[ADVERT/DEMO] THE LEGEND OF THE PHILOSOPHER'S STONE - [REVAMP II RELEASE + PROGRESS THREAD]

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2005 - 2008
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Hey guys, Nemesis here. Haven't made a topic in a year, decided it's about time I do! Now, for those of you who're hoping for this to be a Part III release, sorry! It's not. It's the Revamp II Release of The Legend of the Philosopher's Stone. Now last time I had a revamp release, I focused mainly on the dungeons and such. This time however, though I've done a few dungeon and battle/game-play enhancements, the main focus has been story development. So what exactly does this Revamp have that the last release didn't?

1.) New Introduction preceeding the events at the Preserve
2.) Complete overhaul of the major scenes that take place at the town of Bookasa
3.) Complete overhaul of one of the most crucial scenes of the game; the scene regarding the Philosopher's Stone (Forested House)
4.) Redid the Winland Forest dungeon
5.) Placed the "Monster Soul Encounter System" (see Features section)
6.) Small tidbits and tunings (like item acquisition message box, better system skins, etc.)

So, is it worth playing the Revamp?
Well, unless you really want to, I wouldn't suggest replaying the entire game (so far, it's about 7 hours long). Instead, if you're interested in the project, I'd recommend playing the first hour and a half to two hours of the game, to experience the major scenes of the revamp. Of course, I added some small things, here and there (new items, cutscene-based battles at the mansion, etc.), but nothing crucial. I'm actually making this thread, not for the release, but rather to establish a progress thread here. The revamp release is just a bonus. Now with this out of the way, I can finally focus on continuing on with the game!


1.) Fully Custom Menu System, distinguishing feature being: the ability to draw and equip spells from elemental orbs, and equip learned techs.
2.) Fully Custom Battle System, distinguishing feature being: using the unique CR system to combat. Instead of using up MP, or waiting on an ATB, combat is balanced through waiting down CR times, each of which is different for whatever attack you chose to execute.
3.) Explore over 260+ Maps as you venture through the world of The Legend of the Philosopher's Stone, undertaking a journey consisting of (so far) atleast 6-7 hours of gameplay!
4.) Battle over 75+ Monsters, each of which employs atleast 2 different moves, with bosses ranging from 5 - 7 moves each! Enemies also display resistance to corresponding elements.
5.) Mold characters through drawing different spells (from 6 elemental orbs, each with 3 spells), drawing summons (from 6 summon orbs, each corresponding to an element), and learning and equipping character techniques, each unique to that character alone (this release has a new tech. for each character!)
6.) Unique Monster Soul Encounter System: No more random encounters! Souls of monsters roam dungeons as you do, spawns fiends upon encounters. Get anywhere near them, and they'll charge at you! Souls vary in sizes; larger souls spawn more difficult battles, while smaller ones yield easier fights. Move tactically as you explore your surroundings!

Drawing from personalities and traits from real-life people, take the roles of Marjan, and his friends, as they tread through the unknown world of Terra. Hopelessly lost and scattered, explore the world to not only seek out lost friends, but also to find the way back home. The journey back will be ardous, and may even seem impossible, but within every dark blanket, there always shines a glimmer of hope. For you, it will be the Philosopher's Stone. What is this stone however? What does it do? How is it used? As you dive deep into the world of The Legend of the Philosopher's Stone, discover what it means to be human; seek out the complex duality of man; and uncover the underlying theme of darkness and purity that lays dormant within the heart of every soul.


-World Map-



-Plot Screenshots-





-Field Screenshots-





-Menu Screenshots-





-Battle Screenshots-







Name: Marjan
Weapon: Broad Sword
Personality: The main character of The Legend of the Philosopher's Stone, Marjan is less serious than leader roles should be. Although at times he is downright stupid, he does keep his friends in track, always keeping the party in focus of what's truly important. Though sometimes a bit hasty, and with bad eye for forseeing consequences, although he's not the ideal hero, he will manage to perservere when times get rough.
In Battle: Marjan's main focus is on attacking through physical means, his most deadly of attacks being Quick Cut and Vesper Blade. Quick Cut is especially potent due to its ability to ignore enemies defense, though Vesper Blade is far more powerful. His stats are above average, being ideal for a frontman party member.


