PROTECTING YOUR PROJECT FROM THIEVES.

Posts

author=amerk
author=LockeZ
Apparently this is an unpopular opinion though, and most people are just here for the makerscore, and don't care about games other than their own. Sigh. I know I can't do much about it, but I don't like that attitude at all, and I think it's killing the community. Things like Steam Greenlight and Kickstarter make people suddenly able to imagine themselves on stage at a digital rock concert, and they'll do anything to get there.
Sadly, I must agree with this, since I've seen it in almost all the communities. When I first got involved with RM, the only three games I heard being commercial were Eternal Eden, Deadly Sin, and Dawn's Light. I barely heard about the Amaranth website, and so I wasn't aware of some of the other titles.

Most communities were all for shareware, and we all played each others' games and gave feedback.

Not so much anymore. While there are still other smaller communities around, RMN and VXAN feel like the last two great communities with a decent amount of members where the focus is not so much on commercialism, although the support is seldom there anymore.

I won't say whether or not I agree with your stance on the legality of code, but I will say there was once a time when the communities were at their prime, ready to help, assist, and share with everybody, and nobody cared so much out of making a quick buck as they were with just being part of a community doing something they loved.

Back on topic:

To the OP, encryption is almost pointless for freeware games. In the majority of the cases, we probably don't have anything worth stealing anyways.

Most of the people who are likely going to play our games aren't going to be professional developers themselves. That means most of our potential audience are either amateur developers or casual players not interested in game development.

Of those amateur developers who do steal, most of them will never be able to finish anything anyways.

And has been noted, there are tools readily available to easily decrypt, making the effort needed to put into encrypting your material not worthwhile.

There is also one other con, but this is the sort of con you would need to weigh for yourself. The fact is that most non-commercial RM games are buggy and unbalanced. I can't count the times I've quit playing a game because of a glitch, or because it was balanced so poorly. If the game is decrypted, I can easily fix those things myself (assuming I have the required editor).

Sure, I could do the same for the decrypted game by reporting it to the developer so they can fix the issue or issues, but why bother? The time it would take for me to contact them, have them upload a new version and hope they understand what was wrong, and then for me to download it again and playtest it to make sure it was fixed, not to mention remembering to transfer my save file over from the old version and hope that it still works in the new version -- it's not worth the bother for me.
I'm in it for the makerscore.
author=amerk
There is also one other con, but this is the sort of con you would need to weigh for yourself. The fact is that most non-commercial RM games are buggy and unbalanced. I can't count the times I've quit playing a game because of a glitch, or because it was balanced so poorly. If the game is decrypted, I can easily fix those things myself (assuming I have the required editor).

Sure, I could do the same for the decrypted game by reporting it to the developer so they can fix the issue or issues, but why bother? The time it would take for me to contact them, have them upload a new version and hope they understand what was wrong, and then for me to download it again and playtest it to make sure it was fixed, not to mention remembering to transfer my save file over from the old version and hope that it still works in the new version -- it's not worth the bother for me.


Not to mention, if the person is the type to worry about their "awesome" game being hacked/stolen, they not only won't open it up to editing, they'll go into denial mode about any actual bugs.
author=bulmabriefs144
author=amerk
There is also one other con, but this is the sort of con you would need to weigh for yourself. The fact is that most non-commercial RM games are buggy and unbalanced. I can't count the times I've quit playing a game because of a glitch, or because it was balanced so poorly. If the game is decrypted, I can easily fix those things myself (assuming I have the required editor).

Sure, I could do the same for the decrypted game by reporting it to the developer so they can fix the issue or issues, but why bother? The time it would take for me to contact them, have them upload a new version and hope they understand what was wrong, and then for me to download it again and playtest it to make sure it was fixed, not to mention remembering to transfer my save file over from the old version and hope that it still works in the new version -- it's not worth the bother for me.
Not to mention, if the person is the type to worry about their "awesome" game being hacked/stolen, they not only won't open it up to editing, they'll go into denial mode about any actual bugs.

Or you could, you know, act like a reasonable person and tell the developer about any bugs you encounter. Yeah, it would be stupid to release the game without having playtesters go through it, but that doesn't mean that every player should be an ass and neglect the opportunity to report bugs that may have been missed.

