SCREENSHOT SURVIVAL 20XX
Posts
author=Momekaauthor=KaempferEasy, here you go:
@Momeka:
One day we'll get two consecutive screenshots from you that are from the same project
Doesn't deserve to hide behind a page break.
@Momeka: that looks awesome. Love the retro style and the choice of color. Also, the menus are fine.
@Tw0Face I like retro "first person" RPG games like Shine in the Darkness. This looks nice.
The following screenshot is from a minimalistic map in the game I'm currently working on, in which Carol (the main character) talks to a fortune teller and undergoes a spiritual experience.
Is it aesthetically pleasing, or should I change something? Any feedback is very welcome.
@Tw0Face I like retro "first person" RPG games like Shine in the Darkness. This looks nice.
The following screenshot is from a minimalistic map in the game I'm currently working on, in which Carol (the main character) talks to a fortune teller and undergoes a spiritual experience.
Is it aesthetically pleasing, or should I change something? Any feedback is very welcome.
I would add some tiles on the foor- like a diagonal checkerboard with a lighter purple or maybe some star + moon patterns or something, and some aliasing on the outside of the circle. Other than that, it works well for a simplistic map.
If you really want to go for it, I'd say do a simple beam of dim light coming from the top in a cone, a light, cold blue or something.
If you really want to go for it, I'd say do a simple beam of dim light coming from the top in a cone, a light, cold blue or something.
The tiling suggestion sounds cool, thanks! As for the circle, unfortunately RM2K3's native resolution is 320x240, meaning I can't do much about that :(
@Momeka:
Yessss those loose great! Are those spooky skeletons monsters or statues?
@Gretgor:
I'd either add a bit of dithering to the edges of the circle or remove the dithering from the doorway to keep the lighting style consistent. I'd also make the doorway's light a single cohesive graphic rather than two tiles repeated.
Yessss those loose great! Are those spooky skeletons monsters or statues?
@Gretgor:
I'd either add a bit of dithering to the edges of the circle or remove the dithering from the doorway to keep the lighting style consistent. I'd also make the doorway's light a single cohesive graphic rather than two tiles repeated.
author=Gretgor
The tiling suggestion sounds cool, thanks! As for the circle, unfortunately RM2K3's native resolution is 320x240, meaning I can't do much about that :(
I think you misunderstood- even in RM2k3's native resolution, aliasing is perfectly possible:
As for the light, I figured I'd provide some reference, since I'm already cracking open photoshop and all:
This shot also includes aliasing on the bottom left and top right of the circle, so you can see the difference.
Looking good! Digging the subtle ray of light at the top, adds a lot to the overall atmosphere of the picture.
author=Rodenauthor=GretgorI think you misunderstood- even in RM2k3's native resolution, aliasing is perfectly possible:
The tiling suggestion sounds cool, thanks! As for the circle, unfortunately RM2K3's native resolution is 320x240, meaning I can't do much about that :(
As for the light, I figured I'd provide some reference, since I'm already cracking open photoshop and all:
This shot also includes aliasing on the bottom left and top right of the circle, so you can see the difference.
Thanks :) this looks nice.
Roden/Gretgor: Ehhh anti-aliasing doesn't make a lot of sense, since I can pretty much 100% guarantee this is the only place it will be used in the entire project. I do like the idea of a light ray, although I hope it maintains a consistent look with the rest of the visuals.
author=Kaempfer
@Momeka:
Yessss those loose great! Are those spooky skeletons monsters or statues?
They are enemies. Right now they might as well be statues as I haven't gotten around to animating them yet.
Edit:
Battle system is slowly getting there.
Still a lot of work to be done
author=Garbamesh
Messing with some sky moods and testing out our new assets for the Carpentry Kingdom.
Any ideas for things that we could add in this world? Enemies, objects, gameplay ideas?
It's good to see this game is still being worked on! Is there a place to get more timely updates?
Blind-
For that serene location I think the higher saturation lends itself well. Looking good.
Momeka- I love the little battle window..im a sucker for menus and bars and stuff so this is doing it for me.
Wip- thanks! I just followed you on Twitter - any other RMN ppl let's link up on there.
twitter.com/Dumpkingdoms
I've been locked out of my old RMN account(dookie/roach714) for like a year and still never got that sorted out. At some point I will or get my gamepage moved/redone on this account.
For that serene location I think the higher saturation lends itself well. Looking good.
Momeka- I love the little battle window..im a sucker for menus and bars and stuff so this is doing it for me.
Wip- thanks! I just followed you on Twitter - any other RMN ppl let's link up on there.
twitter.com/Dumpkingdoms
I've been locked out of my old RMN account(dookie/roach714) for like a year and still never got that sorted out. At some point I will or get my gamepage moved/redone on this account.
Can't you ask ummm (forgot his name) to merge the stuff? It's obvious from your game art who you are.
author=Garbamesh
Blind-
For that serene location I think the higher saturation lends itself well. Looking good.
Momeka- I love the little battle window..im a sucker for menus and bars and stuff so this is doing it for me.
Wip- thanks! I just followed you on Twitter - any other RMN ppl let's link up on there.
twitter.com/Dumpkingdoms
I've been locked out of my old RMN account(dookie/roach714) for like a year and still never got that sorted out. At some point I will or get my gamepage moved/redone on this account.
So your game contains platforming? Man, this looks so awesome! I love this kind of top-down platforming ever since I played the GBA Banjo-Kazooie game.