WHAT WOULD YOU DO TO INCREASE THE LEGACY OF YOUR GAME DESIGN?

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Make game, hope people like it. Erm, there's not much more to it than that. If I were to say that I put much thought into making games besides, "Hey, that'd be cool!", I'd probably be lying.
kentona
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
20836
I go as far as "Oooo, I loved this feature/mechanic in <insert game here>! *implements*"
I make games I think it's fun. I believe whether the game's going to be a legacy or not is beyond my control, and entirely up to the audience to decide.
author=Fallen-Griever
Make game, hope people like it. Erm, there's not much more to it than that. If I were to say that I put much thought into making games besides, "Hey, that'd be cool!", I'd probably be lying.


That's kind of the reason why this is in a sub-forum called game design. If it were for all people especially ones who prefer not to think about these subjects, then there would be no point to trying to come up with a theory.
kentona
I am tired of Earth. These people. I am tired of being caught in the tangle of their lives.
20836
Since this topic is primarily about "what the fuck is snodgrass saying?" and not "What would you do to increase the legacy of your game design?" (whatever that means) I am locking this before it deteriorates further.
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