Description

Time for a bit of randomness! Everyone has one week to make a short game using a randomly given theme from THIS POST!

SIGNUPS ARE CLOSED AS OF 7/13 3PM CST! Good luck with your themes!

HOW IT WORKS:
Sign up for the event. One person only!
You'll receive a randomly assigned theme from a list to build your game with.
Go nuts! There's no rules here, use rips, custom, whatever! Use whatever engine you're most comfortable with! (Creating custom assets before the event starts is perfectly fine, just don't start sticking things in your engine til go time.)
New games only! Event doesn't start for roughly a week, so take that time to sign up, get a theme, and gather your resources and ideas!
People who submit a finished game will receive a sweet makerscore award!
Submit your finished game to the event page before the cutoff date!

THEMES ROLLED THUS FAR:
Ocean - Armageddon
kentona - Cattle
Archeia_Nessiah - Ethereal
Liberty - Kitchen
Sam - Royal
Caz - Yak
Fomar0153 - Metamorphosis
bulmabriefs144 - Irritation
Dyluck - Elegy
Healy - Ninjutsu
LockeZ - Fire
Rhyme - Antipathy
Marrend - Equilibrium
anyon175 - Infected
Bart_Sol - Mastication
Rose_Guardian - Piano
Eurritimia - Soap
Seiromem - Rainbow
Aegix_Drakan - Reciprocation
Isrieri - Fart
Bobhostern - Instinct
Sgt M - Band
markofthewind28 - Excuses
mjshi - Beginner
Jalex - Lantern
coelocanth - Slime
KatanaHiroshi - Pilfer
Sidewinder - Intergalactic
CashmereCat - Entrepreneur
pianotm - Chainsaw
Lutra - Postbellum
Cap_H - Surfing
zDS - Winter
ESBY - Trousers
Dragnfly - Banana
GreisDomain - Romance
Frogge - Zombie
Zero3D - Crowbar
Mirak - Stone
Miremira - Inflate
ethanz - Pizza
NoBody13 - Believe
BerryRMN - Youths
Make_it_MagiK - Ambulatory
Gredge109 - Running
meteomage - Pestilence
Kloe - Diablo
Starmage - Passion
bicfarmer - Masquerade
OzzyTheOne - Worried
OldPat - Yourself
Soulrain - Transcendent
1550 - Flood
Delsin7 - Umbra
tale - Aurora Borealis
mirin - Mount
Deaflopist - Dimension
Xurzerth - Vandalism
MsterLouie - Utopia
Frosty-Games - Rage
StormCrow - Abomination
PikaKetchup - Linguistics
kefkafeine - Oblivious
rileyredstache - Frustration

Details

  • 07/06/2018 12:00 AM
  • 07/22/2018 11:59 PM

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Posts

Less than 24 hours to go!
what time zone is the 11:59 pm deadline in? I don't plan on being last minute but I don't want to submit it like, 10 pm in my timezone and have it be too late because in the other timezone its 12. Does that make sense? Does it matter? Am I being kinda paranoid? Probably. I still want to know if I should be ConcernedTM
author=bulmabriefs144
author=StormCrow
Made it!

Better late than never, hopefully, but on my monitor at least the "Submit" button was almost impossible to see against the last few letters of the word "Roulette". Your mileage may vary.
Dude. My game took maybe a day and a half to two days, and it's basically just four bosses with brief plot. This is better I think.

Uhhhh, what's with Godslayers? The thing is in a weird language.


Oh its an rpg. Kentrou to Skia is greek. It fits the setting hehe.
author=Miremira
what time zone is the 11:59 pm deadline in? I don't plan on being last minute but I don't want to submit it like, 10 pm in my timezone and have it be too late because in the other timezone its 12. Does that make sense? Does it matter? Am I being kinda paranoid? Probably. I still want to know if I should be ConcernedTM

The 23:59 would be UTC. You can change your time zone settings in your account settings if you want the site to show times as they are in your time zone. (It doesn't automatically alternate between summer time and winter time though)
OK 1 Party 3 endings have fun enjoy gg dont die
Alright, for those wanting to play my gam; I've uploaded the required font to my locker for the time being, until my resource submission (from a week ago) is approved, then it can be found under my resources.
Submitted something short.
I think I submitted mine but I'm kind of a total dunce when it comes to doing much of anything technology related, so if it's wrong somehow and it didn't upload correctly I'm just going to melt out of existence.
Submitted, I'm sorry to anyone who plays my broken mess.
The theme was really cool but I might have got more done with a theme that inspired me less.
In battle after gathering enemy souls you use Metamorphosis to transform into any of the gathered souls.
author=Fomar0153
Submitted, I'm sorry to anyone who plays my broken mess.

