ZOMBIE DAUGHTER GAME SKETCH

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Update: Thank you all for the constructive comments and good advice :) In retrospect it might not be the best time right now for me to be thinking about making games and learning rpgmaker, since I've started a pretty busy new semester @ the University of Calgary. Ideally, I'd test out the "game" genre with making something simple and short when I have more time, like on ren'py. This plot is just a bit ambitious for right now. So you probably won't see much from me (for now) but one day, I'll probably get started with a visual novel. Until that day I'll remain here learning, lurking around and playing or reviewing the games of unsuspecting developers (!)

ZOMBIE DAUGHTER

A woman finds herself in the bedroom of an abandoned Gothic mansion that looks like something out of a B-horror movie. Worse, she can't remember a thing about her past or how she got here. All she knows is she has to get out!
The house is filled with zombie monsters that want to eat human flesh!

Some years ago . . . A woman named Kanon had a daughter. This child was very weak and sickly. Kanon was a doctor who would do anything to save her daughter, and began developing a "forever formula" that would bring anyone who died back to life. Kanon's daughter died one night and Kanon secretly administered the forever formula to her daughter's lifeless body. Her daughter woke up, but as a vicious animal who had to be locked away for the safety of everyone.

"We built a facility underground
We kept our test subjects in the house above
I promised myself I would find the cure for death"


How did Canon lose her memories? Who put her in the zombie house?
A somehow familiar dead girl is following her . . . why?

The house is divided in to four main sections with a center section that is locked to the outside. Progressing in the game will involve finding a key in each wing of the house. Each wing has a boss fight to gain the key, some bosses I have in mind include "mother/daughter pair" "vain woman" "escaped prisoner" etc. There will be puzzles too, and objects to find such as in the style of Mad Father or the Witch's House

"Canon/Kanon" protagonist, a woman in her early thirties who was once a doctor, her last name is Dureve, French for "of dreams"
Really, I can't decide between Canon or Kanon . . .

I dreamed last night a terrible nightmare. In this nightmare I was alone, and trapped inside a house filled with monsters. Except, these monsters seemed all too human. And the "nightmare" was all to real

"Nome" antagonist, a young ambitious man who used to work with Canon, he locked her in this house for reasons currently unknown . . .

Most of what you've seen in this house tonight has been a creation of your own mind. Imaginary. Like a child talking to a stuffed animal fully believing it to be real

"Melody" Canon's daughter who died of an illness five years ago

"Mommy . . . don't you . . . love me?"
"Mommy . . . I really . . . love you"
"Did you . . . forget . . . me?"

Miscellaneous

Revemort (death of dreams) is a novella-type story I have on FictionPress under Leigh Aldridge "In a morally ambiguous future where euthanasia is legal, a young doctor named Sol Kuromeru is tasked with the challenge of creating a suicide drug that will result in the perfect way to die. Death by dreaming. Revemort. Dream Death. A bit of human experimentation and a bizarre story of pure and obsessive love!"

Darling Ai my favourite "The year is 2050 and humanity is in decline. Nuclear wars and pollution are killing off the human race, making room for a new breed of human, created in a laboratory. Life for an artificial human however, as Darling and Kagami find, is far from ideal"

Finally Lemon CO & Excess Days rated M "A warped take on the speculative dystopian genre. In a corrupt Liberal dictatorship, 21 year old Kohl E Simon works in distributing the illegal sour drug "Lemon CO" in New America 2020"

You can always follow me @ALA0430 or YouTube me at MeAndMyIPOD17
unity
You're magical to me.
12539
That's a pretty interesting story. I'm more into traditional RPGs myself but I played the Witches House, Mad Father, and few other horror games and they can be a lot of fun.

You mentioned boss battles. Have you thought of how would they be fought?
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Before you get too far in the writing, I would highly recommend studying some game design and writing elements of games. It's a very different thing from regular writing: you need to think of things like how the gameplay itself can tell the story, how to keep players on the plot path without it feeling forced, and so on. If you ignore that kind of thing, it ends up feeling like a movie strung together by gameplay, with neither having any particular effect on the other.
@unity I'm not sure about battles, but they would have to be reflective of the gameplay (so magical powers/weapon skills might be unrealistic). At this point I'm willing to try out anything! I'll give your game a play too :)

@Sooz Thanks for the feedback :) I'd be grateful if you could recommend some good games or resources where I can learn more! I just wanted to put this idea out there for the community here in case anyone is interested in working with me/giving advice
You can learn about game development by reading some of the articles here: http://rpgmaker.net/articles/ You could also search the site for any high ranked games (4+ stars) and try playing some.
You probably won't get people to work with you, since most people here are already working on their own projects, or would prefer to team up with someone who has experience. It isn't uncommon for people to show up on these forums with an idea and looking for others to realise it for them, and then leave after a day or two. If you want people to help you, you need more than just an idea. You need to show that you're able and willing to actively work on the game itself too.
@Milennin Very good point, thanks for bringing that up. Of course if I follow through with this I'll find time to look up the guides and work with rpgmaker on my own so I can understand the process more :) I want to learn more. I guess this post is where I can update things and talk with developers about making a game. Please don't be offended, I'm not expecting someone else to do all the work for me! I'll probably update this page once I have more of a plan
I would be open to working with you as a sort of consultant, possibly more as time goes on. I've been around for years and I can help you learn at the very least. I do a lot of things and writing isn't one of them, so I'm thinking that befriending a writer might be beneficial to me as well :3 Send me a PM some time.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
A basic starting point for me was the Extra Credits show: http://www.youtube.com/user/ExtraCreditz/

It has quick and simple jumping off points for how to analyze games and gaming. Not terribly in-depth, but great if you want a simple starting point.

If you google "writing for games" you can get a pretty good-looking sample of articles writers have already given. And, as Milennin pointed out, there's a great sampling of articles on this very site. (I'd also suggest delving into the threads on the forum, particularly in the game design and theory board. They're darn good.)

Finally, one thing that's helped my own designing is watching Let's Plays, especially by people with a totally different style from yours. It gives you a new perspective in how a player would approach things, and helps you think of ways to guide a player who might not be quick to pick up what you're hinting at. (I find it also lets you analyze a game better than playing it yourself, since you're not worrying about survival!)
Thank you everyone who posted a comment! I made a note for you at the top of the post :)
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
That's a great decision. :D Good luck with your studies and I'll look forward to eventually seeing more from you!
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