Name: Farris
Weapon: Pistol
Personality: Close friends with Marjan, Farris shares a similar sense of humor, as well as one of integrity. Although he is less hasty than his counterparts, Farris will rather dive into danger than leave his friends hanging. With a good eye for realizing consequences, Farris will often be the voice of reason behind those of his companions.
In Battle: Farris is relatively well-off using his techs. (Explosion Bullet and Fire Blaze). Although pretty potent as an attacker, Farris can also be molded into a good mage if the player choses to do so. His intelligence is high, though his defense and agility are relatively low.


Name: Fausto
Weapon: Hand-Gun
Personality: Being the obnoxious and rude fellow of the party, Fausto will be the source of mischeif and crude humor in the game. Although loved by his companions, he is often downright mean to them. He keeps his eyes on the prize, and will go through any means to reach it. With a skewed sense of morality, he will often convince the party to go along with actions that may not always seem very right. He makes for a good joke or two though.
In Battle: Like Marjan, Fausto is relatively well-balanced in his stats, being most potent in attacking via techs. (Detonator and Blood Shot).


Name: Kris
Weapon: Halberd
Personality: Strong willed, courageous, and a tinge of humor, Kris is one of the most solid members to the party. With an absolute sense of morality and judgement, Kris will often be the voice of reason (unless, of course, the party is doing something he doesn't know about). Although so, he does have a slight temper, and it may be a bit difficult to calm it down.
In Battle: With almost no agility or intelligence, Kris is an all out fighter, and a total failure as a mage. Using his strong attacks and even stronger techs (Red Fury increasing Atk. and Axe Hurl being deadly), Kris is good for normal combat, and very potent in boss battles (with the ability to increase the Atk. of other characters).


Name: Christy
Weapon: Bow & Arrow
Personality: Sweet, cheerful, and a postive outlook on life, Christy will often serve as the source of motivation and optimism to the party. Like Kris, she shares the strong sense of morality, and will often stand adamant to choices she feels are not right. Regardless though, she will help her friends through thick and thin, even if she doesn't agree with what they are doing.
In Battle: Being a devastating mage, Christy is the complement to Kris, with low strength and defense, but very high intelligence and agility. Having Christy serves as a strong advantage to the battle line, with few enemies being able to withstand her barrage of spells. She can boost magic power through her tech., Arcane Wisdom, or knock enemies down with her melee tech., Layer Storm.


Name: Zsu Zsu
Weapon: Katana
Personality: Smart, courteous, and a little bit shy, Zsu Zsu will often serve as the logical and pragmatic member of the party. Though it may not seem like it, she has the fire to assume the leadership role, with her strong judgement and benevolence towards her friends and companions. Although she does have strong moral character, she may feel obliged to bend the rules if it is for the betterment of her friends.
In Battle: Although relatively weak, physcially, Zsu Zsu has to potential to deal strong melee attacks through her tech. Triple Sword. Not only that, she is relatively potent in her ability to cast magic. Her defense and agility are mediocre, however.


Name: Rachel
Weapon: Gloved Fists
Personality: Steadfast, brave, and focused, Rachel will often serve as the straightforward member to the party. Although determined, she often falls to insensitivity towards her friends without much intention. She is willing to undergo risk and danger for the greater good, and keeps an open mind to her possibilites.
In Battle: Like Kris, Rachel's focus lays mainly in her devastating melee attacks. Ineffective with magic, Rachel should be used most potently through her techs. (Tremor Fist and Feric Blast). Her defense however does not match the prowess of her physical strength.

Note: Above mentioned are 7 of the 14 main characters presented in the game. The remaining 7 are unplayable (that is, cannot participate in battle). They do however play a crucial role in the game's story development.




