LEVELLING UP! CREATE YOUR BIRTHDAY CHARACTER!

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So... Adon likened Birthdays to levelling up and I'm taking it one step farther! Yay~


Here's what's doin'. For each year of your life you get 5 points to distribute to the following stats:-

Health
Mana
Strength
Constitution
Intelligence
Agility
Luck


You also get one point for each year that you can add to the following elemental affinities. These - with your stats - will govern what skills you learn.

Earth
Fire
Wind
Water
Holy
Dark
Non-Elemental


Lastly, you may add one point per weapon/armour type (that is, one point total each 'level' to cover both types). This can also unlock skills.

Sword
Spear
Axe
Bow
Staff
Fist

Heavy
Light
Medium


So, basically, each year of your life equates to 5 stat points, 1 equip point and 1 affinity point. Distribute them (starting with a base of 0 for each) and I'll let you know what skills you unlocked. IDK, I think it might be a fun little thing to do.

Build yourself a character! Go Go Go~

(This is just for some fun, nothing serious~)

COMPLETED CHARACTERS

Jeroen: Ensign Wind Mage Soru
Swiftwind


LVL: 17 -> 18

STATS
HP: 90 -> 96
MP: 152 -> 160
ATK: 2
DEF: 9
MAG: 17 -> 19
SPD: 22 -> 23
LUK: 6

AFFINITIES
Fire: 1
Wind: 11 -> 12
Water: 2
Non-Elemental: 2

EQUIPMENT
Bow: 5 -> 6
Staff: 6
-------
Light: 5
Medium: 1

SKILLS
Sprinkle: Heals a small amount of health to party.
Gust: Small wind damage to a single enemy.
Air Slip: Small wind damage to enemy party. Has chance to confuse.
Concuss: A concussive force is expelled from the staff, dealing wind and physical damage to a single enemy. 60% chance of Stun.
Air Lock: Doubles chances of hitting the enemy with an arrow.
Gale Pierce: Uses the force of the wind to deal high damage to a single foe. Can cause Bleed.
Air Defence: Nulls any attacks of wind element for 3 turns. One ally.
Boost: Light Armour Duration: 3 turns. Target: Self. Increases defence.
Skip: Light Armour Duration: 3 turns. Target: Self. Miss casting turn to gain three on the next. First strike. Chances of extra turn increased.
Guardian: Medium Armour Duration: 5 turns. Target: Self. Increases defence.
Haste: Medium Armour Duration: 5 turns. Target: Self. Increases speed.
Speed Demon: User’s speed, dodge and crit is tripled for five turns. Defence drops to half.

JEROEN LEARNED FAST CAST!
Fast Cast: Allows user to cast two spells per turn for three turns. Impervious to debuff but may only be used once per battle.


Kylaila
Guardian Beast
STATS
HP: 120
MP: 130
ATK: 0
DEF: 18
MAG: 40
SPD: 8
LUK: 2

AFFINITIES
Earth: 15
Water: 3

EQUIPMENT
Staff: 10
Fist: 2
--------
Medium: 6

SKILLS
Swampland: Slows a group of enemies and does light elemental draining damage for 5 turns.
Rock Toss: Small earth damage to a single enemy.
Rumble: Small earth damage to enemy party. Has chance to stun.
Clay Break: Stops enemy by enveloping them in clay and does slight continuous damage while inflicted. Attacking may cause either instant death or remove the status effect.
Bludgeon: A heavily damaging attack that deals earth and physical damage to a single enemy. 60% chance of Mind break.
Tremor: Strike the ground with the staff to deal medium earth damage to all foes. 60% chance of Unbalance.
Guardian: Medium Armour Duration: 5 turns. Target: Self. First turn counts as using 'Defend' command. Increases Physical Defence.
Magic Sphere: Medium Armour Duration: 5 turns. Target: Self. Absorbs all Water/Earth spell damage. Increases HP/MP+50%. Increases Magic Defence.
Haste: Medium Armour Duration: 3 turns. Target: Self. Increases Speed.
Earth Defence: Nulls any Earth attacks for 3 turns. Self-use only.
Clay Wall: Halves damage of and counters with same Earth attack for 5 turns. Party-wide.
Upper: Passive. Boosts DEF by 10%. Boosts MAG, MP and ATK by 5%.
Fumble: Passive. You are prone to dropping your weapon in battle. Weapon will have a 3% chance of unequipping.


