LEVELING UP W/ENEMIES & ALLIES

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Alright, I'm sure this has probably already been asked before; but it seems extremely useful towards my dungeon crawler type of game.

The question is:

"Is there a way to level up the enemies as you level up?"

For example, as your team gets stronger; so does the enemies... makes sense?

Is there a script for that or something?
Enemies don't really have "levels." You can do after battle experience that can be configured to affect members that have been introduced but are not yet in the party. You can also configure by your own party levels to transform moonsters to stronger versions of themselves. But it takes alot of duplicate enemies.
author=Sana
Yeah, good ol' Yanfly made a script for that~ :)

http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/enemy-levels/


Thanks Sana, now I have to figure out where to type that in and what the other postings need to be like.

Like... how do I make it active throughout the entire game?
There's a script editor(F11), and you can put in all non-rtp scripts in there. Make sure that they're below the Materials and above Main. :3
author=Sana
There's a script editor(F11), and you can put in all non-rtp scripts in there. Make sure that they're below the Materials and above Main. :3


Thanks once again Genius Sana.
Pages: 1