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-Development Engine: RPG Maker 2003-
-Developers: XxNemesis29xx & Litearc-
I have always that this game is the ultimate example of every stupid fad I hate about the RM2k3 scene but, that said, it's one of the only RM2k3 games that I really genuinely recommend to anyone. It's a really fun game, and it has positive vibes to it, and you never really get the impression from the game that Nem views it as a truly serious work of art or anything. Rather, you get the feeling that Nem understands and bills this game as the ultimate example of every stupid fad you hate about the RM2k3 scene - working inside of those confines and being aware of them, he tries to make his game as fun as possible and succeeds completely.
Brandon, I don't quite understand you. Are you talking about how the way he portrays the game and his topics? I mean it's obvious Nemesis follows the rules of RPG Maker quite religiously, but I don't understand this fad. If the topic was cut down and Nemesis didn't re-release every year, would that not make it a stupid fad? What do the other RPG Makers(XP and VX. You said RM2K3 specifically so I'm calling you out. :P) do that doesn't make theirs a stupid fad? I do agree with you on everything, I'm just curious as to what you mean.

Nemesis, you already know what I think. Keep on working on this project, it needs to be complete soon!



author=Neophyte link=topic=1151.msg17090#msg17090 date=1211223303
Brandon, I don't quite understand you. Are you talking about how the way he portrays the game and his topics?

No, I'm talking about how the game portrays itself. While you're playing the game, you're playing around with all sorts of custom systems that were probably no fun to make and all of the graphics are cobbled together from 400 different sources (mostly Super Nintendo RPGs) and there are cheesy overlays on top of everything and there are long, maybe-not-necessary conversations between heroes in the middle of dangerous dungeons et al. LotPS is a 100% by-the-books RPG Maker game and seriously I think most of us are tired of these games by now!

However, it's masterfully-crafted and tons of fun. It's a really, really great game. I really think that the RM2k3 scene is way too insular and people apply pretty ridiculous metrics to the games and that LotPS is a product of and the poster child for all of these ridiculous metrics. But metrics aside, it's a good game. The dialog is cute, the gameplay is engaging, the areas are fun to explore, and the scenarios are interesting (if not pulled from The Big Book of RPG Scenarios). It's a solid, good game that stands on its own legs outside of conventional RPGMaker standards such as: good mapping dude 3-tile rule and good sprite edits dude and sweet you got the transparency on your fog overlay right and good custom systems man!!! and good pick on Lufia battle music that's a good tune and isn't overused.

A key difference is that not only is LotPS a pretty fun game with good gameplay and a solid handle on design, it's also not really very pretentious (2007 official buzz word). The plot twists here and there or whatever and maintains interest while remaining cute and maybe not straying into the sort of territory where it is pretending to be a serious contender as literature; it's just a video game, and Nem knows it. It's a huge pain in the ass when you're playing a game like this and the creator not only assumes you care about his story but that storytelling is going to carry his crappy game, and unfortunately a lot of RPGMaker developers think this (note that Nem's post focuses more on mechanics and character abilities than it does on a huge synopsis). He is like hey this game is based on my friends! and like you can tell when you play the game. I don't know man it just gives me good vibes.
I couldn't agree more. At first I thought you were only talking about how he advertises his game and all of the features. Nemesis doesn't have a real consistent style, but it doesn't really impact his game because he understands that and works with it. It's quite a concept.
Unrelated game question: What's the point of three mirrors if they're all from the same server? If ZShare goes down, all three mirrors go down too.
Unrelated game question: What's the point of three mirrors if they're all from the same server? If ZShare goes down, all three mirrors go down too.
Or should you say, if all three mirrors... CRACK! Ha, haha, bwhahafahaha...

I thought links were independent. If something happens to one, the other'll stay okay :P

...I dunno much about this stuff ;D
Dude, you totally should have waited till Release Something III (Spring edition)!
But either way, I'll give this a play through in the near future.
Downloading now, I hope the new intro is interesting.
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Pro-tip: RMN offers fast and free game download hosting.
I've offered before to host your game at my site too if you want another mirror. The offer still stands.
This game looks pr0. I remember playing it a while ago and it was pretty nice. I'll try and play this as soon as I can.
As i said in the previous topic i love this game. I look forward to seeing the improvements. Downloading now.
Looking good Nem.

I'll give it a whirl soon.
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