I don't think everyone who encrypts a game is worrying about how "awesome" they are. If they specifically went out of their way to encrypt it they're probably trying to be a little more professional about things. That's just my guess of course, but I find it hard to believe that everyone who encrypts stuff is a haughty jerk who doesn't care about player experience.

EDIT: What I'm saying is that it's idiotic to assume this about people, or act this way in a development community.
Nope, they're all haughty jerks. If you disable the ability to fix issues, it implies you think there aren't any issues. If you disable to prevent stealing, it implies you think the game is worth stealing. If you disable to be professional, you're kidding yourself since any game not made using a team of programmers and developers will have glitches, and not being able to easily repair them is actually the most amateur thing you could do.

Also, in my experience, people have an emotional hangup about giving out bug input. I've had plenty of feedback about design on the game, but what I actually am likely to fix is bugs. Despite having two testers, I'm usually the first to know if anything is wrong with my game.

So no, I don't see this happening. People simply quit playing the game over having to do the hard work and hunt down what is wrong and why. Or they personally edit it. By the way, this experience also includes me. I do not feel like telling Sailerius that in Vacant Sky I, near the shop when you turn in that herb or whatever, one of the tables has screwy tilesetting. Nope, not at all.
author=bulmabriefs144
insanity


This is why I often wonder "Wow, do I really want to identify as a member of an amateur game making community?".

There are no words. I'm just done.
author=bulmabriefs144
Insanity

It's stupid to assume in the first place that developers who just want people to focus on their game for once than just hogging all their resources to be haughty jerks. That's a mindset of an entitled person.
So, lemme get this straight.

Because I don't care about people "stealing" my game, because I don't bother to defend it, because I think that people who hog game stuff are just kidding themselves, that makes me entitled? Or is it maybe that if your game is actually worth anything, no matter how much you try to shut yourself out, someone will break through the decryption (there is no such thing as a failsafe) and hack your game? Understanding this, doesn't make me entitled. It probably makes me a realist.

That said, I am not entitled. No one in Heaven or Earth gives me the right to steal stuff (that's the definition of entitled mentality, not "I need this or that" but "I deserve it"). That said, if I want to make a grossly copyrighted youtube video, I fully acknowledge I'm doing a very wicked wicked thing, and do it anyway. Not because I have the right, but because I lack things like conscience and sanity.

So let's be real here. You are not part of a team of professional game developers. You do not work for Square or Enix or Bioware. You are not getting stolen from, because you are not making money, and because so far as I know you have no unique code anyway. Not to mention stealing implies (duh) you don't have it anymore, which is not the case. You can cry foul, but I am certainly not going to steal from you. But this does not mean other people won't try.

I will however laugh the entire time, at you making drama about it, if it does happen.

I'm all for defending the property of others, but what I'm seeing is people just asking you how your code works. If it were me, I'd answer their question, and any others they might have, knowing that the game won't be identical to mine, and shrug it off. So this is just you showing your bum to people who want help.


Because you just told someone who doesn't want to share a haughty person and assume that by in general they won't accept feedback/criticism/bug reports. Which makes it sound like an entitled person's opinion. Note that I didn't exactly say YOU WERE entitled. But that is a mindset of "an entitled person." Which is neutral.

author=Pizza
author=bulmabriefs144
author=amerk
There is also one other con, but this is the sort of con you would need to weigh for yourself. The fact is that most non-commercial RM games are buggy and unbalanced. I can't count the times I've quit playing a game because of a glitch, or because it was balanced so poorly. If the game is decrypted, I can easily fix those things myself (assuming I have the required editor).
author=bulmabriefs144
Nope, they're all haughty jerks. If you disable the ability to fix issues, it implies you think there aren't any issues. If you disable to prevent stealing, it implies you think the game is worth stealing.

And pft, I'm not making a drama. I'm just responding based on what you just said. It's a debate/mental exercise that I am just casually partaking in. And partly since I haven't slept yet and I have the tendency to just ramble on a discussion when I find something is off.
bulma, just stop. You're not mentally fit for this sort of discussion. Don't be the next obsorber. Unless you want to get a warning eventually, just stop.

