[VX ACE]] MORE FLEXIBILITY ON JP GAIN.

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Question for the JP Manager that Yanfly has created. As opposed to giving out JP for killing enemies or for striking them, (which would leave non offensive classes like healers in the dust), is there a way to adjust the JP gained as a straight up value?

UNLESS

I'm misunderstanding the 'JP gained for killing an enemy', and its instead something that's awarded to all characters as opposed to the individual who landed the killing blow.
By my quick skim through the script, it applies to all characters, not just the one who struck the killing blow; in the gain_jp battle method it loops through all the actors in the party and calls each of their individual JP gain methods.
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