I second this. I am so sorry for you guys.

I tried to make sure the game works this time though. And without the RTP errors too I hope.
I even zipped the RMTool I used.

It's looks reeaally generic. Hope you guys like my Average RTP Adventure.
Except with the... Custom... Medical... Sthethoscope... Battle part.
It had been so busy these past few weeks that I couldn't work on my thing to a playable state, but thanks Illy for giving me a theme that made me revisit a novel I created back like in 2009. I'm very happy with the new version at least.
mjshi
Jack of Most Trades
6414
Phew! Managed to submit on time. Here's a version with better sound effects though:
http://s000.tinyupload.com/index.php?file_id=46211250485101673677

It doesn't really matter which one you play, one's just sliiightly better-sounding. Couldn't manage to squeeze in uploading the new one before the time changed, but hope it works out ok! There's 14 endings, mostly dependent on what skill you choose to market.

Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Iiiit's overrrrr holy crap look at all those GAEM!S"
*toots horn* Game overrrrr! Gj to everyone who participated! There would be some lemonade, but I don't think Illy could afford it for the whole class.

Also, @mjishi is alive!
mjshi
Jack of Most Trades
6414
@Delsin7 Of course I am! don't go killing me off now >.>

Free once again from the shackle that is public education, it's time to review some games~

Kill the King by Sam, Theme: Royal

Your game was a lot more futuristic than I expected! Normally it'd be a lot more magic and swords than guns and clones.
A lot of the combat was up to luck. I barely avoided dying thanks to the King deciding to use "knife slash" instead of his HP-demolishing "full clip" >.< Attacks miss left and right. The King missed a reinforce once ._. Well, I wouldn't've had died or anything but still, it was kind of funny. Story-wise, I got both endings. Pretty straight-forward, kill the king, things are good. Let 'im live, he wrecks the world. Standard stuff. Also, the chasing is a bit clunky, I avoided the entire corridor of enemies leading to the King simply by dashing. Nice going on the original art though! Your game was visually very put-together.

Amber Cocoon by Fomar0153, Theme: Metamorphosis

The game mechanic was really novel, and must've been hard to set up. I was never sure if I had enough fodder collected to save me from the dragon, though. Like an idiot the first couple times I played it I just rushed towards the dragon cause it was the only thing in the room but after dying 3 times I realized I was being stupid and needed to get more meat shields to protect myself with xD Enemy levels kept combat challenging, and while it would've been nice to have a couple more skills since I always had way too much mana and not enough health the whole metamorphosis theme thing was immediately apparent. Overall, a bit grindy but nevertheless really fun!

That Damned Redhead by bulmabriefs144, Theme: Irritation

I was a bit hesitant to install something (not virus-paranoia reasons, more of I-have-to-remember-to-uninstall-this-later reasons) but for the sake of doing things in order installed anyway. Right off the bat, the text is a bit hard to read but after awhile I could sort of make out what was being said. At one point I thought part of it was in Spanish. "Compi ei el y resiores HP and MP"...? ohhh "completely restores HP and MP" The dialogue was fun to read though (when I could read it that is... ok I'll stop making fun of the font) and the dude's girlfriend is waaayyy stronger than him, which is kinda funny in its own way. In summary, very general theme, but very nicely captured.

Ninja Waitress by Healy, Theme: Ninjutsu Couldn't get it to run-- I double clicked Setup.exe but nothing happened. Will try harder later.

Theme Roulette - Equilibrium by Marrend, Theme: Equilibrium

Zoe's counterattack skill is pretty OP. She's pretty much immortal so long as she has that on. At one point I took more damage trying to escape than I did staying and fighting ._. Meanwhile, Abe just dies as soon as he's targeted. I like that you did away with MP but not being able to heal much outside of battle meant that I had this immortal girl just rampaging around dragging along a dead guy. Not going to lie though, the game (and *especially* the battles) was pretty funny, whether intentional or not xD

edit: final battle was super long and Zoe could finally *not* be in constant taunt mode but man, that fire breath kept knocking Abe out. managed to beat it somehow though so, yeah. cool game!

More later when I get the time, maybe I'll jump around. There are some interesting-sounding titles further down the list, going chronologically I might not get to them.
I will be streaming these games starting tomorrow (I would today buuuuut I got shit to do sadly). I'll drop a line here and in the discord chat when I pin down a time, but know that it will be on the RMN Youtube channel, not my own.

>.<)b

Also, woo, 26 games! Good job all!
Wohoo!! Event is over xDD Congrats everyone!! ^_^ I cannot wait to try out the games here!! :D I'll try to leave my thoughts here as well just like what mjshi did. xD :D
author=mjshi
Kill the King by Sam, Theme: Royal

Your game was a lot more futuristic than I expected! Normally it'd be a lot more magic and swords than guns and clones.