EDIT: And don't be like this guy: http://rpgmaker.net/users/Snodgrass/posts/?p=4
Why kick me out? This is stupid.
Look, if people are "entitled" to anything, it's their opinions. Banning someone for that in the absence of actual disruptive behavior is just kinda wrong. I don't do spam/porn/anything like that. But I also don't put up with drama.

Does Nessiah have the right to encrypt his (her?) games for fear of stealing? Yes. Does it look totally off-base in a forum that is built around amateur games, where I'm sure people have taken ideas from me too? Yes, too. So what's the point of being upset?

And you did not just pull that. Implications are the same as accusations. Saying someone has an "elitist/narcissist/sociopathic" mindset is identical to calling them one. Only police believe that there's a distinction. ("I didn't accuse you of stealing, I said there was 'stealing going around where you live'. Do you have a guilty conscience?")

author=Pizza
Or you could, you know, act like a reasonable person and tell the developer about any bugs you encounter.

This is a fair enough point, but also depends on how far into the game I am and how invested into the game I am. I have played plenty that were great concepts in theory but horribly bugged, and because I really appreciated the game I bit the bullet and reported it and did the waiting game for it to be fixed. Likewise, I've been a beta tester on my share of games, and while I could have easily fixed bugs for myself, that did nothing for the immediate download others would have access to, so in that situation I went ahead and reported them as well.

However, if the bugs happen early on in an encrypted game and I find myself not fully invested into the game, I simply delete it from my computer and move on. People can cry all they want about how it's our duty to help the developer, and I'll agree only as far as the developer is willing to help themselves. With the 1500+ games available, it's not worth my time to stop playing a single game, chase down the developer to fix said game, and then wait for a new version when I could have easily fixed it myself (had the game not been encrypted), especially when I'm not even sure how much I enjoy the game.

Back to my initial point though, encrypting a game out of fear of content being stolen is ludicrous. Many of us prefer unencrypted games to tweak balance issues or glitches so we don't have to suddenly stop our immersion into that game to play the waiting game. The majority of us aren't going to steal your content. The few that would will most likely never finish anything. And most RM games don't have anything worth stealing to begin with.
Drama only happens if both parties are on each other's necks just saying. But what I am referring to is how you responded to Pizza's post and how that is "an entitled person's opinion." And yes we do have entitled person's opinions all the time. I DO work for Tech Support and Social Media after all.

"Entitled" is usually used to describe a person's mistaken belief that they deserve special treatment.

author=bulmabriefs144
And you did not just pull that. Implications are the same as accusations. Saying someone has an "elitist/narcissist/sociopathic" mindset is identical to calling them one. Only police believe that there's a distinction. ("I didn't accuse you of stealing, I said there was 'stealing going around where you live'. Do you have a guilty conscience?")

No they are not.
Implication is A logical relation between propositions p and q of the form 'if p then q'; if p is true then q cannot be false.

It's the same way you just generalized/stereotyped anyone who encrypted their games as all to be haughty jerks despite the fact they're not. I said as well that there are people who gets mad at people keeping their resources and think they deserve it too since this is a free game, therefore, they're also entitled to have the same resources. Therefore it is similar to an entitled person's opinion.

The way you reacted violently shows that you are now getting my point at how wrong you sounded. Even though I know you're not an entitled person.

Do you catch my drift now?

author=amerk
My point is that encrypting a game out of fear of content being stolen is ludicrous. Many of us prefer unencrypted games to tweak balance issues or glitches so we don't have to suddenly stop our immersion into that game to play the waiting game. That, and my early comment that most people probably have nothing worth stealing anyways.

At the same time with art, nobody likes it when someone edits their work when they themselves could be improving it instead based on the feedback they get and learn. So doing it ourselves to edit a work that isn't ours especially when a developer is active is counterproductive for the community's growth.
@amerk: Fair enough. I was going to deliberate more on what I meant in my original reply but I had to go meet up with a friend. All I was saying is that on a website centered around (or at least, partly centered around) development and the honing of skills, when we play a game we at least owe it to the creator to point out whatever made us stop playing, or what we liked/didn't like, or whatever.

It is of course a matter of personal preference in the end though. If you think the developer isn't going to listen based on how they dealt with other reports, then it's fair if you feel like not saying anything.