Gourd_Clae
Light's Guard

STATS
HP: 110
MP: 80
ATK: 0
DEF: 20
MAG: 15
SPD: 20
LUK: 1

AFFINITIES
Holy 10
Non-Elemental 5

EQUIPMENT
Staff 7
--------
Heavy 1
Medium 7

SKILLS
Fumble: Passive. You are prone to dropping your weapon in battle. Weapon will have a 3% chance of unequipping.
Slow: Passive. Your speed is cut by 10% when wearing Heavy Armour.
Heal: Restores 35% HP to one ally. 50% chance of adding Holy element to base attack.
Heavenly Light: Deals small Holy damage to enemy party. 60% chance of inflicting flinch.
Baton Pass: Slight non-elemental attack damage to one enemy. 75% chance of inflicting any current status ailments to the enemy. Ignores ailment defence.
Sacrament: Imbues all ally weapons with Holy element (in addition to other elements already imbued). Increases defence against Holy attacks.
Fortitude: Heavy Armour Duration: 5 turns. Target: Self. Doubles defences and increases HP by 50%.
Shell: Heavy Armour Duration: 5 turns. Target: Self. Doubles Magic Defence and nullifies Holy and Non-Elemental spells damage.
Shift: Heavy Armour Duration: 3 turns. Target: Party. Increases Dodge by 50% and double's speed.
Guardian: Medium Armour Duration: 5 turns. Target: Self. Increases defences. Cast turn is considered equal to using 'Defend' command.
Magic Sphere: Medium Armour Duration: 5 turns. Target: Self. Increases Magic Defence. Increases Holy and Non-Elemental Defence.
Haste: Medium Armour Duration: 3 turns. Target: Party. Increases speed.
Blessed: User’s Magic attack is tripled for three turns. Physical attack is halved.
Holy Defence: Nulls any Holy attacks for 3 turns. Self-use only.
Upper: Passive. Boosts HP by 10%. Adds 5% to MP and LUK.


karins_soulkeeper
Breaking Breeze

STATS
HP: 5
MP: 85
ATK: 0
DEF: 0
MAG: 55
SPD: 13

AFFINITIES
Wind: 15
Light: 1

EQUIPMENT
Sword: 16

SKILLS
Fumble: Passive. You are prone to dropping your weapon in battle. Weapon will have a 3% chance of unequipping.
Death-Touched: Passive. Technically you are not one of the living. You will die after 3 turns. You cannot be revived in battle.
Stiff Breeze: Passive. You have literally no defence at all. Any critical hit will kill you.
Starwind: Heals a small amount of health to party and removes negative status ailments.
Gust: Small wind damage to a single enemy.
Air Slip: Small wind damage to enemy party. Has chance to confuse.
Twist Storm: Large Wind damage to one enemy. If enemy dies, causes splash effect on enemy party of 60% damage.
Swift Slice: A precise sword strike dealing wind and physical damage. First strike. 40% chance at double attack.
Air Iai: A heavily damaging attack that deals wind and physical damage to a single enemy. Never misses, ignores elemental defence.
Blur Play: A swift series of 5 strikes that deals medium wind and physical damage to an enemy. Never misses. Lowers magical defence 50%.
Air Defence: Nulls any Wind element attacks for 3 turns. Self-use only.
Air Wall: Halves damage of and counters with same Wind attack for 5 turns. Party-wide.
Wind Guardian: Drains any Wind attack for 5 turns. Party-wide. Increases Magical Defence by 75%.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3945
You're asking us to reveal our ages? How uncouth. ;)

Ok, I'll be 18 in two weeks. There, I said it. I'm one of the young peeps.

Level: 17

Total stat points: 85

Health: 15
Mana: 19
Strength: 2
Constitution: 9
Intelligence: 17
Agility: 20
Luck: 3

Total affinity points: 17

Earth: 0
Fire: 1
Wind: 11
Water: 2
Holy: 0
Dark: 0
Non-Elemental: 2

Total equip points: 17

Sword: 0
Spear: 0
Axe: 0
Bow: 5
Staff: 6
Fist: 0

Heavy: 0
Light: 5
Medium: 1

Ensign Wind Mage Soru, reporting for duty.

I'll level up to Lieutenant Wind Mage in 2 weeks, so that's a sight to look forward to.
Age revelations have never been that appealing.
I fancy earth, but earthmages usually suck. Let me think and edit it in.

LEVEL UP!

Total stat points: 90+5

Health: 15+1
Mana: 10+1
Strength: 0
Constitution: 15+1
Intelligence: 40+2
Agility: 8
Luck: 2

Total affinity points: 18+1

Earth: 15+1
Water: 3

Total equip points: 18+1

Staff: 10
Fist: 2

Medium: 6+1

Aww yeah. I like what I see above.
Total stat points: 75

Health 10
Mana 10
Strength 0
Constitution 20
Intelligence 15
Agility 20
Luck 0

Total affinity points: 15

Earth 0
Fire 0
Wind 0
Water 0
Holy 10
Dark 0
Non-Elemental 5

Total equip points: 15

Sword 0
Spear 0
Axe 0
Bow 0
Staff 7
Fist 0

Heavy 1
Light 0
Medium 7

Bulky mage gogogo (Well, as bulky as I can get at age 15!)

Are you going to make one, Libby?
Am I doing this right?

