[RMVX ACE] HOW CAN WE MAKE A PICTURE SIZED SPRITE?

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Hello, and once again, I'm trying to break RMVX ACE by working on a different 3d dungeon program. So here is the problem I've hit this time; I need a full sized picture to act as a sprite. Namely, this rtp one as a demo:



I want to use this picture, in its full size, as a sprite. he engine I've got cobbled together, can render sprites fluidly on the 3d dungeon map. The catch is, that it is cutting the sprite into parts. Does anyone know how I can use a single picture as a sprite in RMVX ACE?
pianotm
The TM is for Totally Magical.
28539
You'll need a script for that; Moby's Correct Sprite Display and the seven spritesheet direction control scripts that go with it. Use them with Yanfly's Engine Ace. Remember to save your charset with a $ at the beginning of the file name. The CSD script doesn't require a specific size. It calculates based on the area dimensions of the file. It can be a little tricky to calculate the correct size ratios.

If you can't locate the scripts, let me know and I'll inbox them to you.
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