Description

AHAHAHA You all fell for it again! WHEN WILL YOU EVER LEARN?

Everyone has THREE WEEKS (and some change) to make a short game using not one, NOT TWO, but THREE randomly given theme elements from THIS POST!

You will get one randomly selected image, one randomly selected word, ANNNND...

One randomly selected resource from the PA-LETTE'S MAKE EVENT!

SIGNUPS WILL CLOSE ON 5/17 4PM CST!

HOW IT WORKS:
Sign up for the event. One person only!

I'll send you one randomly selected image, word, and resource from the Pa-lette's Make! event to use as the theme of your game. There's no rules for what you use, use rips, custom, whatever you like! Build with your favorite engine! Starting time is NOW! As soon as you sign up, I'll work on getting you your themes. New games only, don't dig out your dusty stuff and try to polish it up!

BRINGING BACK TR2'S FEATURE - ONE TIME REROLL!
That's right folks, I'm giving people a one time chance to reroll their theme if they are truly unhappy with their image/word/resource result from the initial roll. Use it wisely!

There are two nifty makerscore rewards for this game, one that goes to those who make a game demo, and those who submit a finished game!
Submit your finished game to the event page before the cutoff date, no extensions! ... Hopefully!

A NOTE ABOUT THE IMAGES AND THE RESOURCE - The image theme will be handled very loosely to allow for creative freedom. I'll use this image (again) as an example;


Now say for example you got the above picture. The theme included could be as vague or deep as you like, it could be about a forest, a dad and his kid, a pair of hunters, rifles, a road sign, a busted car, ANYTHING related to the image! Just because you have something you feel would be impossible to work with, do not expect us to judge you for thinking outside the box on some extreme tangent just because it doesn't match the image theme to the pixel. It's about fun! Go nuts!

AND, when it comes to the Pa-Lette's Make! resource you get, I am holding the SAME guidelines as the image reference. Take what you want from it! Obviously you are allowed to use the resource if you so desire, but you're also allowed to simply take inspiration from it in some way much the same as the image guidelines! This is all in place so that the poor sap that can't art to save their life winds up with one of our stellar art submissions won't feel obligated to try to work the resource into their own work, and thus have the resulting art clash.

Keep in mind that I reserve the right to accept or deny any images/words used in the roulette post if I deem they aren't worthy of the Theme Roulette roster. ~Illy

OUR BRAVE PARTICIPANTS
coelocanth - INFECTIOUS pianotmCursor_SE
https://rpgmaker.net/media/content/users/45833/locker/318_1019_Infectious_coelocanth_Pic.jpg


OzzyTheOne - MORALITY Mirak_VoiceActing_02_Elemental
https://rpgmaker.net/media/content/users/45833/locker/182_118_Morality_Ozzy_Pic.jpg


JustAShyDoge - IDEALS Mirak_LogoTemplate02_NiceGameBro3000Font
https://rpgmaker.net/media/content/users/45833/locker/54_1620_Ideals_JustAShyDoge_Pic.jpg


Frogge - ALONE Ocean_SmallTiles_16
https://rpgmaker.net/media/content/users/45833/locker/1711_76_Alone_Frogge_Pic.jpg


Liberty - THROWBACK Mirak_Charset01_SproutingRose_3Versions
https://rpgmaker.net/media/content/users/45833/locker/179_713_Throwback_Liberty_Pic.png


El_WaKa - SOLITUDE Mirak_VoiceActing_03_EvilGnome
https://rpgmaker.net/media/content/users/45833/locker/167_1318_Solitude_El_WaKa.jpg


Mirak - SURVIVE Avee_Music_Sunset_Breeze_v2
https://rpgmaker.net/media/content/users/45833/locker/174_414_Survive_Mirak_Pic.jpg


psy_wombats - HALCYON JASD_UI
https://rpgmaker.net/media/content/users/45833/locker/518_81_Halcyon_psy_wombats_Pic.jpg


thelechking - HIDEOUT BIRDTILE
https://rpgmaker.net/media/content/users/45833/locker/214_1716_Hideout_thelechking.jpg


lavendersiren - BORGER elevatorchime
https://rpgmaker.net/media/content/users/45833/locker/97_152_Borger_lavendersiren.jpg


