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Hey RMN, I was talking to a friend and he brought up a good point when we were talking about a review that was in a game. He suggested having the ability to specify types of reviews.

There's value in social commentary & critique, but if they get lumped into the same camp as mechanical/technical reviews & general opinion pieces, people looking for completely different things will be let down; Since not every game is the same, especially when talking about RPGs and games with heavy themes.

Example, an opinion piece on the narrative structure and themes behind Tetris is silly. But for a game like virtue's last reward I'm far FAR more interested in hearing people's opinion on story than gameplay mechanics. But by dividing deep specific critique & generalized critiques on all important aspects into different sections, you can make sure to appease all types of writers.

Although, we want generalized critiques to be "objective" to be specified in some way what objective means. Because some are incapable of objectivity cause the moment there's specific interest present, something's invariably good.

I remember reading a review where the reviewer rated the game highly even though they had to cheat to even get halfway in the game and that really pissed me off.

It would make it easier to uphold review rules if opinion pieces are just allowed in their own way; because you'll have a place to point people towards if they have something to say that doesn't fit a standard template.

A-anyway, I was going somewhere with this, but I hope it makes sense?

Another thing, can RMN have some warning on game pages like mature content and such? Just in case people miss it from the description.
How about something as simple as genre/category tags. They could show up on the actual game review page (the one with the list of reviews) and the review preview under the review section - think something like game genre tags. That way you can tell at a glance but it's not actually changing much on the site.

As for mature content - there's really five issues with that, I think.

- The first is that what one person considers mature might not be what another person considers mature, so when someone plays a game and they think it should be marked mature they're likely to complain that the tag isn't there.

- Another thing is that it would be up to the creator to tag their game as mature and they might forget to do so or just leave it as blank (though I guess we could make it something like the genre/category tagging in that they have to pick one or the game won't be submitted).

- Then there's all the old games - will they require to be tagged too? The thing is that some of the creators (okay, a fair few) are gone from the site and would not be able to tag their games as mature - which would probably lead to people complaining (because, frankly, people do love to complain) about those games not being held to the same standards (I mean, someone complained about an old game the other day because it didn't have the required screenshot amount and thus shouldn't meet site standards... nevermind that it was one of the first games uploaded to the site and thus had gone 'through the queue' when the queue was a lot more forgiving - and the owner was now gone from the RM scene - I think it was Ara Fell, actually).

- There's different kinds of mature. Something with situational swearing (in high-tension parts of the game where a person would usually swear) wouldn't be the same as a game where everything is covered in blood and guts and every word is a cuss. They aren't equal and a person going into the second might be expecting something like the first or vice versa. They might judge a game unfairly, too, deciding against playing because of that tag when really it's very mild stuff, or decide only to play it hoping for guts and gore and being disappointed (and thus, perhaps, leave with a worse impression) when it's not as they thought. Instead of taking the game as it's own thing, they might judge it against a preconceived notion of what they consider mature.

- We tend not to have too many mature games on the site and would this encourage people to make more? That is, would we need to revise our stance on pornography if people suddenly think it's okay to have those kinds of games now that we have the option of tagging a game as mature? It's something to think about.


I'm not against the idea, I just think we need to consider these points before making a hard decision.
halibabica
RMN's Official Reviewmonger
16948
Wouldn't narrative opinions and such be more appropriate as discussion in the game comments than in a review? Good reviews should already be analyzing games technically and critically, and anything subjective like plot analysis and theory doesn't belong, so I don't really get the need for a distinction.
author=halibabica
Wouldn't narrative opinions and such be more appropriate as discussion in the game comments than in a review? Good reviews should already be analyzing games technically and critically, and anything subjective like plot analysis and theory doesn't belong, so I don't really get the need for a distinction.

An example:
http://rpgmaker.net/games/6232/reviews/2833/
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
just having the option to tag your own games with a mature content warning would be enough, really.

Re: the "types of reviews" idea, I think I've suggested before that reviews let people give individual sub-ratings in categories: 4 stars in aesthetics, 2.5 stars in story, -7 stars in gameplay, no rating specified in originality, 3 stars final rating(not an average). 90% of reviews do this anyway so it would make sense to standardize it and actually make these sub-ratings visible.
I usually don't do this. And I wouldn't advise to do it, either, as different genre put different emphasis on certain parts.
.. think about rating gameplay for visual novels equally to story!
Also, different kinds of games - a puzzle game probably won't have as much story as an RPG and perhaps a light-hearted RPG would be rated differently to a more serious RPG at that. There's no real way to standardise each category and make it equal across the board.

Also, I'm one of those people who don't rate those categories as separate entities but rate a game based on four values (each with it's own sub-categories) - gamply (bugs/battles/interfaces/puzzles/interaction), fun, atmosphere (sound/music/mapping/graphics) and writing (proper writing/characterisation/tutorials/depth).

Fun is usually more weighted than the other three because that's what matters the most - if you enjoy a game despite its faults then it's a better game than one that hits all the high marks in the other categories but isn't fun, imo.
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