I guess I just don't agree with the mindset that fixing the game should be the player's job, both as a player and a developer. I'm just past seeing that as an option at this stage in my "career". Like... I get it, yeah. I've used god mode to skip stuff in actual professional games before. But I just feel like there's a moral code or something. Like, when a work reaches a certain level of professionalism, you should treat it as such, and since you have an active opportunity to get involved, you should.
bulma, you do know you are in the minority, which is why I'm asking you to stop to prevent yourself from being bombarded even further, unless you can bombard back with accurate facts. And unless you can truly get your facts straightened out, you're really treading dangerous waters. It's only natural that people can call your posts insane because they can.
You know what? Forget it.

I'm basically just here to submit games. Not to debate about stuff I don't care about to people who can't stop whining about their stuff getting taken, who accuse me of being something just because I won't put up with that nonsense.

And I'm not interested in someone I don't know or care about pulling rank on me. "Don't be the next obsorber." I'm sorry, but I'm nobody but me. And if you won't let me be that, I've no business talking to anyone here.

So, unless I actually feel up to talking about something, I'm gonna stick to submitting stuff. Bye, I'm off to update my game.
author=bulmabriefs144
I'm basically just here to submit games. Not to debate about stuff I don't care about to people who can't stop whining about their stuff getting taken, who accuse me of being something just because I won't put up with that nonsense.

Nobody accused you of anything until you pulled up the you are all haughty jerks for wanting to encrypt your games and not listen to feedback or generalized as if they think their games are not bugged or they're god mode. So when the same thing is thrown at you as if you're expressing your opinion that is being remotely closed to someone that is an entitled person as an "accusation"; you should've seen it coming.

That's like Racism. All Black People are like this based on my experience. All blondes are dumb based on my experience. Therefore, all indie game developers I met who just happened to encrypt their games are haughty jerks and because they're not professionals, they shouldn't be doing this. Then the same way could be said to you by someone who is also on an opposing side who thinks people who thinks open source should be compulsory are just entitled. We all know these claims are not true.

Or to stop my roundabout way of saying things, I get what you're trying to say and I understand that open source is a way of sharing knowledge. But at the same time, I understand why people would want to encrypt their games too. And that's because they love their baby and want more attention to the baby, as a person (game), than what they're capable of/talents and how it could benefit others. So we both have to understand both positions and stop assuming that it is all a selfish cause.

Also before you assume anything, I only encrypted two games and that's because they contain commercial resources (aka pay to use). So in reality, I'm not allowed to leave them un-encrypted because of legality issues.
author=Archeia_Nessiah
Also before you assume anything, I only encrypted two games and that's because they contain commercial resources (aka pay to use). So in reality, I'm not allowed to leave them un-encrypted because of legality issues.


By that same token then, using the default encryption method shouldn't be allowed as it could create the same legal issues, considering:

1. It only encrypts up to a certain size before it doesn't work (at least I believe that's how it is for older makers, I haven't tested this with Ace).

2. It doesn't encrypt audio files. So any music you buy from the store becomes readily available for theft when you use the default encryption method.

3. There are tools all over the internet to break the default encryption method.

I'm not arguing about whether or not you should encrypt material you purchased from the store. More than likely, if I were using material I bought from RMW in my own game, I'd also encrypt the game, not because of fear of theft, but because I wouldn't want to be accused of making it easy for people to gain resources they would have to buy otherwise.

However, I won't go out of my way looking for a better encryption than what is already provided, and we all know the default encryption is so flawed that you may as well not encrypt at all.
author=CAHRULL
And regarding the subject of the thread - Encrypt your games if you want to. Don't do it if you don't want to. If someone wanted to steal your graphics that badly, they could just press the print screen key and cut the tiles up in their image editor of choice. And these "villainous agents who infiltrate RPG Maker games to steal their graphical assets and make a fortune on the indie game black market"...well, I'm not entirely convinced that this is even a real problem. Or that such a thing has ever happened. I mean, if you've made original graphics and have a documented history of game updates and screenshots on this site, wouldn't it be fairly simple to point to the fact that you are the original creator and that they were stolen from you?


I completely agree with you. Just make a physical presence, and your game will be easily recognized as yours.
So, unless I actually feel up to talking about something, I'm gonna stick to submitting stuff. Bye, I'm off to update my game.

Sound advice. We haven't heard the last of you, I'm afraid.