Delsin7 - HOLLOW Mirak_Background01
https://rpgmaker.net/media/content/users/45833/locker/317_1713_Hollow_Delsin.jpg


pianotm - MAFIA JASD_MenuLayoutOrBackground
https://rpgmaker.net/media/content/users/45833/locker/34_64_Mafia_pianotm.jpg


tale - ADVICE pianotmElectric_Arcing_SE
https://rpgmaker.net/media/content/users/45833/locker/119_118_Advice_tale.jpg


Fomar0153 - GRAVITY Mirak_Portrait06_Dan
https://rpgmaker.net/media/content/users/45833/locker/618_1316_Gravity_Fomar0153.png


Marrend - HEAVEN RmkAddictLilithPortraitCharset
https://rpgmaker.net/media/content/users/45833/locker/1510_315_Heaven_Marrend.jpg


KatanaHiroshi - UNFETTERED lav_woods_background
https://rpgmaker.net/media/content/users/45833/locker/108_714_Unfettered_KatanaHiroshi.jpg


Sidewinder - MOON Mirak_SE_Pack03
https://rpgmaker.net/media/content/users/45833/locker/93_1211_Moon_Sidewinder.png


Kylaila - JUNGLE Nessy_BerryDelight_Faces01
https://rpgmaker.net/media/content/users/45833/locker/189_413_Jungle_Kylaila.jpg


Fflo - GRATIFICATION BIRDICON_v6kYp7H
https://rpgmaker.net/media/content/users/45833/locker/916_916_Gratification_Fflo.jpg


bicfarmer - TROPHY KHiroshi_Monster_BlueVoidWalker
https://rpgmaker.net/media/content/users/45833/locker/151_159_Trophy_bicfarmer.jpg


Karsuman - FLOW AtiyaIcons
https://rpgmaker.net/media/content/users/45833/locker/146_1413_Flow_Karsuman.jpg


Craze - REFUSAL JASD_LogoTemplate
https://rpgmaker.net/media/content/users/45833/locker/513_1710_Refusal_Craze.png


Archeia_Nessiah - COSMIC Liberty__Buttons
https://rpgmaker.net/media/content/users/45833/locker/99_18_Cosmic_Archeia_Nessiah.jpg


LouisCyphre - CONTAINMENT pianotm_FireBreath_BGM
https://rpgmaker.net/media/content/users/45833/locker/79_167_Containment_LouisCyphre.png


Versalia - OCEAN JASD__RainInSeptember_Background
https://rpgmaker.net/media/content/users/45833/locker/715_1410_Construction_Versalia.png


Make_it_MagiK - PARTY Avee_characters_2k3_AB_4
https://rpgmaker.net/media/content/users/45833/locker/310_116_Party_Make_it_MagiK.jpg


manpaint - FIRE pianotm_Alien_Industrial_BGS
https://rpgmaker.net/media/content/users/45833/locker/1616_14_Fire_manpaint.jpg


Duckuin12 - UPGRADES Fomar_Engine_5_small_tiles
https://rpgmaker.net/media/content/users/45833/locker/89_1315_Upgrades_Duckuin12.jpg


TheGiantHand - DRAGONS pianotm_extra_tiles_15_small
https://rpgmaker.net/media/content/users/45833/locker/418_520_Dragons_TheGiantHand.jpg


CashmereCat - ENVY zorga_berry_picking
https://rpgmaker.net/media/content/users/45833/locker/1015_1312_Envy_CashmereCat.jpg


Billiumw - ETERNAL JASD_flame_SpriteAnim
https://rpgmaker.net/media/content/users/45833/locker/814_1418_Eternal_Billiumw.jpeg


