[RMVX ACE] SHADOWS OVER THINGS

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Pages: 1
Rave
Even newspapers have those nowadays.
290
Everyone knows how shadows in RMVX and Ace are rendered:

That's right, they're rendered under characters/events/other tiles than from A section. It feels kinda unnatural for me. Can someone write the script, that would draw them over things?

Note that I don't want full blown shadow solution - if I did, I'd probably would make picture sized to match map with alpha channel and put it on map. I want my game to retain VX feel, which, among others, mean crappy shadows. I just want them over characters.

The script, of course, should feature optional switch for events that would make them being drawn over shadows, for things like fire, etc. Maybe $ as first character of event's name (for example $Fireplace will be drawn over shadow and Bookcase will be drawn under shadow).

Could you help me, please?
Rave
Even newspapers have those nowadays.
290
Since probably no one understood me properly, here updated picture:

At the left it is as it is now, at the right it is as I want it to be (changed in GIMP, so light levels between normal tiles and shadowed ones and my character may be off).
benos
My mind is full of fuck.
623
edit: welp.
Rave
Even newspapers have those nowadays.
290
If you don't want to contribute anything worth to the topic, there is thing called Private Messages... welp.
Rave
Even newspapers have those nowadays.
290
Pages: 1