CODING A MONSTER STAMPEDE

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masterofmayhem
I can defiantly see where you’re coming from
2610
So I had this idea when at the start of some battles the enemies would damage the party by causing a stampede, providing there are enough monsters (the amount that show up are random).

Unfortunately I’m having trouble figuring how to code the thing in RPGM2003.

The idea is at the start of the fight the battle the game checks to see if there are the required number of monster on the field (in this case 4). If there’s not nothing happens. If there is the attack triggers and damages for entire party for X damage. And then it doesn’t happen again, just the once at the start of the battle.

Now I’ve tried lots of things; conditional branches mostly. I'm sure it's possible I just can’t figure out how to do it?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Make a battle event with the condition turns elapsed: 0 that shows an animation and then hurts all the party members.
and only put it in battles with 4 or more monsters.
Pages: 1