SURVIVAL IN RPGS: HUNGER, AMMO, SLEEP AND PORN WITHDRAWAL.

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APATHY IS FOR COWARDS
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Little-known fact: Hamburgers work as great makeshift antibiotics
While I appreciate how NetHack and Rogue handle it, my favorite was Dark Cloud. Sure, you would still be punished if you were thirsty, but it wasn't exactly difficult to find food or drink, either.

Then again, a game which rewards you for eating, like mentioned previously, and in games like CT or Mana Khemia (sort of example: You could craft food, amongst many other items, and eat it to recover health or bonuses) is great, too.

It depends on how you want to balance your game and the crowd you're after, I think.

Just don't hide hams in walls. Castlevania, I'm looking at you.
The DC weapon durability could also be taken into account in a survival setting for both weapons and tools, used your lockpick too much? It's gonna break. Could be interesting.
I'm not sure, but I believe that Tales of Phantasia had a food system that basically functioned as free after-battle healing so long as you had supplies left in your bag. Each unit of food you bought would provide a certain amount of supply points, up to your current maximum, and after each fight, your supplies would diminish and your characters would recover hp/mp (for food/drink), once your supplies were gone, you were stuck with the much harder to come by potions and healing spells (until your mp runs out too!).

So based on this, we can come up with a system like the following;
Party has two meters tracking the supply of food and drink, respectively
After each battle, both meters will be consumed at the rate of 1 point per 1% of total hp/mp healed per character in the party (makes sense, as more people would eat/drink more). Food supply recovers hp and Drink supply recovers mp
there is no penalty to having empty supplies, the party will just stop recovering after battle, you are still free to use potions and spells to heal manually until those resources too are depleted.
As the player progresses through the game, their maximum supply capacity increases.
author=Caz
In Skyrim, they chose to make food curative instead. This was great, other than the fact that I'm an idiot who never carries potions. Therefore, I'd tell the dragon to stop shooting fireballs at me for just a moment so I could down 28 potatoes, 3 cheese wheels and a couple bottles of wine for good measure before I jumped to my feet to fight him again.


going of-topic, i'd like to see how steady that jump was, fact being that skyrim is a medieval setting and wine was more like beer in terms of alcohol percentage XD
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