LIBERTY EDITS STUFF
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NOTE: Categories are sorted chronologically. Newest stuff is shown at the top.
PLEASE DO NOT SHARE THESE ON OTHER SITES UNLESS YOU ASK AND RECIEVE MY PERMISSION FIRST. I DON'T APPRECIATE CHECKING OUT A RESOURCE SITE AND FINDING MY STUFF ON THERE.
Newest:
Tiles
Icons
Ratings A-F, High-Low
Sprites
Skins
Faces
From Celianna's Face Generator, with edits.
Battlers
Generator Parts
CREDITS:
Enterbrain
Kaz
Mack
Celianna
I'll add more as I go along.
Wondering where the rest of my resources went? CHECK HERE!
~Archive Post~
Archived Tiles
Side view water tiles for cutoff.
Closer to the RTP color scheme:
One tile high shelves, roof to match the hut, window edits, boxes
More tiles: Sideways stepping stones/path, recoloured barrel, well, chimney and windows.
A1 and 2 tile edits/recolours
Outer hut edit/recolour
Stove edit, snowy stepping stones, string sign
Created for a cartoonish game that never saw the light of day. Original 100%
TileA4 Edits. For creepy places.
Snow house (Square Igloo anyone?)
Archived Sprites
Transparent waterfall events.
To use: Left-most tiles are the normal waterfall tiles, right-most for the top of the waterfall. Set them to custom move: "Turn Down, wait 20, Right, wait 20, Left, wait 20, Up, wait 20" and above hero, at 5 frequency.
Use the top-foam the same way. For bottom foam - Walking animation set to 4 speed. Corner bottom spray - indented, use the !$Waterfall Spray. Outdented, use the normal spray then add a side spray above it.
Goes with custom water:
For RTP water:
Corner foam:
Arrows for indications. They glow.
Footsteps/invisible person
Cat poses: Credits to Mack for the base sprites~
Upside down stairs and shadow.
Stairs with carpet edges and wall shadows.
I find that on world maps one tends to use events to transport to towns so it makes no sense to me to take up room in the B tile with world map items that can be used as events instead. Hence this compilation of the TileB world map items into event form. It'll free up space that can be better usedon trees and plants elsewhere.
An ice-slope edit and tree edit.
Secret spots - now with shiny stars. Remember to set them to step animations. ^.^
Archived Windows
Archived Battlers
:To Newest:
Archived Tiles
Side view water tiles for cutoff.
Closer to the RTP color scheme:
One tile high shelves, roof to match the hut, window edits, boxes
More tiles: Sideways stepping stones/path, recoloured barrel, well, chimney and windows.
A1 and 2 tile edits/recolours
Outer hut edit/recolour
Stove edit, snowy stepping stones, string sign
Created for a cartoonish game that never saw the light of day. Original 100%
TileA4 Edits. For creepy places.
Snow house (Square Igloo anyone?)
Archived Sprites
Transparent waterfall events.
To use: Left-most tiles are the normal waterfall tiles, right-most for the top of the waterfall. Set them to custom move: "Turn Down, wait 20, Right, wait 20, Left, wait 20, Up, wait 20" and above hero, at 5 frequency.
Use the top-foam the same way. For bottom foam - Walking animation set to 4 speed. Corner bottom spray - indented, use the !$Waterfall Spray. Outdented, use the normal spray then add a side spray above it.
Goes with custom water:
For RTP water:
Corner foam:
Arrows for indications. They glow.
Footsteps/invisible person
Cat poses: Credits to Mack for the base sprites~
Upside down stairs and shadow.
Stairs with carpet edges and wall shadows.
I find that on world maps one tends to use events to transport to towns so it makes no sense to me to take up room in the B tile with world map items that can be used as events instead. Hence this compilation of the TileB world map items into event form. It'll free up space that can be better used
An ice-slope edit and tree edit.
Secret spots - now with shiny stars. Remember to set them to step animations. ^.^
Archived Windows
Archived Battlers
:To Newest:
I'm gonna take dem pots and I'm gonna make em mine
edit: i like trains
edit2: and your resources
edit: i like trains
edit2: and your resources
These are really nice, great job on them! D'you use Photoshop?
Though it should be "Wondering where the rest is", instead of "are".
No, 'are' is the proper term since it's more than one series. Counting each type under a different heading: Battlers, Tiles, etc.
Though 'is' makes sense as well, but 'are' works better for what I meant. ;p
I use a combination of Paint Shop Pro and iDraw. PSP for tiles, faces, battlers and the more 'painted' stuff, iDraw for the sprites. It's better set up for spriting and recolouring anything 256 colours.
And thanks all~ I'll be updating the topic with new stuff now and then and I might even ask for ideas, so if you can think of anything tile-wise you'd like to see (not saying they'll necessarily be made, but...) I'll keep it in mind.
Though 'is' makes sense as well, but 'are' works better for what I meant. ;p
I use a combination of Paint Shop Pro and iDraw. PSP for tiles, faces, battlers and the more 'painted' stuff, iDraw for the sprites. It's better set up for spriting and recolouring anything 256 colours.
And thanks all~ I'll be updating the topic with new stuff now and then and I might even ask for ideas, so if you can think of anything tile-wise you'd like to see (not saying they'll necessarily be made, but...) I'll keep it in mind.
Wow Liberty, you're really talented :0 Those waterfall pieces were really good-looking, also that last archived battler looks absolutely amazing to me for some reason, I love it. Really like those tree recolors too. If only I used VX/Ace D:
edit -- hey now that I think about it, this is the first time I've seen you change your avatar xD
edit -- hey now that I think about it, this is the first time I've seen you change your avatar xD
Why does everyone love that damn plant? It took me all of 5 minutes to whip up. XP
UPDATE 17th August 2012
Yeah, it's been a while but I might as well post up some of the edits I've done lately.
Yeah, it's been a while but I might as well post up some of the edits I've done lately.
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