SCREENSHOT SURVIVAL 20XX
Posts
author=Giznads
Some battle system features in progress.(Not a final product)
Entering battle...
(image)
Enemy special attacks...
(image)
Unison (team) special attacks... (low frame-rate gif due to length)
(image)
Boss death animations...
(image)
Holy crap, man, fully animated enemies? That's badass!
Woah, those screenshots look incredible!!
well, I didn't get my game page in before the 26th, so I'm not sure if I'll qualify for Kill the Cutie, but I'm still chipping away at it regardless!! I got the title screen done last night, which I'm super happy with.
well, I didn't get my game page in before the 26th, so I'm not sure if I'll qualify for Kill the Cutie, but I'm still chipping away at it regardless!! I got the title screen done last night, which I'm super happy with.
author=mbacollege
best mba colleges in delhi ncr without cat
Why would anyone want to go to a college without cats
Bandito, do screenshots from that town look good? And who lives in all of these houses? Is the river a defining feature and why is so narrow? Why is there a farm within city walls? Stone walls are demanding to build and farms need a lot of space.
Overall, I probably would scale it down, because you'll have a hard time making that town come alive. Or make the whole game in that town. It's certainly has enough features for 5 hours of gameplay and space for several dungeons.
Overall, I probably would scale it down, because you'll have a hard time making that town come alive. Or make the whole game in that town. It's certainly has enough features for 5 hours of gameplay and space for several dungeons.
Per Addit, Pocken's janitor sucks. Arc made an epic lighting effect because I seem to have this mental blockage when it comes to that kinda stuff lel.
@Punkitt, really impressive title screen! I love the tone. Btw, have you played Adventures of Lolo games? (I'm a huge fan of them) I kinda get those vibes. Although it might just be that rolley ball character.
@Deckiller, might be ez puzzle, but I don't get it lol. I like the visuals though! The dungeons especially looks awesome!
@Bandito, that kinda looks like early Dragon Quest town in both good and the bad. If that's what you're going for, fair enough, but otherwise I'd agree with Cap_H in that it could be condensed by a lot! I do like the variety and individual detail you've put to the houses though.
@Pyramid_Head, I like how well everything fits together. Love the tone of it all too.
@Deckiller, might be ez puzzle, but I don't get it lol. I like the visuals though! The dungeons especially looks awesome!
@Bandito, that kinda looks like early Dragon Quest town in both good and the bad. If that's what you're going for, fair enough, but otherwise I'd agree with Cap_H in that it could be condensed by a lot! I do like the variety and individual detail you've put to the houses though.
@Pyramid_Head, I like how well everything fits together. Love the tone of it all too.
author=Blind
Atrium room for an early cave dungeon. Does the lighting feel natural enough, or too overblown?
I don't think it's overblown. It looks sweet! Lovely atmosphere, makes me wanna explore it. Hopefully not too many random encounters, haha.
Kumori, that is a very cool and unique style! I like it. It's a bit hard to tell what certain things are supposed to be, though. For example, is that dark portion up top a wall?
Ellenor, great work so far! The only issue is that there's a lot of empty space on the sides. It might help to spread apart the player character and the enemies just a bit.
Deckiller, this looks fantastic! I love the varied floor tiles and the overall intricacy of it all.
Darken - Not much else to say other than this looks extremely awesome! The static effects are remarkable.
Ellenor, great work so far! The only issue is that there's a lot of empty space on the sides. It might help to spread apart the player character and the enemies just a bit.
Deckiller, this looks fantastic! I love the varied floor tiles and the overall intricacy of it all.
Darken - Not much else to say other than this looks extremely awesome! The static effects are remarkable.
author=dethmetal
Kumori, that is a very cool and unique style! I like it. It's a bit hard to tell what certain things are supposed to be, though. For example, is that dark portion up top a wall?
Ellenor, great work so far! The only issue is that there's a lot of empty space on the sides. It might help to spread apart the player character and the enemies just a bit.
Deckiller, this looks fantastic! I love the varied floor tiles and the overall intricacy of it all.
Darken - Not much else to say other than this looks extremely awesome! The static effects are remarkable.
Oh, it is a work in progress still so lots of things that are not in their final position =P
ellenor: Nice, I like the style, is it all custom art?
Darken: It's hard to make out some of the details, but it is definetly a unique art direction.
Topic:
Feels like I haven't posted here for ages, been working on improving the usability of my windows, to be used in the battle system. But the later isn't ready for prime time yet.
Darken: It's hard to make out some of the details, but it is definetly a unique art direction.
Topic:
Feels like I haven't posted here for ages, been working on improving the usability of my windows, to be used in the battle system. But the later isn't ready for prime time yet.