SCREENSHOT SURVIVAL 20XX
Posts
author=charblarauthor=ExtremeDevelopment^^ This ^^ (A save point right after the sanctuary too would have been nice but)
You wanna know what's difficult? Having to fight Misery, the doctor, the doctor's final form without being able to save in cave story, and than having to fight the undead core, sue and misery all at the same time again without healing or saving. Cave story really likes to see you die.
https://www.youtube.com/watch?v=iAcyCJttTVo
@Pizza Looking great as always, the borderless window looks really good!
@Erave I agree with joseph on the vertical stairs, the shadow is on one and not the other too?
@Joseph looking great!
Resolution on the sign text is inconsistent with the doubled pixels you got going. But I'll let you go this time buddy heh.
Omg charblar saaaa cute ;w;
Though that grass looks a bit too green
Though that grass looks a bit too green
@ExtremeDevelopment OOh yeah true I forgot to change the color for these areas
@Darken If I could of done it full res without making the sign to big I would have but it doesn't stand out to much seeing its the only text you'll see in the game (graphics wise)
@Darken If I could of done it full res without making the sign to big I would have but it doesn't stand out to much seeing its the only text you'll see in the game (graphics wise)
Is it bad that at first I read "no pornography" instead of "no photography"?
author=ExtremeDevelopment
Is it bad that at first I read "no pornography" instead of "no photography"?
Well the IGMC rules clearly state no pornographic content.
Here's a recent video of the state of my game (project page). It's all custom built so it has a different style than the RPGMaker games. Some of the art is placeholder/incomplete, so there are some obvious eyesores here and there.
@charblar: I'll admit, I did download the screen and take a swing at the text, and yeah, you're never getting it on there without making the sign comically big.
You could change it to a smaller message like "NO ENTRY - NO PHOTOS". That's probably the only way to do it, but with the time constraint on IGMC it might not be worth worrying about too much.
You could change it to a smaller message like "NO ENTRY - NO PHOTOS". That's probably the only way to do it, but with the time constraint on IGMC it might not be worth worrying about too much.
@Charblar: That is looking super cool, is it area 51 (Rosewell) by chance?
What a place to set a game in!
Oh, you guys thought I was gonna say I did a thing, pffahahahaha surprise mothafucka!
I've done nothing but play Lego: Worlds and shit Korean MMO's all weekend.
I was dealing with what i guess one might call a burnout.
I then started making a trailer, but it'll be ages till it's finished.
What a place to set a game in!
Oh, you guys thought I was gonna say I did a thing, pffahahahaha surprise mothafucka!
I've done nothing but play Lego: Worlds and shit Korean MMO's all weekend.
I was dealing with what i guess one might call a burnout.
I then started making a trailer, but it'll be ages till it's finished.
@Char - I think the cliffs and ledges need a little work, I'm not a fan of them being completely straight. A little texturing here and there too so it's not just a wall of brown.
Slowly but surely getting there, I'm really enjoying working with this style.

Slowly but surely getting there, I'm really enjoying working with this style.
Looking good ESBY- I'm liking those brick textures on the Bank and Sheriff's Office.
The dark dirt patches are too light, I think. On my monitor they're blending too much with the lighter dirt and are barely visible. Also, the sheen on those Saloon doors is looking a little weird. Kind of messing with the materials, it looks like they're made of metal or something.
The dark dirt patches are too light, I think. On my monitor they're blending too much with the lighter dirt and are barely visible. Also, the sheen on those Saloon doors is looking a little weird. Kind of messing with the materials, it looks like they're made of metal or something.
@ESBY:
That ramp doesn't look like a ramp. It's an inherent problem with the 2D perspective. It would be better to use stairs, even if stairs don't strictly make sense. I'm also pretty sure that most wild-west towns had roads, or at least a central road that the main buildings sprung up around. You should try to incorporate that into your map (unless this is just to show off the sprites; in which case ignore me).
The style is really cool, though. I can't deny that.
That ramp doesn't look like a ramp. It's an inherent problem with the 2D perspective. It would be better to use stairs, even if stairs don't strictly make sense. I'm also pretty sure that most wild-west towns had roads, or at least a central road that the main buildings sprung up around. You should try to incorporate that into your map (unless this is just to show off the sprites; in which case ignore me).
The style is really cool, though. I can't deny that.
@ESBY Really liking the western style, though I agree with Pizza about the dirt.
There's also a bit of an issue with the Sheriff's office - the roof connecting it to the jail cell doesn't look right. I think they either need to be the same height or a dividing line needs to be added. Right now it just looks a bit like an M.C. Escher sketch.
There's also a bit of an issue with the Sheriff's office - the roof connecting it to the jail cell doesn't look right. I think they either need to be the same height or a dividing line needs to be added. Right now it just looks a bit like an M.C. Escher sketch.
Pizza - Thanks, dude. I've changed the dirt colour to the one used in the little crack things. I'll have another looks at the doors.
Sated - They are stairs :s Yeah, I'm just using this to test the tiles together.
Khazga - What do you mean by roof, where it says Sheriff? That's a facade, I can remove the indent if it's throwing off the perspective for too many people.
Sated - They are stairs :s Yeah, I'm just using this to test the tiles together.
Khazga - What do you mean by roof, where it says Sheriff? That's a facade, I can remove the indent if it's throwing off the perspective for too many people.
I thought facade tended bbe making the buildin look more impressive than it is. On the other hand, this building stretches sideways and just looks weird in general.
author=ESBY
Pizza - Thanks, dude. I've changed the dirt colour to the one used in the little crack things. I'll have another looks at the doors.
Sated - They are stairs :s Yeah, I'm just using this to test the tiles together.
Khazga - What do you mean by roof, where it says Sheriff? That's a facade, I can remove the indent if it's throwing off the perspective for too many people.
There are no stairs in the bottom-center of the map. The dirt ramp, not the building's stairs...
I don't know anyone who does that. The fact that there is a different vertical level implies the path is an uphill slope.
I mean, stairs look fine for a mountain climb, but weird for a dirt hill. At most I'd say experiment with the dark soil.
I mean, stairs look fine for a mountain climb, but weird for a dirt hill. At most I'd say experiment with the dark soil.
Like I said, it's a problem with using the 3/4 perspective. I basically see it the opposite way to you; because that "ramp" looks flat it implies that there shouldn't be a change in vertical level. Using stairs is a compromise because they're clear as day, even though stairs don't always make sense from a geological perspective. Alternatively, you could shade the ramps in this type of manner (the bottom one is obviously from the Pokémon games).



