STRAY BOX APPEARS WHEN APPLYING BUFFS (VXACE)
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While using Yanfly's Battle Engine Ace, I noticed a weird box that appears in the popup's text when an actor or enemy gets buffed. For example:
How do I get rid of it? My popup setting for :add_buff is "%s+", and I was already using the font fix scripts.
(VL Gothic doesn't show the box, but I really don't want to use it)
How do I get rid of it? My popup setting for :add_buff is "%s+", and I was already using the font fix scripts.
(VL Gothic doesn't show the box, but I really don't want to use it)
Probably so, but I'm not sure what character the popup is trying to draw there. That area where the box is is normally blank with the default font. I've looked at the methods related to popups and haven't found anything yet.
I tried some more testing with a fresh project, and apparently the script is drawing the box with pretty much all fonts, including the default. ._.
I tried some more testing with a fresh project, and apparently the script is drawing the box with pretty much all fonts, including the default. ._.
This is the "enter key" as a character. Use this snippet by Victor Sant at the top of your scripts:
#============================================================================== # ** Window_Base - Victor Sant #------------------------------------------------------------------------------ # This is a superclass of all windows in the game. #============================================================================== class Window_Base < Window #-------------------------------------------------------------------------- # * Alias method: convert_escape_characters #-------------------------------------------------------------------------- alias :convert_escape_ve_basic_module :convert_escape_characters def convert_escape_characters(text) result = convert_escape_ve_basic_module(text) result.gsub!(/\r/) { "" } result end end
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