[REVIEW REQUEST]

Posts

Name: RetroShock
Link: https://rpgmaker.net/games/11962/
Status: In Development
Genre: Cyberpunk Survival Horror Action RPG IN SPAAAAAAAAACE!
Estimated length: 37.5 minutes
Small description: RetroShock is an action RPG in the vein of System Shock 2, Bioshock, Bioshock 2, Bioshock Infinite, and Prey (2017) except top down and with (kinda sorta mostly) 16-bit graphics. In its current incarnation it is a System Shock/Bioshock fan game. Shoot plague mutants, deranged medical bots, and malevolent aliens as you attempt to survive the dark and deadly corridors of the doomed starship UNN Jack Parsons.
Special requests: None, really. I am curious how well I nailed the feel of a 'Shock game esp. with the writing and sound design (my two areas of obsession as a dev) especially, so reviews from 'Shock fans would be great but I'm happy to get any feedback at all. If there are crash bugs or something please do let me know, this is like pre-alpha so it's probably borked in half a dozen ways I don't know about.
I got two new games this year and you might want to play and review them. :)

Name: Northerner
Link: https://rpgmaker.net/games/11963/
Status: Complete
Genre: Visual Novel
Estimated length: ~ 10 minutes
Small description: A story-based short game where your decisions matter. Get one of three possible endings.
Special requests: I prefer let's plays but you can focus on whatever you think is important to you. I'm also happy to see written reviews on RMN.

Name: Succubus Shop
Link: https://rpgmaker.net/games/11985/
Status: Complete
Genre: Simulation
Estimated length: 1 - 1,5 hours
Small description: You're a Succubus owning an Item Shop! Sell stuff and earn hearts.
Special requests: I prefer let's plays but you can focus on whatever you think is important to you. I'm also happy to see written reviews on RMN.
Nice! I will have a look Northerner first due to the shorter lenght!
Cool, bro. Looking forward to it.
Name: Door of Shadows
Link: https://rpgmaker.net/games/11987/
Status: Demo
Genre: Turn-Based RPG
Estimated length: 2.5 - 3 Hours
Small description: A traditional RPG featuring a cast of furry characters.
Special requests: Bonus points if you can beat the demo on hard difficulty, but that's not necessary if you don't want to.
Does anyone still do these?

If so, does anyone want to take a crack at the small Halloween game our team made, Fatal Runtime?

https://rpgmaker.net/games/11891/
Fflo
Be careful ! I'm French
3448
Name: A postcard from Finland
Link: Gamepage
Status: Finished (2021-02-19)
Genre: Visual novel with a pair of item-searching parts
Estimated length: 5-10 minutes if you rush it, 20 if you take your time reading
Small description: A student investigates on his roommate's suicide two days ago. Length: 2,700 words.
Special requests: This project is my first completed visual novel (created for the event Seasons of RMN IV). I'd like to have some feedback on my technique. Did I respect visual novel guidelines good enough?
You may give a rating with the review if you wish. This will help me to see what I could do to improve with Ren'Py.
Name: Harpy Lady Lyd
Link: https://rpgmaker.net/games/12083/
Status: Complete
Genre: Puzzle
Estimated length: ~2 hours
Small description: Solve a series of block puzzles to help a harpy find a magical energy source.
Special requests: I prefer let's plays but you can focus on whatever you think is important to you. I'm also happy to see written reviews on RMN.

Feel free to review any other game of mine that doesn't have a review yet.
Name: Amarok's Howl
Link: https://rpgmaker.net/games/11792/
Status: Complete
Genre: Survival Horror
Estimated length: About two hours.
Small description: Monsters patrol the university campus, you have to rescue your friends from while avoiding detection and when that fails, running away as fast as you can.
Special requests: I have recently made some major changes to how the game works and I've been looking for feedback. I've been thinking about making a sequel to this game at some point, so I'd mainly appreciate feedback on the gameplay mechanics and what could be improved, what works and what doesn't. But feel free to review the other aspects of the game too. Thanks in advance!
Name: Memoriam
Link: https://rpgmaker.net/games/12369/
Status: Complete (Finished in 7 days!)
Genre: Adventure/Puzzle, Mild Horror
Estimated length: Around 30 minutes-1 hour for a playthrough, possibly more depending on how easily you take to the puzzles, and whether you want to try for more than one ending.
Small description: Memoriam is a short, narrative-focused game where you play as Luca, a young drifter who becomes trapped in derelict shrine that attracts those lost and forgotten, and must find a way to escape, perhaps even bringing other lost souls with them.

Special requests: Memoriam was completed by four of us in one week for a Game Jam, with a couple of days allowed as a 'polishing period' to tackle major bug fixes. As a result there are a few minor bugs and most likely one or two typos.

As our team are hoping to work on more, less time-limited projects, we'd love to get some thoughts on the more creative sides of the game. Did you enjoy the characters? Was the writing a bit too wordy? Do the tiled assets look good and is the mapping pleasant to look at, and what could be improved making similar titles in the future? General opinions that we could potentially use for improving future offerings would be amazing. :)
Want to take a moment to thank the review for Fatal Runtime, our team really appreciates it!
I'm not requesting a specific game, but am open to a review on any of my games that currently have one or less reviews. I appreciate the feedback and I'd love to hear how you like the stuff I'm making for you to play.
author=Tw0Face
I'm not requesting a specific game, but am open to a review on any of my games that currently have one or less reviews. I appreciate the feedback and I'd love to hear how you like the stuff I'm making for you to play.


I know you already saw my review of Trapped Remake, but realized I forgot to mention it here even though this post was what prompted me to try it.