A lot of the combat was up to luck. I barely avoided dying thanks to the King deciding to use "knife slash" instead of his HP-demolishing "full clip" >.< Attacks miss left and right. The King missed a reinforce once ._. Well, I wouldn't've had died or anything but still, it was kind of funny. Story-wise, I got both endings. Pretty straight-forward, kill the king, things are good. Let 'im live, he wrecks the world. Standard stuff. Also, the chasing is a bit clunky, I avoided the entire corridor of enemies leading to the King simply by dashing. Nice going on the original art though! Your game was visually very put-together.


Thanks for giving it a playthrough and giving your thoughts, Mjshi. I'm glad the setting surprised you. When things like this get announced I always think "Yay! A chance to get away from typical fantasy RPGs!" and then I got handed Royal as a theme and thought "F**k!"

I admittedly spent too much time on an initial prototype that was a lot more like Resident Evil in nature. It used top down shooting mechanics similar to my 2k3 game, Fenrir. I originally used Galv's Map Projectiles plugin with Yanfly's Self Variables and Button Common Events but ran into issues with that setup. I then tried QABS which is... way more involved than I could initially wrap my head around! Finally, I tried an event based system based on how I built Fenrir but for some reason the bullet collision wouldn't work.

At that point, I had used a good week of the already limited time so I fell back to MV's default battle system. The missing attacks issue was frustrating. Most skills were initially set to a success rate of 95% but kept missing so I cranked it up to 99% and yet they still kept missing left, right, and center! I don't suppose anyone more familiar with MV can tell me what's up with that?

The end boss, admittedly, is kind of broken and that's my fault entirely. I balanced him for the player being at Level 3 but there were guards in the final corridor that would chase you into the "throne room" and mess up the cutscene so I removed them. Doing that meant most players would only be Level 2 unless they fought every single enemy on the way to the King.

What really broke that boss though, is a late addition where I didn't think the consequences through. I felt he didn't interact much with the supporting soldiers so I added Rallying Cry. It meant he would do something other than attack relentlessly and it suited his character as a leader. I forgot some key things though:
1 - All Allies buffs also buff the caster
2 - Buffs stack
3 - He already had a low HP desperation attack

That meant Full Clip went from doing 60% damage to 90% after 1 buff and well over 100% after two buffs! You sort of have to hope the RNG doesn't pull a Rallying Cry, Rallying Cry, Full Clip combo.

Balancing also suffered from only having one playable character. One character was a hold over from when I was initially making a top down shooter. Ideally, when I gave up on the shooting system, I should have added at least one more character - preferably a medic with heals, buffs, and debuffs. Maybe that should have been my priority at the time?

I'm glad you liked the artwork! While the tilesets are MV RTP, the on-map sprites for the characters are made from scratch by me, as are the in-battle graphics for the enemies, FPS POV pistol, shotgun, etc. Admittedly, I had to fall back on MV RTP for a lot of the battle animations though. I ended up with a lot of unused assets from the shooter prototype - such as on map bullets, the protagonist carrying a shotgun, firing animations for the pistol, etc. and in hindsight I wish I could have used that time for a wider variety of enemies, for example adding some soldiers with AK-47s instead of everyone having pistols.

If I were to ever expand upon and re-release it, I think those are all things I'd love to fix, in addition to adding more levels and bosses. I'm glad I entered though, I learned a lot about scoping, time management, and the difficult decisions behind cutting / changing content.
author=mjshi
That Damned Redhead by bulmabriefs144, Theme: Irritation

I was a bit hesitant to install something (not virus-paranoia reasons, more of I-have-to-remember-to-uninstall-this-later reasons) but for the sake of doing things in order installed anyway. Right off the bat, the text is a bit hard to read but after awhile I could sort of make out what was being said. At one point I thought part of it was in Spanish. "Compi ei el y resiores HP and MP"...? ohhh "completely restores HP and MP" The dialogue was fun to read though (when I could read it that is... ok I'll stop making fun of the font) and the dude's girlfriend is waaayyy stronger than him, which is kinda funny in its own way. In summary, very general theme, but very nicely captured.


The font is because of a custom font. Refer to the directions I had earlier (and use FontChanger). I hope the game was fun. And yeah, she was supposed to be. I think I'll try to make his magic stronger, though.

Slime Quest needs a walkthrough at some point. I never figured out how to catch the octopus.

Dude! Gotta start somewhere, ending 13 of 14. You can make money pooping (fertilizer business).