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So I have a problem with my events priorities.
For whatever reason my events are always on top even when the option is unchecked.
my player sprite is always beneath all my event's sprites. I don't know what the issue is or what i've done to make this happen. the only thing that has changed recently is that I added the Anti Lag script.

any help would be appreciated, thank you!
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
If you can pass through an event, and Always On Top isn't checked, its height is determined based on the tile you're using as the event's graphic. A tile of priority 2 or higher will always be above the hero, regardless of whether it's drawn right on the map or used in an event. Events using priority 1 tiles for their graphics will be at the same level as the hero, as will events using charsets for their graphics - I'm not sure which one actually appears on top if they're on the same tile. Events using priority 0 tiles for their graphics will be below the hero.

Are the events in question passable? Can you show a screenshot of the event page?
thank you LockeZ, I got the issue worked out. It had to do with the anti lag script i was using, it somehow altered the priorities of events. but again thank you!
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