Description

What is this?
This is a game making event where we partner up in order to create two games per partner!


TWO games?! Are you mad?!
I don't think so? Oh, wait, that was a rhetorical question, right?

Anyway, it's a pretty simple premise. You start a game and work on it for one week. At the end of that week all the games are pooled and then distributed semi-randomly to each other. Then everyone finishes the games they are given over the next week.

Basically, a big swaparoo~


Rules
  • Sign up below. Make sure that you're dedicated for the whole two weeks/both parts of the event.

  • Games must be new and made only for this event.

  • You may use any RM engine. Sorry, while it is a neat idea in theory to use any engine, most people who sign up might not have experience in those engines, limiting the ability to finish the games.

  • If you only have access to a particular RM engine, please note that in the comment section so that I know to account for that when distributing the first half of the games.

  • Also, make sure to include an RTP stand-alone version of the game (and include resources) when passing it over so that your partner is not looking for different files to make it work.

  • When it comes time to submit, for the first half of the game upload the WIP to the event locker (accessed by Submit in the top corner).

  • First halves of games must be in by the time shown under the Details section after you add your time offset in the settings of your account. The Date End reflects this and will be changed when the second halves are handed out.

  • The second halves will be submitable by game page ONLY. Make a game page for your game whenever you like, just remember to update the information when the second creator comes into play.

  • To keep time realistic, aim for each half to have a half-hour of play at the most. This will make an hour-long game, which is pretty decent for 2 weeks. You can go over this amount, but remember that the longer the game, the less chance there is to finish it.

  • In the spirit of the event, don't be a back-seat driver to the second creators. They can take the game where they like - that's half the fun of the event. In fact, let's just say that you keep your fingers out of the game pie after it gets handed over. Make it something of a surprise, eh?



Achievements?
As always, there's badges to consider~
Started in the Middle with You - 30MS - Received at the end of the event for those who started a game and had it completed.
Ended in the Middle with You - 30MS - Received at the end of the event for those who finished a game.
Meshing the Middle with You - 20MS - Given to the game that feels like a concerted effort to create a whole piece.
Mashed in the Middle with You - 20MS - Given to the game that is a mess of mashing together the elements.
Beyond the Middle, it's True - 50MS - Given to the overall best game of the lot, as judged by our panel of select cherry-pickers.



Clown/Joker signs by Brian Edwards

Registration

You must be logged in to sign up for Swap in the Middle with You~.

Posts

I'm already done with mine,I think. I might make a second quest or something.
Ratty524
The 524 is for 524 Stone Crabs
12986
I'll give mine a half-Aye. I did take care to balance stuff in my game, but if you feel like stuff needs to be tweaked, you can have at it.

author=unity
I'm very much of two minds on all of this. I started with the opinion that, no, aside from bugs, you shouldn't change anything the first person did, and just try to deal with it. Then I played submissions and found things like people who left characters with the default VX Ace skillsets, but started all characters at Level 1 so they had no skills, so all characters could only spam Attack and got too little EXP to ever advance in the whole game to ever even get skills(and in one case didn't even have Items as an option, my goodness!).

And that really, really isn't what I call fun, no offense. ^^;;;; That tipped my opinion over to "go in and fix stuff if it's terrible."

I share the same sentiments. I really feel, with the game I got for this event, that if I left the first half entirely intact, that players wouldn't even bother to get far enough to even see the other half with how flawed it is.

There is even a troop encounter where three enemies spam an all-hit skill right at the start of battle, and before the player even has a chance of inputting any command, leading to an auto-lose if encountered. It's bullshit like that which needs to axed if we want to make these games event remotely enjoyable.
author=Ratty524
I'll give mine a half-Aye. I did take care to balance stuff in my game, but if you feel like stuff needs to be tweaked, you can have at it.


Same here, half-aye. I worked hard on my battle system, and the idea is that the battles themselves are puzzles: you're always reacting to the enemy's attacks. If you try to spam auto-attack, you'll be punished because that's not the solution to the puzzle.