AtiyaTheSeeker - CONTEMPLATION zorga_SE
https://rpgmaker.net/media/content/users/45833/locker/1319_136_Contemplation_AtiyaTheSeeker.jpg


volke_locke - FUTURE Avee_buttons_Breeze
https://rpgmaker.net/media/content/users/45833/locker/218_127_Future_volke_locke.jpg


RavenBlueindigo - RAGE cc_icons_food
https://rpgmaker.net/media/content/users/45833/locker/1014_71_Rage_RavenBlueindigo.png


GreisDomain - ROBOTS Illy_Icons_Berry
https://rpgmaker.net/media/content/users/45833/locker/1519_1515_Robots_GreisDomain.jpg


NoBody13 - CYBERPUNK pianotmDusk_SettlesInn_ME
https://rpgmaker.net/media/content/users/45833/locker/416_420_Cyberpunk_NoBody13.jpg


Garage - TECHNICAL SimpleIconsDelsin
https://rpgmaker.net/media/content/users/45833/locker/21_84_Technical_Garage.jpg


NovemberJoy - ARCHEOLOGY Liberty__Icons_2
https://rpgmaker.net/media/content/users/45833/locker/84_36_Archeology_NovemberJoy.png


HorrorBox - DESTINATION Sooz_Backgrounds
https://rpgmaker.net/media/content/users/45833/locker/1312_513_Destination_HorrorBox.jpg


Demetrius - CHILL Mirak_BGS_03_AlienWorld
https://rpgmaker.net/media/content/users/45833/locker/184_132_Chill_Demetrius.png


ESBY - REVENGE JASD_potions_MVicons
https://rpgmaker.net/media/content/users/45833/locker/16_1512_Revenge_ESBY.jpg


Aegix_Drakan - DIMENSIONS RmkAddict_CityBackground2k3
https://rpgmaker.net/media/content/users/45833/locker/1419_67_Dimensions_Aegix_Drakan.png


Sooz - BLIND zorga_berrygoround
https://rpgmaker.net/media/content/users/45833/locker/1217_106_Blind_Sooz.jpg

Details

  • 05/08/2020 12:00 AM
  • 06/01/2020 02:00 AM

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Posts

author=volke_locke
It would be great if I could get some feedback for my game.

I couldn't play it as it dropped to < 6fps right away in the hedge maze with the slimes.
Aegix_Drakan's game is also 3D and ran fine, so not sure why.
author=coelocanth
author=volke_locke
It would be great if I could get some feedback for my game.
I couldn't play it as it dropped to < 6fps right away in the hedge maze with the slimes.
Aegix_Drakan's game is also 3D and ran fine, so not sure why.


Thank you for letting me know. I didn't have the kind of problem with it, but now that I know I can look into what's up with that.
author=volke_locke
It would be great if I could get some feedback for my game.


To be perfectly honest, I really didn't like the combat. Especially when surrounded by like 10 slimes. It turned the game into just "watch screen, hold attack after the flash and ONLY after the flash, for like 5 minutes, or you're dead". :s

Plot seems funny and silly, which is fun, but the way combat is handled just wasn't fun for me. :( Sorry.
author=Aegix_Drakan
author=volke_locke
It would be great if I could get some feedback for my game.
To be perfectly honest, I really didn't like the combat. Especially when surrounded by like 10 slimes. It turned the game into just "watch screen, hold attack after the flash and ONLY after the flash, for like 5 minutes, or you're dead". :s

Plot seems funny and silly, which is fun, but the way combat is handled just wasn't fun for me. :( Sorry.


Understood! I was trying to find a way to make sure that you wouldn't just slaughter all the slimes by just holding the button town and that was the quickest, easiest fix. I only had parts of two Saturdays to complete it, but I didn't think it'd be that annoying.

The key to the combat is that what direction you and the slime are facing has a large influence in how easy combat is, so the idea is to try to attack the slimes in the rear - which gives you a significant edge. All the slimes have some level of random movement, so they won't solely follow, which is exploitable to that end. So staying on top of them by attacking first can help prevent mobbing.
In case anyone is interested: this would have been my entry for the event.