BEGINNERS UNITE! LETS MAKE A GAME!

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SunflowerGames
The most beautiful user on RMN!
13323

ShortStar doesn't need anyone else's help to make a game :)

But seriously if you want to make maps for someone make maps for someone who can make games.

I would like to see your skill using the Samurai Pack / DS Pack.
I can provide the resources for those + a game already in development.
You do one map and if I like it you can map the whole game.

I can do the battle system, eventing, story, etc...
A few words of advice, macblo.
Gotta take note that nobody is ever JUST the 'idea guy'.
You got ideas? So does that programmer, and the artist, and the spriter, and the mapper. Get to the back of the line.

These were words told to me by a Game Designer at a seminar, it really struck a chord.

I know the feeling though, everyone after playing a game would at least once in their life go 'I could do that.' I'm no different, that's why I'm here.
But the thing is: life isn't like a video game where you have a finite amount of skill points to add in various game designy stats. "Oh I'm sure that artist probably has like zero points in story writing."

Game Design's a dream world, being able to create any world you want with any rules you desire and any characters you see fit. But it's not a wish granter, or a vending machine you insert idea coins in and get a fizzy can of perfect JRPG. To survive in this world, you have to be able to create. Anyone can have ideas. But when it comes to making a game, only the people with skills to make it come to life are worth keeping around.
Partly also because they know how hard it is to create that their ideas would probably be more sound.

Granted there are a few specialist story writers in the industry, but man if you've seen their work, it's definitely a lot, a LOT more than your typical novel-ish Microsoft Word document. Every detail, every quirk, thorough enough to build the exact image they have in their mind in yours. The amount of practice they've gone through to make their ideas stand out much more than anyone else's is hellish; it actually seems a lot easier to pick up programming or starting to practice art.

It's a good thing you recognized your folly, macblo. Next time, be more conscious of your skillset. Hopefully soon you would've come up with something amazing.

tl;dr Don't make other people create your thing for you, do some of it yourself.
unity
You're magical to me.
12540
Well said.

author=Nivlacart
Granted there are a few specialist story writers in the industry, but man if you've seen their work, it's definitely a lot, a LOT more than your typical novel-ish Microsoft Word document. Every detail, every quirk, thorough enough to build the exact image they have in their mind in yours. The amount of practice they've gone through to make their ideas stand out much more than anyone else's is hellish; it actually seems a lot easier to pick up programming or starting to practice art.


Yeah, around here, I see a lot of writers get lumped in with "Idea guys," generally because that's what idea guys claim to be. But a writer with actual skill and experience with writing games is extremely valuable, as they can bring so much polish to a project. So if anyone's trying to get recruited to a project as a writer, please let us see some of your work. Just keep in mind that everyone's generally got plenty of their own ideas for games (I've got more ideas than I can make at the moment XD)
How is the game going?
I stopped working on it because I didn't want to ask for a community project then dumping the project and stealing the maps. I'm sorry I can't use the maps but why don't you give them to Arum World? They really need more people.
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