PARALLEL EVENTS IN RM2K3

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I have two parallel events in a map. When I read a message, one of them stops, the other doesn't. They're both identical events, except for the code, of course, which is shown on the picture below.

I want both events to work while I'm reading a message.

What do I do?

Hi Calunio,

What's inside the "Clock" event in the non-working parallel process? Because of the "Call Event" command there, there may be some kind of event command priority programmed into RPG Maker 2003 which is keeping the parallel process from working while a message box is being displayed.

Instead of using "Call Event", try copying and pasting the contents of "Clock" directly into the parallel process and checking it again.

Also try making the sound effect a common event instead of a map event.
Ok, so I did some experimentation, and apparently the piece of code that causes the parallel event to stop is "show picture".

I don't have a solution to that though. :(
Yep, picture commands will stop execution during a message command. The solution is to patch your game with the "unlockPics" patch.
can be found at http://cherrytree.at/cms/download/?did=16
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