So you have to memorize the enemies' patterns, use a different technique in your spell book depending on context, and invest in items that are also necessary for boss fights. The game didn't seem very challenging to me (minus the two boss fights, which are meant to be challenging), but if the person who has my half feels there's something very minor that needs to be tweaked, go for it.



On a side note, the combat for the half I received is really well done, so there's nothing I feel needs to be changed. I lucked out!
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Half-aye for me, too. The battles I managed to implement aren't really meant to be challenging. They're mostly in the prologue where the main character starts off OP, then gets his abilities taken from him a la Symphony of the Night. There's one or two battles I managed to finish after that prologue, though, so whoever got my game is more than welcome to mess with those.

I'm pretty hyped for the game I got. There was a surprising amount of character and lore info conveyed for a week long project, so I had to write up a Bioware-style codex in order to keep it all straight. I can't remember the last time I had to do that for a game!
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
I'm trying to create some interesting battles now, and I'm finding out it is much harder and more time-consuming than I remember it being last time I made an rpg. I must have sucked at battle design back then.

I'm really happy I don't have any battles in my half, as someone would probably be complaining about them if I did, and I'd feel bad for them having to put up with it. I just have a few aggrovatingly difficult puzzles, which I guess is more excusable as they're not timing or rng based.
pianotm
The TM is for Totally Magical.
32378
As for me, I'm not touching the battle system that's already there. It's just fine. I'm just having a horrible time trying to make my half just as good.
Incredibly late AYE. i don't know anything about battle balancing aha
I haven't had the chance to play my half yet, so I have no idea if there are battles or not... Rest assured though, with my current workload there won't be any in the second half of the game.
Craze
why would i heal when i could equip a morningstar
15170
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YYYYYYYYYYYYYYYYYYYYYYYYYYyyyyyyyyyyyyyyyyyyyyyyyy
Craze
why would i heal when i could equip a morningstar
15170
pizza you need to train your beard to gam mak while you sleep

EDIT: WHY DOES THIS KEEP HAPPENING TO ME
My beard is still in it's chrysalis stage. Once it awakens, I won't even need to bother with consciousness anymore.
I've been teaching my mini goatee some mapping and piano lately. Not too much, but progress is progress, I guess.
Ratty524
The 524 is for 524 Stone Crabs
12986
... I don't get it. What's going on with Craze?
He keeps double posting for some reason~ XD
Battle balancing is a pain in the butt. That's the main reason the first half I wrote uses a level system that automatically powers up the enemies based on the party's average level.
Finally finished playing the game I got. I had to add some treasures to make it a little easier for players to actually beat the bosses (just because the designer knows what to do through the fight doesn't mean the player won't fuck up and expecting them to know how to react to things without knowing the inner workings is silly - gotta give some leeway).

Keep that in mind, peeps~

That said and done, the front part of the game is fairly solid. Not sure if I'll keep up their idea completely for my part but I'll build off it a little, I guess. I can always fall back on aliens if it doesn't pan out~ XD
Yeah, I didn't feel too comfortable with the balancing I had, but unfortunately between work and all I didn't really have too much time to tweak with the boss fight sequence I had. Hence the whole me being ok with people tweaking it if needed. I got through all the fights fine, but I knew what to do :P
author=Rine
Yeah, I didn't feel too comfortable with the balancing I had, but unfortunately between work and all I didn't really have too much time to tweak with the boss fight sequence I had. Hence the whole me being ok with people tweaking it if needed. I got through all the fights fine, but I knew what to do :P


Yea, I couldn't (I have your game). Though fortunately it was easy to fix, I just removed the bandage from the available enemy moves and it suddenly became much more manageable. So yea no worries, very little tweaking was actually needed in the end.
Probably should have made a different version of it with reduced healing for the enemies and a cooldown, so they couldn't spam it but could still heal their own bleeding. Far too used to my heavily customized system in my main project. Sorry for the mess!
I thought Libby said that we should keep our halfs a secret...Ratty come on it not that hard.;_;