the event for those who started a game and had it completed.
Ended in the Middle with You - 30MS - Received at the end of the event for those who finished a game.
Meshing the Middle with You - 20MS - Given to the game that feels like a concerted effort to create a whole piece.
Mashed in the Middle with You - 20MS - Given to the game that is a mess of mashing together the elements.
Beyond the Middle, it's True - 50MS - Given to the overall best game of the lot, as judged by our panel of select cherry-pickers.



Clown/Joker signs by Brian Edwards

Registration

You must be logged in to sign up for Swap in the Middle with You~.

Posts

I'm in for this! Sounds like a whole lot of fun!
Signed, about time I participated in a gam mak event.
Ratty524
The 524 is for 524 Stone Crabs
12986
Imma try this!
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
I'd really like to participate but i only have rpg2003 in this laptop.
What if no one else uses this engine?
I'm sure others will be using 2k3, or at least HAVE the engine. I should make a note that people should use the legal versions, just so I won't have a headache when it comes time to pass the games over. I can just imagine the pain of having 3 Tsukuru games (one in 1.8, two in 1.9) and having to deal with that. >.<;
pianotm
The TM is for Totally Magical.
32347
Liberty
I'm sure others will be using 2k3, or at least HAVE the engine.


*Raises hand*
Alright, as long as people make their games RTP stand-alone versions it shouldn't matter what version of the engines are being used. (right?)
pianotm
The TM is for Totally Magical.
32347
To clarify, I am using VX Ace, but I have 2k3 if that's what I end up with.

Liberty
Alright, as long as people make their games RTP stand-alone versions it shouldn't matter what version of the engines are being used. (right?)

Umm...I've swapped many a project between engines and I promise it's not as straightforward as you make it sound.
I'm using Ace! This seems like a sweet event~

Seeing the raw fusion of two devs could make some terrifying monstrosities interesting projects!
I think most people have 2k/3 on hand, so it shouldn't be a problem. At the end of the first half I'll ask people to list the engines they have access to and randomise the partnerships from there. I mean, I've got all of the RMs to draw from so there's at least one person who has each of them.


author=pianotm
Umm...I've swapped many a project between engines and I promise it's not as straightforward as you make it sound.

No, I mean version of engine. As in the non-legal version of 2k3 can be easily ported to the legal version of 2k3. (Not sure about vice-versa but I doubt it'd be much different)
Signed up..can't wait for the next weekend.
Note:I only have access to 2k and 2k3.
pianotm
The TM is for Totally Magical.
32347
Liberty
pianotm
Umm...I've swapped many a project between engines and I promise it's not as straightforward as you make it sound.


No, I mean version of engine. As in the non-legal version of 2k3 can be easily ported to the legal version of 2k3. (Not sure about vice-versa but I doubt it'd be much different)


Yeah, the legal 2k3 will take the Tsukuru stuff, but it'll make minor changes that will make it unusable in Tsukuru.
author=pianotm
Liberty
pianotm
Umm...I've swapped many a project between engines and I promise it's not as straightforward as you make it sound.

No, I mean version of engine. As in the non-legal version of 2k3 can be easily ported to the legal version of 2k3. (Not sure about vice-versa but I doubt it'd be much different)
Yeah, the legal 2k3 will take the Tsukuru stuff, but it'll make minor changes that will make it unusable in Tsukuru.
Oh Crap...
pianotm
The TM is for Totally Magical.
32347
It'll warn you. You can choose not to do it, but then you won't be able to playtest in the legal version, and we all know how that works.
I think i'll figure out how to "buy" the legal version.
There's a lot of sales for it on steam...


Huh, I thought it was currently on sale now, but apparently not.
I pretty much am only experienced with VXACE, and mentioned as much in signing up, so hopefully I don't limit the pool too much by only wanting to work with that...

That being said, as a first time goer at this sort of thing, any unsaid norms I should be aware of? Hopefully no one would get upset at my half only having bog-standard RTP assets, as my art skills are somewhere between nil and black hole >.>
author=pianotm
To clarify, I am using VX Ace, but I have 2k3 if that's what I end up with.

Liberty
Alright, as long as people make their games RTP stand-alone versions it shouldn't matter what version of the engines are being used. (right?)

Umm...I've swapped many a project between engines and I promise it's not as straightforward as you make it sound.

I suggest someone do or link a tutorial for how to do proper naming for stuff and how to carry it over?
Should save a lot of headache to have gathered tutorials beforehand.
pianotm
The TM is for Totally Magical.
32347
Kylaila
I suggest someone do or link a tutorial for how to do proper naming for stuff and how to carry it over?
Should save a lot of headache to have gathered tutorials beforehand.


Oh, I don't know that it's involved enough for a tutorial. Basically, to convert Tsukuru 2k3 games to RM2k3, you've just got to make sure your Tsuk file has its full RTP installed in the project folder. Then when you open it in RM2k3, it'll will tell you that it needs to change certain program settings to ensure it will be compatible with the system, and that the changes can't be undone. Going back to Tsukuru 2k3 is a little more involved, but not much more. Open a new project and transfer all of your RM2k3 RTP and your maps into the Tsuk project folder.