Total Stat Points: 80
Health: 0
Mana: 15
Strength: 0
Constitution: 0
Intelligence: 55
Agility: 10

Total Affinity Points: 16
Wind: 15
Light: 1

Toral Equip Points: 16
Sword: 16


Glass Cannon, at your service :D


This is a fun idea!
I wonder who the highest level person on the site is?

Level: 20

Total Stat Points: 100
Health: 30
Mana: 20
Strength: 20
Constitution: 10
Intelligence: 10
Agility: 5
Luck: 5

Total Affinity Points: 20
Fire: 8
Non-Elemental: 12

Total Equipment Points: 20
Sword (Two Handed): 11
Heavy: 9
Red_Nova
The all around prick
7738
Ooh, this sounds fun. Alright, I'll give this a shot:

My level is 23:

Health: 23
Mana: 25
Strength: 11
Constitution: 9
Intelligence: 26
Agility: 19
Luck: 2

Earth: 0
Fire: 0
Wind: 12
Water: 0
Holy: 0
Dark: 8
Non-Elemental: 3



Sword: 8
Spear: 0
Axe: 0
Bow: 7
Staff: 0
Fist: 0

Heavy: 0
Light: 3
Medium: 5
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3945
3 wind mages already, I like it.
NeverSilent
Got any Dexreth amulets?
6133
Liberty, you always come up with the funniest stuff.

I honestly had expected most of you guys to be much older...


Level: 22

Total stat points: 110

Health: 15
Mana: 17
Strength: 9
Constitution: 10
Intelligence: 42
Agility: 7
Luck: 10

Total affinity points: 22

Earth: 0
Fire: 0
Wind: 0
Water: 4
Holy: 0
Dark: 14
Non-Elemental: 4

Total equip points: 22

Sword: 0
Spear: 0
Axe: 2
Bow: 9
Staff: 0
Fist: 0

Heavy: 0
Light: 11
Medium: 0


I want to make the suggestion you also give us a made up "character class", Liberty.


Late Edit: I reassigned a lot of my stat points to be less spread out and have more clear strengths instead (that is, to make me less useless).
I will make one soon. Expect high levels because I'm old. XD

Bear in mind that I'm still creating certain skills (there's a lot to cover but it's fun~ I might actually use these in a game some time). Also, I won't be telling you what unlocks what skills. It's fun to be surprised~

Instead of adding a class, I'll add nicknames instead~

Jeroen: Ensign Wind Mage Soru
Swiftwind


LVL: 17

STATS
HP: 90
MP: 152
ATK: 2
DEF: 9
MAG: 17
SPD: 22
LUK: 6

AFFINITIES
Fire: 1
Wind: 11
Water: 2
Non-Elemental: 2

EQUIPMENT
Bow: 5
Staff: 6
-------
Light: 5
Medium: 1

SKILLS
Sprinkle: Heals a small amount of health to party.
Gust: Small wind damage to a single enemy.
Air Slip: Small wind damage to enemy party. Has chance to confuse.
Concuss: A concussive force is expelled from the staff, dealing wind and physical damage to a single enemy. 60% chance of Stun.
Air Lock: Doubles chances of hitting the enemy with an arrow.
Gale Pierce: Uses the force of the wind to deal high damage to a single foe. Can cause Bleed.
Air Defence: Nulls any attacks of wind element for 3 turns. One ally.
Boost: Increases your defence for 3 turns.
Skip: Miss this turn to gain three on the next. First strike for three turns. Chances of extra turn increased for three turns.
Speed Demon: User’s speed, dodge and crit is tripled for five turns. Defence drops to half.
Red_Nova
The all around prick
7738
I sense an actual game being made out of this...

*quietly opens up RPG maker and starts clearing out actors and skills*
NeverSilent
Got any Dexreth amulets?
6133
What title would you give that game? How about Happy Birthday? Oh, wait...

I had hoped Jeroen's class would be Master of the Wind...
It was either Swiftwind or Speed Demon, but since one of those is already a skill, and he's not quite at the peak of speed or wind, he got Swiftwind instead~
author=Red_Nova
I sense an actual game being made out of this...

*quietly opens up RPG maker and starts clearing out actors and skills*


I was thinking about making some mock up sprites, actually. Need the practice.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3945
I would so play a game with Adonkadonk and Swiftwind Soru.
unity
You're magical to me.
12399
Level 31 (>.>;;)

Health 20
Mana 23
Strength 28
Constitution 18
Intelligence 21
Agility 25
Luck 20

Elements:

Water: 7
Holy: 12
Dark: 12

Equip:

Sword: 15

Heavy: 12
Medium: 4

Edit: If you need a character name, how about Lady Knight Juniper? Or just Unity XD
NeverSilent
Got any Dexreth amulets?
6133
Holy crab salad! Unity, you're pretty OP! I really like your Holy/Dark balance.
Not going to pick a fight with you, that's for sure.
unity
You're magical to me.
12399
Thanks! Yay, there's a benefit to being older!
Red_Nova
The all around prick
7738
Well, now we know who the main character is going to be! Or a boss, I dunno.