PERI'S ASSORTED ART
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Don't know what else to say, your concept art is incredible! The mood is really unique, especially when you contrast this one https://i.imgur.com/HqdX7Cm.png with your latest one.
Possibly. I still need to finish the character model (hair is annoying and I got sidetracked), but I'm hoping to start prototyping environments soon. I should probably, uh, do gameplay too at some point. But that's the easy part! Graphics are a lot harder.
LEt me know if you need art and...HOLY crap can gameplay be easy?? My friend was shouting about tiniest thing like control scheme and and button response rate :p
author=sinnelius
LEt me know if you need art and...HOLY crap can gameplay be easy?? My friend was shouting about tiniest thing like control scheme and and button response rate :p
That's the easy part. Making a game that's fun is the easiest part of game development. There are more fun games out there than anyone could play in a hundred lifetimes. Making a game that entices people to play it, well, that's much harder.
Well, I said easy, but it's relative. 3D art is way harder than programming, but I guess I'm a professional software engineer, so maybe my opinion is skewed. 3D art is really hard, though. I decided I want FF13-quality graphics, and it turns out this is very nontrivial. I think designing excellent mechanics can be hard, and tbh the actual gameplay design is probably the part I'm least interested in, but I'm planning to team up with a designer.
Oh hey, it's been a while since I posted. Turns out painted 3D models are an order of magnitude easier than photorealistic, like on the order of 2-3 days to make a model instead of a month. Here's some stuff I've been making lately.
Unlit with textures:
In-engine, with outline and cel shader:
I don't think we have any of lady #2... Well, whatever.
And here are some environments (3D -> 2D with some post-processing touchup):
I should do a reflection pass on this one, really...
Unlit with textures:
In-engine, with outline and cel shader:
I don't think we have any of lady #2... Well, whatever.
And here are some environments (3D -> 2D with some post-processing touchup):
I should do a reflection pass on this one, really...
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Lookin sweet!
I'm really digging that style. Especially that bedroom. Nice angles; it reminds me of FF parallax backgrounds. I'd live in there!
(Looks a hell of a lot better than my current living conditions.)
(Looks a hell of a lot better than my current living conditions.)
Today I drew this:
Edit: I realized that this was actually useless for the purpose I wanted it for (learning Live2D for animated character portraits), so I drew it head-on instead:
I like this one better anyway even if I spent less time on it. I'll be hiring a real artist to do the final art, but I figured I'd be more motivated to learn Live2D with a real character.
Edit: I realized that this was actually useless for the purpose I wanted it for (learning Live2D for animated character portraits), so I drew it head-on instead:
I like this one better anyway even if I spent less time on it. I'll be hiring a real artist to do the final art, but I figured I'd be more motivated to learn Live2D with a real character.
Okay, so I'm entering this Unity contest. This weekend I made a background, although there are still some things I need to fix, notably replacing the stuff outside the window with better stuff and making it look like there's glass on the window.